DA:TV spoilers under cut.
The Felassan Files (DA:TV-specific post)
Post will be updated if/when needed as I go.
More reference images of Felassan can be found at the bottom of this post.
Please let me know if you have found a codex entry or note etc that I have missed in this post.
DATAMINING AND GAME FILES
âGENERAL FELASSAN
AGE RANGE: 40
CHARACTER DESCRIPTION: The second in command of a resistance army. Youâve an elf whoâs fought against the tyranny of your gods, cruel despots whoâve enslaved your people. Youâre practical, level-headed, and have good sense for what other people are feeling, which makes you well-suited for your role. Your leader is an elf called Solas, a powerful mage who isnât quite the people person you are. You respect him, and are there to help him with whatever he needs - especially when he needs guidance about being the face of a resistance.â
âBETRAYAL OF FELASSAN
CHARACTER DESCRIPTION: A powerful undead born from Solasâs regrets and betrayals (in this case, Solasâs murder of his friend Felassan by stabbing him in the back).â
[original source, original post]
(Betrayal of Felassan is an undead - a revenant - embodying one of Solas' greatest regrets, his murder of his friend.)
There are also some other interesting lines in the game files:
00118028,"The Felassan Rune's power grows as you complete activities within the Crossroads. Use its immense power to defeat Elgar'nan! At Rank 3 the White Revenant assists you with X"
00118029,"Felassan's Rune's power grows as you complete activities within the Crossroads. Use its immense power to defeat Elgar'nan! At Rank 2 the White Revenant assists you with X"
0011802A,"i[/i]"
0011802B,"i[/i]"
0011802C,"[TEMP] Title - Forest Island, Rev Path "
0011802D,"[TEMP] Title - Forest Island, Cathedral of Roots "
0011802E,"[TEMP] Title - Mountain Island, Village "
0011802F,"[TEMP] Title - City Island, Main "
00118030,"[TEMP] From Felassen: Relection on the launchpoint to Solas's network of eluvians. Upbeat, hope - but a hint of doubt of darkness? "
00118031,"[TEMP] From Felassen: This area was once held a sizeable pocket of spirits who took up Solas's cause. Now, little remains as it's decayed with his absence. "
00118032,"[TEMP] A dreamer/wanderer: They walk the empty streets, wondering what this place once was. "
00118033,"[TEMP] Title - City Island, City Path "
00118034,"[TEMP] Entries on the loyalists (revenants) during the path leading to the encounter "
00118035,"[TEMP] Note from a wanderer who became lost. Once had a dream of a place like this or heard word of a scary place in the FadeâŠshould be safe up hereâŠunless BIG SPIDERS (throwback to DAI's Fade with one too many spiders ) "
00118036,"[TEMP] Reflections of a previous inhabitant, maybe someone who lingered after Solas left and everything started to decay. "
00118037,"[TEMP] Title - Mountain Island, Revenant "
00118038,"TEMP] Title - City Island, Rev Path 2 "
00118039,"[TEMP] Title - Forest Island, Forest Path "
0011803A,"[TEMP] Title - Lighthouse Island "
0011803B,"[TEMP] Title - Mountain Island, Blight Tree "
0011803C,"[TEMP] Title - City Island, Rev Path "
0011803D,"[TEMP] From Felassan maybe: What as this thing? They were building something? For good? ForâŠbad? "
0011803E,"[TEMP] A passerby turned corpse: A reflection of the deep roads - funny, since dwarves can't use magic. Do they dream? (jess doesn't know) "
0011803F,"[TEMP] From Felassen: what this tree used to be, was once a 'tree of life' type of thing. "
00118040,"[TEMP] From Felassan: something about Solas and Mythal? Or is that too on the nose? He built this place for her, but it's been sitting empty. Holding out hope and can't let go."
00118041,"[TEMP] A visitor who wandered here, remarking that there was no way cross the vast void to the Lighthouse obscured in the distance. Perhaps they'll rest here a while "
00118042,"[TEMP] Lost in the Fade for what seemed like weeks. Woke up and found themselves stranded on a very different type of island. "
00118043,"[TEMP] From Felassen: a sacred place to the spirits when they dwelled there. But below, something dark was brewing. Worry about Solas going down the dark path. "
00118044,"[TEMP] From Felassen: Reflection on the war, Solas. Here is a quiet place, away from everything. "
As you can see in parts of this his name is mis-spelled "Felassen". Not every line in this quoted chunk of gamefiles may pertain to Felassan. Some of these 'lines' appear to be temp dialogue or temp/placeholder codex/note text; some can probably be matched up with finished actual codexes/notes from the game, e.g. "From Felassen: what this tree used to be, was once a 'tree of life' type of thing" sounds like it became/was the placeholder text for Note: The Blighted Tree (see below for that). The "White Revenant" part near the rune stuff is interesting - it seems like at one point during development, at the medium (Greater) and top (Ultimate) versions of the rune, the rune could may have been able to be used to summon a "White Revenant" [good revenant? white holds connotations of pure, good, cleansed. the personifications of Solas' regrets like Betrayal of Felassan were also revenants, and they were Blighted/corrupt/dark] to assist Rook in battle against Elgar'nan? I wonder if the White Revenant was essentially a spirit, memory or echo of Felassan...?
Codex Entry: Introduction to the Lighthouse
"Introduction to the Lighthouse
Once, the Lighthouse was a place of learning, with tools to study the secret workings of great magic. When Solas rebelled against those who call themselves our gods, the Lighthouse became his center of operations, with tools to study the best ways to free ourselves from the tyranny of the Evanuris.
You are safe here, both those of flesh and those of Fade. Any who wish to help are welcome. The magic of the Lighthouse will provide for your needs, see to your comfort, and even help you understand different tongues, for those who escaped here from distant parts of the empire. Should you have any other needs, ask for the Slow Arrow, and I will help.
--Felassan"
Codex Entry: The Dread Wolf's Eluvian
"The Dread Wolf's Eluvian
Most of us have only traveled through the eluvians at the whims of those who called themselves our gods. We know them as mirrors that always go from one to another, a bonded pair linked no matter the distance.
Solas has outsmarted the so-called gods. If we used normal eluvians, they could track us to our lair. Solas has improved upon June's work by creating a mirror whose singing stone can change its tune to take us to any eluvian and not just its bonded partner. Thus, we can travel wherever this rebellion needs us, with no fear of pursuit.
Travel is as safe as a normal eluvian. If you have questions, ask for the Slow Arrow, and I will guide you.
--Felassan"
Codex Entry: About the Freed Slaves
"About the Freed Slaves
We got word from the warding sites. Many dead, far more than the casualties we inflicted. The story being spread is that we killed everyone. Andruil's servants made examples of a few and claimed the Dread Wolf is trying to weaken Arlathan by attacking servants and destroying the wards. It's hard to tell what people really believe now.
I know you're likely berating yourself reading this. Just remember the faces of the people we saved. We can't control what the Evanuris do.
And yes, we have to keep playing up the Dread Wolf. The people need someone they believe is strong enough to protect them, or they'll never join us. Don't worry. I promise to mock you viciously if you ever start believing those stories yourself.
--Felassan"
Codex entry: Aftermath of Disparaging the Gods
[codex entry is from game files]
"Aftermath of Disparaging the Gods
You were right. The Evanuris did not like the insinuation that they need protection. The good news is that public sentiment has turned against the lyrium knights, and our agents got information that let us destroy one of the sarcophagi.
The bad news is that Andruil and Ghilan'nain made a big show of putting down a protest in the east personally instead of sending the knights. Andruil left a crater where the town stood, and Ghilan'nain is using the people taken prisoner as fodder for her experiments.
This isn't your fault, but still, this is exactly what I was worried about. It's not enough to be right about these things. We have to think about the consequences.
--Felassan"
Codex Entry: Felassan's Concerns about the Dagger
[codex entry is from game files]
"Felassan's Concerns about the Dagger
I'm keeping calm in front of the new recruits, but you've been dodging me for weeks now. We need to talk about the lyrium dagger.
Yes, it's powerful. So is an erupting volcano, and nobody would try to harness that for power. (Well, maybe Andruil, but do you really want to be compared to Andruil?) We need to stop the Evanuris, but I'd rather we didn't destroy the world in the process. If you're certain you can control its power, tell me that. In those words. No equivocating.
Also, you and I both know what this dagger means to you. I don't cast my best spells when my spirit is unbalanced. Do you? (That's a real question. Maybe you do!)
I'm with you no matter what.
--Felassan"
Note: Mirrors Upon Mirrors
"MIRRORS UPON MIRRORS
This place is amazing. June's normal eluvians function with twinned lyrium fragments. One always leads to another. Solas somehow talked the Crossroads into making Fade-eluvians that override them. His own network to run our rebellion.
Provided you ignore all the old stories about holding mirrors up to mirrors and getting caught in the infinite reflections.
- Felassan"
Note: An Unknown Artifact
"AN UNKNOWN ARTIFACT
What are the Crossroads doing?
âThe spirits of the Crossroads do as they must, Felassan. As do we all.â
Thank you, Solas. That's incredibly useful. Really helps your old friend pull together a rebellion against the Evanuris.
- Felassan"
"THE BLIGHTED TREE
This is a holy place. The tree draws strength from the earth, just as the first elves did. Some younger elves grow trees in the cities to honor their ancestors.
Roots have a tendency to dig down and gnarl up, then twist around things they aren't supposed to, though. Hoping that metaphor doesn't stick.
- Felassan"
Note: The Cathedral of Roots
"THE CATHEDRAL OF ROOTS
When we first started, this was a safe place for spirits who joined our cause to find peace from the stress of battle. Now... I don't know. Not a lot of spirits use it any longer. Have they grown stronger, or has the fight against the Evanuris made demons of us all?
- Felassan"
Note: A Refuge for Mythal
"A REFUGE FOR MYTHAL
Solas always thought Mythal would join us eventually, that she was better than the rest of the Evanuris. He made this place so she'd be comfortable here once she joined the rebellion. Now it's too late. Solas has sealed this place off out of grief. He won't let me in.
I'm sorry, my friend. There was something left for the war to take from you after all.
- Felassan"
Note: Calm Before The Storm
"CALM BEFORE THE STORM
I come here sometimes when I need to be myself. Not Solas's friend Felassan. Not the Slow Arrow of the rebellion. Just me.
He hasn't been right since what happened with Mythal. He's planning something with the dagger.
And if it were a good idea, he'd have told me.
Damn it, Solas. I'm with you as long as we're protecting the innocent from the powerful, but you make it hard sometimes.
- Felasan"
"THE EMPTY FOREST
This place used to be full of spirits who flocked to Solas's cause. When his ritual went wrong - when everything went wrong - he vanished, and the spirits stopped coming.
Where are you, my friend? You stopped the Evanuris, but broke the world. Please tell me you didn't leave me to fix all this alone.
- Felassan"
[this note is not explicitly signed as being by Felassan, but it seems likely to me]
"FADED NOTE
Look at this place. We planned a rebellion here once. Said we'd change the future of the elves, throw off tyrants, and we did. Now the path outside is fractured. It'll be hard rekindling all the eluvians.
Solas, if you see this: I'll be looking for you, out in this world and in the mortal one. Don't cause too much trouble before I get there."
"FELASSAN'S RUNE
The power of Felassan's Rune is based on how much of the gods' influence you drove back in the Crossroads.
Equip Felassan's Rune at the Character screen, and use [buttons] to activate it.
This rune can only be used against Elgar'nan."
Close-up of the image of the rune from the pop-up above:
The rune comes in three different strengths, each with a differing design. The design increases in complexity as the rune's strength does. Image of the Ultimate version of the rune, called "The Ultimate Salvation of Felassan":
The design of the carvings of the Felassan runes btw are shaped like arrow-heads, very fitting for the Slow Arrow... :)
I think the two weaker versions of the rune are called The Lesser Salvation of Felassan and The Greater Salvation of Felassan respectively. The appearance of the "Lesser" version is the one shown in the close-up image from the pop-up. And the appearance of the "Greater" version is:
Morrigan's dialogue when she gives Rook the Ultimate version of the rune:
Morrigan: ââTis a difficult battle you face, but you are among more allies than you know.
You have purified the Crossroads, uncovered ancient truths lost for ages, and earned the essence of Mythal. You are truly the champion of the Fade.
Take this. Should your fight against Elgarânan grow desperate, invoke the memories of the Dread Wolfâs rebels.
For you, they will stand against tyranny one las time.â
Rune effects info boxes, explaining what the Ultimate version does in gameplay:
The boss "Betrayal of Felassan" has the following lines of dialogue, said as combat barks during its boss fight:
âA story, unfinished.â
These lines of dialogue refer to Solas' murder of Felassan as depicted in Dragon Age: The Masked Empire (and his regrets around this), Felassan's role in their rebellion, and Felassan and Solas' relationship.
Felassan himself appears during two quests in the game, The Wolf's Call and Disrupt and Conquer.
The Wolf's Call journal entries:
"When the team takes a trip into the past, they must assist a daring rescue firsthand.
- Explore the past
--- Free the prisoners
-------------------------------------------------
While exploring the Crossroads, the team has discovered a memory focused on the time of Solas's rebellion."
"The Crossroads has retained memories of the Dread Wolf's past. The team took on the role of Solas's rebels and saw how he once risked all to save innocent prisoners from the gods."
Felassan dialogue lines during this quest:
"Glad you made it here safely. I didn't love our odds without you."
"All right. Everything's in place. We hit Elgar'nan's island fortress tonight."
"This is our best chance to free the people he's enslaved. Get in, save as many as you can, and bring them back here to sanctuary."
"Be fast and be safe. I'll meet you on the other side."
"Fen'Harel's scouting ahead. For freedom! For the Dread Wolf!"
"You: Keep moving, no matter what. Free those slaves."
"We'll take everyone else and give the guards something to think about."
"Stop his guards. We need to buy time for the captives to get to safety."
"Let the big asshole rant. Everyone we've freed is safe in the Crossroads."
Note: the subtitle says "asshole", but to my ear it sounds like the actor is British and saying "arsehole" not "asshole"
Disrupt and Conquer journal entries:
"When the team takes a trip into the past, they must fight in an ancient battle that turned the tide of war.
- Explore the past
--- Get to the gods' fortress.
-------------------------------------------------
While exploring the Crossroads, the team has discovered a memory revealing the last days of Solas's war against the gods."
"The Crossroads has retained memories of the Dread Wolf's past. The team took on the role of spirits of disruption and saw Solas's growing willingness to sacrifice his allies."
Felassan dialogue lines during this quest:
"Spirits, Fade-friends, come forth. Enter the circle. Reveal yourselves."
"Come to us and make yourselves known!"
"Spirits. The Dread Wolf asks for your assistance on a critical mission."
"You are Spirits of Chaos, Disorder, and Disruption. We ask you to disrupt the citadel's defenses. Give us the opening to get that relic."
"Disruption, lead the charge and do what you do best. Whatever champions the gods send against you, bring them down."
"Disruption fought to the last, and it was all for nothing. We couldn't take the citadel."
Felassan: "You knowingly sent all those spirits to their deaths? Solas... we're supposed to be better than that."
Solas: "They died true to there nature, doing what they loved, Felassan. Let that be a comfort, that this war did not corrupt them into something different from what they were supposed to be."
Trick Weekes on Bluesky: "Jo Berry wrote the flashback bits in the Crossroads where Felassan showed up! I loved getting to see him live in the game. (I helped with the notes a bit, but most of the Crossroads is Joâs amazing work.)"[source]
Jo Berry: "Felassan was such a delight in the Masked Empire; when the opportunity came up we just *had* to see him again đ" [source]
Voice actor: Chris Gordon [IMDB] in English, Raphaël Cohen in French, Frank Logemann in German
Hair: I think Felassan's in-game hairstyle is available in the CC - Hair 47
Vallaslin: Mythal's (as was known before DA:TV released), specifically I think it's Design 34 from the CC
Pronunciation of his name according to DA:TV: [link]
In the cast section of the credits he is listed as "General Felassan"
Armor: I think Felassan's in-game armor is available as an appearance Rook can have for theirs. The name and description of it are as follows -
"Arlathanâs Fall (Arlathan)
Appearance
The harder they hit you, the stronger your resolve. Crafted from ancient Arlathan alloys."
When you defeat Betrayal of Felassan, the treasure in the chest it guards is a Unique amulet called The Burden. Description and appearance of this:
"Surprisingly heavy. It weighs you down, then picks you up."
I wonder if this is to do with the burden Solas carried of having killed Felassan..?
Reference images of Felassan from other angles, and Felassan-Solas height comparison:
Betrayal of Felassan appearance:
Throne Betrayal of Felassan sat on: