METAL EDEN: Inherent Deceit - by Jorge Barros (myself)
While working on Metal Eden for Reikon Games, I was responsible for modeling numerous environment elements, such as wall modules, floor and ceiling panels, vent systems, door frames, as well as many props like crates, light fixtures, parasite vials, grapple points, canisters, etc, along with their integration in Unreal Engine 5.
These are a few screenshots from Mission 3: Inherent Deceit, that feature some of my work, but also the result of the talent and dedication of an entire team.
Check [my ArtStation] for high resolution images! I'm also on [Instagram]













