Arthur Legend - He’s blue, he’s cute, he’s in alien pursuit!
Original in-game-size:
Zoomed in:
Everyone meet Arthur Legend! A first preview of an in-game entity.
He’s blue, he’s cute, he’s in alien pursuit!
seen from Malaysia

seen from Chile
seen from Singapore

seen from India

seen from France
seen from United States
seen from China
seen from Iraq
seen from Morocco
seen from United States
seen from China
seen from United States

seen from Romania
seen from United States
seen from China

seen from Malaysia

seen from Germany
seen from China

seen from Malaysia
seen from Kenya
Arthur Legend - He’s blue, he’s cute, he’s in alien pursuit!
Original in-game-size:
Zoomed in:
Everyone meet Arthur Legend! A first preview of an in-game entity.
He’s blue, he’s cute, he’s in alien pursuit!
Hello from the Rebleyama Development Team
We had quite a busy week implementing the first basic UI elements as well as doing some more work on the server. To keep everyone posted on what’s going on here the mockup for our UI planning. So far these are stand-in pictures for the map and mini-map, however you are getting first glimpses at the basic building and some resources down in the menu.
Newst in-game Screenshot
Current state of the master! A real map + mini map! Oh and Zooming and scrolling work perfectly too.
We are really proud of that current state! Go team!
More Rebleyama Icon Art
Since our creative art team has been very hard at work the last couple of weeks we have a lot to share in that department.
So here comes yet another visual preview of how things are going to look in-game!
Oh my gosh! Arthur Legend is so cute! I'm really excited to see the progress going on! Keep up the good work!!!
Thank you so much! The little blue guy loved your kind words!
Actually the whole team loved them. We will definitely keep this up - there are some plans of a programming language change since the uni course this project was originally forended yesterday and we are more free now. But no matter where the behind the scenes journey goes we will keep working and hopefully sharing screenshots, stories and sneak peaks with all of you along the way!!!
Textures
And here we go another more visual update. Here are previews of all the tile textures created so far.
I heard some rumours about deep water as well so be sure that there is more where those came from.
Update
Hello World from the Rebleyama development team!
Time for another update. You might remember the issues we had with the master branch. That bug appears to be fixed, though some calls need to be adapted to work with the fixed class. Long tech talk story short: We are finally ready to add several of our working branches to the master and therefore take a huge step towards a first game play stage.
Over the course of today the following features should be added to the main: Mini Map, Main Menu and stat bars at the screen bottom. You might recall all those features from the mock-ups we realised a few weeks ago. Actual in-game screenshots will follow as soon as a successful merge has been done.
Another update from the Rebleyama Team.
Things are starting to come together while we are working on several different aspects at once. Several branches have been opened, some already ready for a merge with the master branch, some still hard at work.
Hopefully there will also be more screenshots of the actual game to share soon.