The (Basic) Magic System
The Gods of Order created Humans
Humes
Magic: All Human, though weaker compared to their other counterparts
Elves
Magic: Healing, physical and mental injuries
Orcs
Magic: Offensive and Warding, having the body react to hurtful stimuli without said stimuli (i.e. being burned with no fire), gaining strength by protecting your Ward
Dwarves
Magic: Defense and Cognitivity, shield making, unlocking the ability to understand the world around you
Gnomes
Magic: Minor shape-shifting and Cultivation, can transform into the animal they’re based on, They can fertilize the ground and make livestock and crops grow happier and healthier
The Gods of Chaos created Fae
Centaurs
Magic: Speed and (Specific) animal control
Mermaids
Magic: Water Control and Song (Hypnosis)
Trolls
Magic: Strength and Instruments (Hypnosis)
Goblins
Magic: Camouflage and Teleportation
Harpies
Magic: Minor weather control and Poison
The Gods of Mediation created Faeries
Vita Faeries
Butterflies/Moths
Magic: Life (Usually are found around people, plants and animals that are healthy, or have just been born)
Solis Faeries
Bees/Hornets
Magic: Sun (Usually are found when the sun’s at its peak)
Terram Faeries
Beetles
Magic: Earth (Usually are found cultivating enchanted plants)
Lunae Faeries
Arachnids
Magic: Moon (Usually found when the moon is at its peak)
Mortem Faeries
Decomposers
Magic: Death (Usually are found when people, plants, or animals are at the end of their life, some are found when people are just sick, but most don’t know if it’s an omen or not)










