Raw Danger! [2007] Irem - PlayStation 2
seen from France

seen from Australia
seen from United States
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seen from United States

seen from Canada
seen from United States
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seen from United States
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seen from United States
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seen from Malaysia
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seen from Malaysia
Raw Danger! [2007] Irem - PlayStation 2
Fanart commission for Notheark on Toyhouse of Ivan Kozlov from Raw Danger. Thank you so much for a fun one!
hey to the one other raw danger fan I drew my HC for Joshua and Stephanie mixing their Japanese and American release designs
a story in four parts (ft. Kitty Ears)
thinking about raw danger 2
Lessons in Japanese game design
In the second act of Zettai Zetsumei Toshi 2, the player takes on the role of Yuko Saeki, a young woman wrongly accused of murdering her brother. Her story begins in a prison cell which she is forced to flee from due to the massive floods taking place in Geo City. As she tries to find an exit and survive the disaster, detective Shigeru Akimoto, who is obsessed about her being trialed and execution, restrains her using a pair of handcuffs. These cuffs will present a challenge to this character for most of her campaign.
In a very conventional manner, ZZT2 allows the player to equip accessories and clothing items. This can be done dozens of times in any of the character’s stories as they encounter clothes and gear which increases protection and decreases vulnerability to the elements. The above example shows how, for instance, equipping any other character with a coat will result in a slight change to the base polygonal model.
What is less conventional, however, is that in the case of Yuko, the game designers contemplated the fact that her hands are cuffed and that she cannot fit her arms into the jacket’s sleeves. Taking into account the fact that this is a game produced during the year 2005, to say nothing of its minute budget, this singular detail, itself, represents the kind of thought process and attention to detail that characterize Japanese game design at its best.