The Making of Reaper Run Part 2
Everything is hand drawn using ibisPaint X, other than the fonts which are from DaFont
Logo and App Icon
User Interface Styling
Panels
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seen from Türkiye
seen from United Kingdom
seen from United States
seen from Germany
seen from United States
seen from Egypt

seen from Netherlands
seen from Italy
seen from China

seen from Argentina
seen from United States
seen from China

seen from Kazakhstan
seen from Yemen
seen from United States

seen from Malaysia
seen from China

seen from United States

seen from United States

seen from Ireland
The Making of Reaper Run Part 2
Everything is hand drawn using ibisPaint X, other than the fonts which are from DaFont
Logo and App Icon
User Interface Styling
Panels
First | Next
The Making of Reaper Run Part 4
2D concept art drawn using ibisPaint X, 3D models made and painted using Blender
Deadly Plants - Once Touched it's Game Over
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The Making of Reaper Run Part 3
I used ibisPaint X for the 2D concept art and Blender to create and texture paint the 3D models
Reaper - Player Character
Butterflies - Collect to Score Points
I had fun making these
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The Spirit of Gentle Death, with their wings and scythe, their job is to collect souls and bring them to the afterlife, essentially they're one of the Psychopomps.
They can "purify" souls with their scythe, so they're often sent to places where souls have become monsters due to unprocessed emotions to sever the soul's link to those memories which is then stored in their flame, however this only serves as a quick fix to the rampaging monster problem.
Those corrupted souls would then have a choice of either living in ignorance at the Border and not move on to the afterlife, or go through trials to confront those memories.
Workplace incidents/hazards they've encountered:
The Making of Reaper Run Part 8
This is what the final game looks like, all screenshots in game
Game Walkthrough/Player Journey
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The Making of Reaper Run Part 7
Congratulations, you've made it to the gameplay design stage
I created this game using Unity and Visual Studio Code, along with a whole bunch of YouTube videos I barely understood
Not a tutorial, just my process
All 3D model animations are done using Blender without any rigging, just simple position and rotation keyframes
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The Making of Reaper Run Part 6
3D models made using Blender, prefabs arranged in Unity
Platforms - Don't Fall
Obstacles/Butterflies Arranged
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The Making of Reaper Run Part 5
2D concept art drawn using ibisPaint X, 3D model made and painted using Blender
Monsters - Kill to Score Points, Touch to Lose Health
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