Oculus Touch controls are almost totally implemented. You can now shoot a gun, use a flashlight, etc. But only with the right hand for now. Next is to make a full build to see if the Touch controls work properly in each of the 45 realms. I also made a cool ocean wave shader, seen here, to replace a way less fun ocean plane. And for fun, I made a lil figurine of the character Jeeve.
Adding “normal human things” into environments helps immersion a big deal even if you can’t use them. It triggers you into thinking “oh, a real person had to live here in this environment and situation.” I added a pillow and bedroll under the shelf, and sometime I’ll add soap and a toothbrush into the shower.
A cool thing is that after the ocean area was cooler, I sat in there listening to the music for awhile. Notch said “I’ll release a build of the game when the game is fun/enjoyable” and that’s a good benchmark, and it’s coming along.
Although sometime I’d LIKE more control schemes, I’m putting all effort into Oculus Touch support. Everyone will have VR eventually, so it’ll work out. Any time I think that’s a bad idea not to have keyboard/mouse or xbox controller support, I remember how Job Simulator and other games do fine with only Touch support. The key for me is to make the game good enough to make up for the lack of marketing like some of those games have.
Also, after realizing how amazing the game The Sexy Brutale is, and how poor its sales are, I think largely due to the weird and misleading title, I think I’ve decided to call my game The Realm Sequencer, instead of Sharping Dojo. I think it gives a way more accurate impression.
The Sexy Brutale would have way better sales if its title was Time Priest: Murder Mansion Casino Mystery, which is simpler but fits better in a world of millions of thumbnails competing in Steam. Right?