Boxes Xpert Hub has wide-range of Self-Lock Cake boxes available. We are manufacturing packaging of various designs.

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Boxes Xpert Hub has wide-range of Self-Lock Cake boxes available. We are manufacturing packaging of various designs.
BXH always using a great custom lipstick boxes packaging that attracts people to come & buy our large lipstick boxes range.
Fun with the alligators! #octanerender #rigidbody #3pointlighting #3d #animation #colorful (at Reading, England) https://www.instagram.com/p/B_K_Xc0lXwx/?igshid=6mh3u53c385g
I made a mannequin just for fun. #modeling #marvelousdesigner #clothsimulation #rigidbody #dynamics (at Reading, England) https://www.instagram.com/p/B-cGTvqJoOu/?igshid=h2higge86rm1
This cocky little chap! #octane #rigidbody #cinema4d #animation #3d (at Reading, England) https://www.instagram.com/p/B-ZYKmFlWfX/?igshid=14snsb8cci1p4
Here's a little cock #cinema4d #octane #rigidbody #nvidia (at Reading, England) https://www.instagram.com/p/B-W-cp3lHJX/?igshid=1iysok30u8xlj
Fruity practice renders #octane #rigidbody #cinema4d #3d #animation #isolation (at Reading, England) https://www.instagram.com/p/B-UUH2IFnrg/?igshid=d1rng06827ud
Switching to a Rigidbody Player Controller
Early on I had decided using a Character Controller component for my player cotroller. Something that bothered me while programming my player contoller were the limitations regarding physics. At first I thought implementing something like pushing mechanics would be easy enough, but eventually I figured this would need loads of programming and would never the deliver satisfying results I’m looking for.
Another annoying issue I encountered was the player balancing on edges and getting stuck in certain situation. Below you can see an example of the basic gravity the Character Controller supports.The problem, even the rounded part of the Capsule Collider used by the Character Controller is considered good enough for the grounded state.