yakuza 6 is a much smaller game than yakuza 5, without the pervasive melancholy and the sprawling cast, and i'm not quite sure what i make of it at this point. i appreciate the tighter focus (even if i loved y5's picaresque), and particularly the ways the game is willing to really drill into the way kiryu is flailing as he settles into middle age, and how he's making the wrong choices as a result of it. the sidelining of haruka sucks; she's a character that is frequently ushered out into the wings for the endless second act of these games, but the way her agency is taken away in this game in particular feels faintly rancid. the fact that you learn that she's been the victim of some horrific violence in the same instant you learn that she's become sexually active is… not great. the series as a whole isn't terribly judgmental about women having sex—or, rather, it doesn't punish its women for being sexually active the way a lot of stories do—but it does have a bad habit of killing or harming its plot-bearing women, and the game using haruka's sexual activity as a proxy for her adulthood, and that adulthood meaning she's now available to be a victim of violence sucks. haruka's relationship with kiryu, separate from kiryu's relationship with haruka, has always been one of the series' strongest suits. haruka as a character is able to question him in a way other characters can't, because kiryu can't simply walk away from her, the way he does with adult women he gets close to, and he can't simply punch her into agreement, the way he does with the men in his life, and to have all that narrative tension resolved before the story even properly starts? it's a weaker story for it.
and the especially frustrating part is that haruka being awake and participating in the story doesn't do anything except improve things. the game can't function if kiryu is constantly saddled with haruto, so it has him hand his grandchild off to complete strangers repeatedly when he's in onomichi, and if haruka were awake, she could simply care for her own child while he goes off to try to find the father. she could be in onomichi with him, which would both streamline the bizarro logistical hoops the game hops through to park haruto somewhere and allow her to actively argue with kiryu about his fucked up decision to go back to jail. that decision—to functionally abandon his children for the sake of his own pride—is the real question at the heart of the story, and the game can only approach in obliquely, because it's silenced the only character who could make it more than subtext.
all that being said, though, the game itself is delightful? the substory writing remains world class, and the game's mood and tone and virtual tourism remain second to none. it's just frustrating that I'm something like 500 hours into this series and they still haven't figured out how to structure their A plots.