RUINER art by Benedykt Szneider
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RUINER art by Benedykt Szneider
METAL EDEN: Inherent Deceit - by Jorge Barros (myself)
While working on Metal Eden for Reikon Games, I was responsible for modeling numerous environment elements, such as wall modules, floor and ceiling panels, vent systems, door frames, as well as many props like crates, light fixtures, parasite vials, grapple points, canisters, etc, along with their integration in Unreal Engine 5.
These are a few screenshots from Mission 3: Inherent Deceit, that feature some of my work, but also the result of the talent and dedication of an entire team.
Check [my ArtStation] for high resolution images! I'm also on [Instagram]
Mi esposo me regaló el álbum de Beyblade que salió en México en los años dosmil.
Fue mi momento de "Medias de anejita". Cuando salió la serie tuve uno, pero mi mamá lo tiró :( y ahora regresó a mí.
Kai vigilando que coloque bien las estampitas.
Graciosamente, en esos lugares en Puebla donde venden juguetes viejos y así encontramos todas estás estampas, jajaja mi esposo las compró impulsivamente ( fue antes de saber que podría conseguir el álbum)
Y de todas esas, solo me salieron esas donde está mi hombre y señor Kai Hiwatari <3
Hyper Unit - Aska: Offline
#beyblade #takaokinomiya #maxmizuhara #reikon #kaihiwatari #plush #plushie #peluche #handmade #handcraft #crafts #anime #manga #videogames #爆転シュートベイブレード https://www.instagram.com/p/Co0M1SloQTc/?igshid=NGJjMDIxMWI=
Don't mind me, just testing a new Sketch Brush with my favourite Beyblade character :3
Reikon sketch. A redesign of an old character.