abraham: a kiss in the mornin’ wouldn’t go amiss, sheriff <3
just another fun kinda what if ship doodle :)

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abraham: a kiss in the mornin’ wouldn’t go amiss, sheriff <3
just another fun kinda what if ship doodle :)
Okay guys so I’m putting these Halloween builds into a queue because otherwise they’d be out just a little early and nobody wants spoilers!
Myrrh - Spooky Monster:
Summary:
Myrrh is fantastic, she’s weak to falchion units, but with incredible offensive and defensive capability it doesn’t really matter. As long as you’re careful around her specific weaknesses, you can use her for any and all situations. And with one of the highest BSTs in the game, accompanied by the ability to inherit a distant counter weapon and run two brazen skills for the epitome of bulk, Myrrh is a force to be reckoned with.
Without Skill Inheritance:
Myrrh has a really incredible style, she’s effectively a red Effie with even more bulk and a dragon stone. With 179 BST Myrrh is literally only one point under legendary Tiki, and with a truly beautiful stat spread nobody can say that Myrrh isn’t desirable or threatening. Her A slot could do with being replaced as literally anything beats def/res 2
With another defence based weapon ability Myrrh is able to use her considerable bulk to determine whether or not she is able to make a follow up on her enemy, meaning she effectively has bold fighter without the special trigger boost.
With Skill Inheritance:
This takes Myrrh’s build to another level! Being a dragon Myrrh gets the special damage modifier meaning that she will target a ranged foe’s weakest defensive stat rather than purely resistance, helping her out against high resistance foes like Innes, Katarina, and Micaiah. As well as this the ability to massively increase Myrrh’s bulk with both the brazen Atk/Def and the upcoming brazen Atk/Res means that she’ll be able to reach base 50 defence and base 39 res, as well as a supreme base 68 attack! Yes, you did read that correctly.
Strengths:
Myrrh is one of the strongest armoured units in the game, meaning that not only does she fit right in to the arena, but also that she’ll stay a prominent figure for a long time.
Myrrh is one of only 5 red dragons, and is the only red armoured dragon, meaning that she is a great addition to any team, and can replace any Tiki.
Truly incredible base stats, with massive overall bulk Myrrh’s only weakness is her speed, but thanks to her weapon and her B slot she can consistently double her enemies.
Weaknesses:
Red is overpopulated already, meaning Myrrh is hard to pull and could easily be replaced by another high BST red unit, such as Tiki.
Dragon weakness and low speed mean Myrrh is in big trouble around falchion users. While she can take them on in the player phase due to her ability to double, she won’t stand a chance in the enemy phase and will quickly be defeated, even with 43 defence.
Myrrh is an event exclusive unit. I personally don’t think this is too much of an issue but if you’re hoping to +10 her then it will be. As a red unit she’s going to be hard to pull, on top of that she’s only going to be around in select events, such as legendary banners (which, in case you didn’t know, suck).
Build Suggestions:
Low Inheritance:
Most of Myrrh’s base set is ideal, so there’s no point in changing it. Her weapon and B slot cover her ability to double her enemies, and that leaves you with her special, A slot, and sacred seal to worry about.
Running brazen skills works so well for Myrrh because she has the health to utilise them. You can pop her into a battle where she’ll not quite one shot your foe, lose adequate health, and then have +14 attack and 7 Def/Res, which both increases her bulk and guarantees more counterattacks due to the defence boost.
Distant Counter Myrrh:
This is a bit more of a fantasy build, incorporating Myrrh’s best aspects and the influences of the arena scoring system. Aether keeps her health up while distant counter allows her to fight low-defence high-resistance foes. Having an effective 45 resistance and 59 defence means that Myrrh is perfect for distant counter, and really won’t take damage while being able to guarantee double hitting with her near insurmountable defence stat.
You could swap out Armour March for Panic Ploy but your C slot matters significantly less than A and B.
Lightning Breath:
I know! Strange to see a Myrrh build that doesn’t focus on her weapon. This build is for those of you who’ve gone slightly mad. Having up to 60 defence and 45 res before armour buffs means that Myrrh is basically a merge between Micaiah and Lukas, it’s insane to look at her stats. Running aether keeps her health topped up, and vengeful fighter helps to trigger it. An attack stat of 70 is no joke, reaching that with any other unit is near impossible, especially given that lightning breath isn’t exactly a high might weapon.
Quick overview
So never in my dream would I have expected Tana to get a seasonal, TANA OF ALL PEOPLE, infact sacred stones in general and here we are. Tana comes in as the only mage on the banner, along with the only legendary weapon, which is basically guidance 2. She’s also a mage flier something not to be taken lightly, as she’s the second red mage flier, the other being Halloween Nowi. Tana in general in an excellent mage unit, and will feel at home on any flier team.
Base kit
The fruit of Iounn allows units in 2 spaces to warp adjacent to Tana when she is at 50% or above, it’s decent however in general she really prefers other weapons as she’s normally best with desperation. However at base she’s designed to be tanky, with renewal to keep her alive, and it pairs amazingly with Atk/spd push which, when at 100% hp grants atk/spd+5 but if unit attacked will reduct 1 hp. Renewal helps you get back into this but a lot of the time, swift sparrow is more consistent. Rally spd/res is really nice and spur atk/def means she covers all 4 stats by being near someone.
Really it’s picking a special for her. Moonbow and Luna are her best options due to having lowish defences and her attack doesn’t quite reach 50 reliably.
Pros + Cons
+Amazing offences, 33/36 is 1 atk less than what normal Tana has +Comes with a decet budget full kit +One of two red mage fliers -limited edition means she’s only around for a while -Thrives best with a lot of support from buffers. -Too fragile to use raouraven, meaning both red mage fliers are squishy
Partners
Other fliers mainly NY Azura and Bridal Ninian make great partners offering dance, allowing Tana to sweep or retreat, meanwhile anyone able to offer buffs is appreciated. Ephraim makes a nice partner being able to provide blue support and buff her.
Suggested set(s)
Fruit salad
Suggested ivs: +atk/spd -res/hp/def
Fruit of Iounn, reposition, moonbow/luna
Slot A = atk/spd push, swift sparrow, fury
Slot B = renewal, desperation, green tome breaker
Slot C = any c slot
Sacred seals: atk+3,spd+3, spurs, drives
A basic budget set for Tana, you can really go two ways, focus on her base A slot and use renewal to abuse it, or use another A slot and use desperation to sweep. Though if you suffer -spd you can use green tome breaker to maximise her KO spread to the max.
Beach blade beauty
Suggested ivs: +atkspd -def/hp/res
Raourblade+, Reposition, Moonbow/Glimmer
Slot A = Swift sparrow, fury
Slot B = desperation
Slot C = any c skill
Sacred seals: atk+3,spd+3,heavy blade
Quite frankly Tana’s most terrifying set which, in the right team destroys foes who dare come near her. The blade tome easily excels thanks to Tana’s base 36 speed and combined with decent attack means she can sweep through teams easily. Glimmer is the better skill when buffed, but unbuffed you’ll probably want moonbow, though I doubt you’d be unbuffed.
Me: "Oh boy I hope I pull Athena I really want her on my team" Me: Gets Traitor Me: ANGERY FUMES
i made a thing. blue mages are terrifying when you have a team full of red units like I do.
~ mE TOO
Quick overview
Tiki has a cute new weapon called breath of fog since the latest update and it’s a unquie trait to her unit type I guess. Effectiveness against dragons is nice for her as already being a red unit means she can stomp the heavy growth of green dragons. However it means you have to sacrifice her OG lighting breath which is one of the best weapons in the game. DC is amazing for any unit so giving it up is never nice, and if she puts it in the A slot she has to give up a breath skill. Either way the weapons make her a highly usable unit, but I still think lighting breath is worth more right now. Really though her new weapon does allow her to be a psuedo healer so theres that. Though arguably if you really want a dragon killer with healing abilities you’d just run a Falchion user.
Base kit
Coming with lighting breath is a huge boon for Tiki A as it allows her to strike distant units back and hopefully Ko them before they can Ko her. Hower breath of Fog is also good, being effective against dragons and renewal two, plus a atk/def bond but for two spaces. However it’s really up to you if that = DC. Both are solid weaons at the end of the day. Defiant attack while normally a sub-par option gives her +7 atk on top her her great base attack already. But really there’s better A skills out there, even brazen atk/def off a 4star ares is easy enough to get.Bonfire adds more destruction to the mix as it’ll deal a extra 17 damage on average. Finally spur res is well spur res, arguably the best hone right now but she may wish for other options depending on the team.
Arguably she wants a solid B slot which if using her base kit would be vantage. As if rocking a +atk nature anything attacking her at 50% or less needs to survive a base 55 magical attack. Sword breaker and quick riposte are other option though. Finally any assist will do but Reposition or swap help her tank like nature.
Pros + Cons
+ High atk stat
+Defence is also a strong point
+Easy to merge
-Low res can be a pain sometimes but salvagable
-Often expensive to build
-Her speed means she’ll always be doubled
Partners
Tiki of course pairs well with other dragons, especially units like Myrhh with her Hone dragons. Delthea and Linde can also provide +6 atk to her so they are also nice picks and can deal with Falchion users most of the time, who threaten Tiki.
Suggested set(s)
10000 years and counting
Suggested ivs: +Def/atk/hp -spd/res
Lighting breath+, Reposition, Bonfire/ignis/aether
Slot A = Distant defence, steady/warding breath/stance, Close defence, earth boost
Slot B = Quick riposte, Vantage, renewal
Slot C = Any c skill.
Sacred seal: Distant/close defence/quick riposte
Weapon refinery: +def or +res are the best choices, just pick which defence you wanna buff
So Adult tiki shines as a defensive wall. Ideally you want a A skill to up her high defence, distant defence + the distant defence 3 sacred seal give her + 12 to both defence and res making her a absolute pain to take down. Even magically. Steady breath enables quicker bonfire procs or even ignis, while stance is just +6 when attacked. Earth boost is a option too but mainly if +hp or using hp+5 as a sacred seal. The warding versions of these are just as good and more so if you plan to have her fight off mages.Quick riposte allows her to double any unit back, while vantage with a quick riposte shield enables her to be extremely deadly later in the fight.. Iv wise +def is the best option for this set, though +atk means more damage on the counters so both are viable. -spd is her best bane as she is doubled by most things already. -res can be used but leaves you more vulnerable to magic users.
Fog light
Suggested ivs: +Atk -spd/res/hp
Breath of Fog, reposition, bonfire/ignis/aether
Slot A = Distant counter, Fury
Slot B = Vantage, Renewal
Slot C = Any C skill
Sacred seals: Heavy blade
Weapon refinery = atk/def bond of course
So if using Breath of Fog you may want to focus mixed phase as Tiki loses Breath skills with DC equipped. Luckily Tiki A is salavaged by her high attack stat and the ability to use the heavy blade seal, which can remedy the problem at the cost of her sacred seal slot.Combine this with Vantage and you have a deadly atk monster both phases. Renewal can be taken if you wish to keep her super healthy and maybe better if running fury as she’ll recover 20Hp every two turns while losing at most 12 from two fights from fury alone. If running rene3wal as well you can give her a healing skill to make her a psudeo healer.
Quick overview
Karla essentially is the newest Ayra or Mia to join the game. However the access to the best base weapon of the 3, and coming with wrath naturally cannot be easily bested. Infact generally she’s an amazing unit, the only thing she might wish for is more bulk, which is where Mia and Ayra shine over her. Offering more defence than her. Still They all do the same sort of job which means anyone who’s face Ayra will know how deadly Karla can be.
Oh and on a side note, with parents like Karla and Bartre HOW ON EARTH DOES FIR HAVE SUCH LOW ATK I’m honestly at a loss.
Base kit
Vassal’s blade not only has a slaying effect but a added speed damage bonus, where she’ll deal extra damage based on the difference of speed -30%. This can go to a max of +7 damage meaning at base she will deal +7 to anyone 30 speed or lower, and with even spd wave, her c skill which grants her and adjacent allies +6 spdon even turns, she’ll be able to get the +7 damage on foes with 36> speed which is a good portion of the cat, which only becomes higher as you stack Spurs and seals. Draconic aura also makes a nice special dealing 30% of her atk, though she may ultimately prefer moonbow or glimmer. Finally wrath adds +10 to her special procs when below 75% hp and accelerates her cooldown.each turn. This means in the right setting she can deal +17 damage to a foe.
Overall this makes Karla very busted at base, really only needing an A slot, which will determine how you play her. Fury is an option as would be ;life and death but full premium arena builds will slap on DC.
Pros + Cons
+Amazing offensive unit
+A great one hit wall thanks to her speed
+Amazing base weapon giving her everything she needs
-Low def compared to similar sword units is a negative
-A lot of competition from both Ayra and Mia, but other red swords in general too
-Her low defences mean she won’t be tanking much
Partners
Really Karla can potentially sweep a team on her own but anyone to boost her atk/spd are enjoyed like Linde and Delthea. Brave Lucina is notable for Geriskoguls passive and being a solid tank unit, as Karla will need help tanking.
Suggested set(s)
It runs in the family
Suggested ivs: +atk/spd -def/res/hp
Vassals blade, reposition , moonbow/glimmer/draconic aura
Slot A = Fury, swift sparrow, life and death
Slot B = desperation, wrath
Slot C = even spd wave or any C skill
Sacred seals: atk +3, spd+3, phantom speed
So the set most people will run will mainly be slapping on a assist and then a offensive A skill. Fury is arguably the most helpful putting you in wrath or desperation range, while swift sparrow and life and death are also solid options. The choice of B slot is really up to you, one deals more damage the other lets you sweep. If you don’t mind having to turtle sometimes, Wrath is for you, if you just want the foe dead once you’re close to death go desperation.
Vassals sight
Suggested ivs: +atk/spd -res/hp
Vassals blade, reposition , moonbow/glimmer
Slot A = distant counter
Slot B = wrath
Slot C = even spd wave or any C skill
Sacred seals: atk +3, spd+3, phantom speed
So the prime time slaying edge + DC + 1 turn special meta for fast sword units is very good for Karla especially since her weapon is a refined slaying edge with a bonus effect. The choice of moonbow or glimmer is what you have. Moonbow will always deal some extra damage while glimmer always gives you an avg +3 damage due to to the weapons passive but requires you outspeed the foe by 10. I personally would prefer moonbow in higher end arena.
Quick overview
Lucina has always been a good unit, solid attack and amazing speed. Did we ever doubt Lucina would falter? well in recent months of the dragon creep she faced a lot of problems and was slowly getting out classed, bring in the Falchion buff and she’s a lot better. Its like bring your Lucina to +10 merge which if at +10 merge is like +20 so yeah. Oh and now she gets seal falchion, arguably the best version for her.
Base kit
Falchion does it all, recovers hp, effective against dragons and now gives her stats, she can gain +4 to all stats if adjacent to another ally. Oh and lets not forget that Luna is a solid skill for her, as is Aether. Defiant speed adds to her amazing speed when is granting her +7 and often you can be in range get a boost, and then heal yourself. Still though she may want other A sills due to having great speed as is. Finally spur speed is the best of the spurs and means she can support units when next to them being a little cheerleader of sorts, of course though this depends on if you like spurs. Though spurs are generally outclassed by drives these days. It’s worth noting sealed falchion is now able to be used and makes for a deadly weapon on her, as +5 to all stats for being under 100% amazing.
As for filling in wings of mercy is a no brainer to keep her near allies, though vantage and desperation can be nice though generally bad due to Falchion. The other option is sword breaker. as for assists ardent sacrifice is super solid to heal other units.
Pros + Cons
+Amazing offences
+Her refine options are pretty good
+Decent hp as well
-Can’t have both falchions
-Nowi still walls her somewhat
-B slot syndrome hurts
Partners
Units who can get to Lucina when at low hp thanks to wings of mercy are ideal, so dancers are a no brainer. Hinoka is a choice as Hinoka can get the stat bonus while Lucina benefits from being next to her, infact guidance units like Tana are great partners as well.
Suggested set(s)
Our Bonds give me strength! And speed, defence and res….
Suggested ivs: +Atk/spd -res/hp
Falchion, ardent sacrifice, Draconic aura/Luna
Slot A = Atk/spd or atk/res bond, life and death, fury
Slot B = Wings of mercy, Vantage
Slot C = Any c skill
Sacred seals: Atk+3, heavy blade
Weapon Refinery: The bond version, so you can tell people your bonds give you strength, speed, defence and res
Lucina can use the power of friendship to boost all of her stats bar hp. With this alone she becomes quite the threat, while you can stack atk/spd bond onto this as well, which means when next to some one she get +9 atk and speed. Which is deadly, especially against dragon which she can always KO unless they run swordbreaker or triangle adept (in the case of blue units) As for B slots, wings of mercy is used to get next to somebody, but Vantage bumps her win streak up, letting her hit back first before the foe can counter.
You will not stop me!
Suggested ivs: +atk/spd -def/res/hp
SealedFalchion, reposition, Luna
Slot A = Life and death, fury
Slot B = Desperation
Slot C = Any C skill
Sacred seals: atk+3
Literally you just sweep through foes. +5 to all her stats is insane but mainly the extra atk/spd are much appreciated. Fury is best used for an overall boost, while life and death min maxes her and uses sealed falchions refine to patch the lost defences.