Hello Criquette, Thanks to you post where your teach us how to move the roads tiles in the neighborhood using simPE, I have a few doubts about it. Doyou know the right values of each textures of the roads in simPE(T cross, X cross, etc)? And 2 more questions: Does exist a texture value to make individual road tiles invisible, instead to replace all the roads in the hood for an invisible one? It is possible to delete individual road tiles in simPE?
Hello anon! Sorry for the delay on this. Yes, if you open any road DR, there should be values for each texture type (if i remember it correctly). Or, if not, you'll have to use texture names from road DR of choice to search for the corresponding TXMTs which should have the values. I don't think there is a Maxis made empty/invisible texture for the road tile, but @hypersaline proved that custom assigned road textures are real, therefore making a transparent or terrain matching texture for temporary hiding some road tiles wouldn't be a problem.
















