Okay, I know there’s a lot of people I know here who are okay with AUs and/or fandomless blogs interacting with them and others want to keep entirely to their fandom, OC or no. So I’m going to ask something of you all:
I will have to restart some things by refollowing a lot of people on the new blog. So I know who to prioritize, could anyone who might be interested in exploring a custom setting like the post to let me know there’s any interest beyond my usual RP partners? If you want to keep RPing but keep it to the RWBY setting, let me know. I’m fine with keeping things as they are in that regard. Thanks for reading and indulging me.
If anyone is really interested, I’ll give a follow on my (still unfinished) new blog if people want to be there for the debut.
Europolis as we know it now is a perfect imitation of life on Earth, its skies blue and its air filtered and purified, but if you look long and hard enough, the artificial panels flicker, the cracks in the seam as obvious as the realization humanity has left its motherland behind.
Located on the asteroid Ceres, Europolis sits at its hollow core, kept grounded by artificial gravity and its rotational force. Maintenance pipes and filters run along its lower levels, keeping the whole of the asteroid supplied with air and water, but these amenities are provided for by WATI Corp, often rationed for the benefit of the upper echelon of society.
EDEN
Eden is a pristine display of mankind’s greatest achievements. Monorail tracks race to the skies; high-rises display the latest in human bionics, starkly beautiful faces cut from synthetic flesh. Grit polished to gleam, it's as if civilization had never faltered.
Corporate buildings, shopping centers, and lucrative businesses form the foundation of Europolis’ center. Business associates, WATI employees who operate out of their main offices, as well as ESC personnel may choose to reside in Eden for the short commute. The residential area offers flexible housing to accommodate all levels of WATI personnel, though there remains a distinction of class and means.
MAGATAMA
Magatama is a place of privilege, where the wealthy can afford old world luxuries. These are precious commodities, as are the glimpses of greenery, each verdant leaf or blade of grass engineered to be varied in shape and cut.
Only the wealthiest reside here, the upper echelon of society’s most influential players. Streamlined residential buildings offer far more amenities, their size and furnishings tailor-made for individual needs. They’re built vertically across a colorful landscape of East Asian architecture.
PROLETARIA
As you travel outwards, Europolis sheds its artificial sky. The hum of star cruisers is drowned out by the loading and unloading of cargo, of vessels anchoring at its port carrying the outer system’s most vital resources. Clean lines shift to dented edges, to an overcrowded dystopia. Buildings stack skyward, the innards of a metropolis gutted and sprawling, gears and wires exposed. You’ve left Eden behind.
Proletaria houses the poorest of Europolis’ citizenry. Families are tucked into cramped pods, the worst off drowning in debt for seeking life-saving bionics. It’s a network of narrow alleys, swarming docks, and canals that snake through its neon-lit streets.
THE UNDERGROUND
Emerging from rusted metal and the whirring of moving parts is the underbelly of this man-made mega-city. From engine rooms to subterranean housing, the underground is layers of maintenance levels connected by extension ladders. Tunnels carrying electrical lines run along the length of the satellite, narrow routes that act as a blind spot that some would gladly abuse.
The underground deals in illegal substances, sex workers, organs—bionic or otherwise. It’s where those with nothing to lose venture to bet their meager wages. The spider-work of tunnels is a safe haven for second class citizens, where metal limbs clank against the bowels of Europolis’ foundations.
Video feed of a Magatamian family picnicking on emerald grass. Cherry blossom petals scatter. An upbeat melody chimes and a title fades in: Visit Little Koshikawa today! Static cuts off the image and white noise replaces the jingle. A day passes before the screen switches off. On the couch, the resident has been dead for two weeks.
People are dying. Not many people know—only those close to the dead and the listeners of an independent, Underground radio news show called The Smoking Gun. WATI doesn’t broadcast news like this. They don’t print obituaries as old world newspapers did, either.
Now, as before the exodus from Earth, they blend into the population -- they are the chipper waitress who never needs a night off, the ideal nanny, the perfect assistant. They operate without complaint, they are reliable, they are WATI’s well hidden EYEs, built to infiltrate and report
Some believe these deaths, that only occur in front of a screen, in homes, are connected to other cases concerning WATI Media. Rumors and whispers talk about loved ones who aren’t themselves anymore. They exhibited signs of withdrawal before a switch seemed to go off in their brains. They righted themselves, seemingly. They eat, sleep, work, and smile, but there’s no longer any life in them.
Lately, cases of DreamTime users dying while inside DreamNet have been popping up as well, and The Smoking Gun will not feign blindness.
--
For the past five years, WATI has been conducting research on the pliability and susceptibility of the human mind to targeted media feed. Project Orwell gathered a small team together to help quell the minds of the masses and prevent a revolutionary outbreak. (They avoid the term brainwashing, preferring to use conditioning instead.) Perhaps their monumental breakthroughs have gone too far in the past year though, especially with news of media-correlated deaths on the rise.
The Smoking Gun began with two friends in the back of a scrap shop ten years ago. They forged their own equipment from scavenged parts and spread the word of their news show through their friends, families, and community. Since then, they’ve gained a loyal following amongst those dismissed by society. Though the existence of their show has been recorded in WATI’s database, they’ve been deemed too insubstantial to be monitored regularly.
We’re so glad to finally announce the official re-opening of Nightlands. We hope to see everyone on the site starting this Saturday, June 30 at 3PM EST! (We will be posting the url here for those who don’t know it!)
As the citizens of Europolis settled on the asteroid Ceres, necessity dictated and a rather rigid class system emerged. Broken into four parts, this class system ranges from highest (One) to lowest (Four) based on a character’s occupation. At Nightlands, these classes also act as our member groups. Below are just some of the options:
CLASS ONE – Eden-aligned
Occupations include:
WATI Executives
WATI Management
Doctors
Scientists/Researchers
Engineers
ESC Management
ESC Precinct Heads
CLASS TWO – Magatama-aligned
Occupations include:
Large business owners and management
ESC Captains & Sergeants
Nurses/Medical workers
Space explorers
Celebrities
CLASS THREE – Proletaria-aligned
Occupations include:
Menial workers/Laborers
Small business owners and management
Craftsmen
Detectives & Beat Cops
Repomen
Professional pod racers
Transport/cargo pilots and crew members
Creatives
CLASS FOUR – Underground-aligned
Occupations include:
Miners
Scrappers
Tinkerers
Scrap Shop owners
Brothel owners
Sex workers
Bar owners
Unemployed
CLASS SYSTEM
A citizen’s occupation is the most important and scrutinized aspect of their official identification and is therefore the basis of Europolis’ class system. Oftentimes, occupation and place of residence coincide. Class One citizens most likely have jobs within Eden and, for convenience, often live in Eden as well.
Status, however, doesn’t restrict a person from deviating from established norms, as a higher class equates to greater freedom of choice, and the class system doesn’t overtly aim to establish segregated living. On the other end of the spectrum, a Class Four citizen has less choice—less security clearance, less resources, and less opportunity for upward mobility. Class Four citizens almost exclusively live in the Underground, though those who manage to scrape by may find residence in Proletaria.
Movement up the class system is a long, arduous, and bureaucratic process. It’s practically unheard of to be born as a Class Four citizen and die as a Class One citizen due to the natural disadvantages of the system. However, if a citizen obtains a job of a higher class and requires additional clearance, they may apply for an official identification change through WATI’s Security Department. Background checks and investigations are conducted, and pending class changes may take up to a year to clear through the proverbial red tape.
The higher the class, the more inherent benefits. Those belonging to higher class designations are less likely to be randomly stopped by ESC and, although not publicly known, they are not monitored as closely by WATI. They gain privilege in the court system during legal disputes; they’re granted access to more exclusive establishments (e.g. fancier restaurants, stores, recreational facilities) around the city; they’re given access to better housing (and therefore safer districts); they’re afforded better schooling; and so on.
When an individual turns twenty-three (23), their class no longer mirrors that of their parent or guardian’s, and they may be assigned a new designation if their occupation merits it.
It only takes a breeze to stoke dying coals into flame. R3V0 did not die with the Earth. The last of it’s soldiers did not finally bend and submit, nor did they die. WATI may have won the battle, but R3V0 was determined to win the war. And if that was to feign defeat and save their skins to fight another day, that was what they did. There would be a place for them in the stars, they only need to bide their time. But the scattered R3V0 disciples that arrived in Europolis knew only of stories of heroism, of freedom fighters and sacrifice in the name of justice.
Flames spring from twisted metal, stealing one hundred souls in just a few blazing minutes, vanishing into the emptiness of space. The Voyager IV disaster was a blight, an aberration, a tragedy on the official record. But while all of the Premier passengers escaped on the limited pods, most of the crew and Economy passengers perished. Many believe it was a message, a warning to WATI's lowest level employees: know your place. But from the ash and ruin rose purpose, and from that purpose, fledging revolutionists found their way.
It's been ten years since the worst Star Cruise accident in Europolis' history. Why the ship wasn’t equipped with enough escape pods in the bays on the lower decks was never determined, leaving the victims' family members and friends with more questions than they had answers. Bound by grief, they swore to not let their loved ones' deaths be in vain, banding together in an effort to shed light on the true cause of the accident: WATI's insatiable corporate greed.
Our intro contest just ended! A big congrats to Magik (@reblogmodus) and Ellis (@hitwitches) on each winning one early face claim reserve! Send us your reserves and we’ll add them right away.
Also thank you for all your posts in our tag so far! We still have so much exciting lore to release and we can’t wait to see everyone’s new characters. ✧。٩(ˊᗜˋ*)و✧。