A brief retrospect and more
This is meant as a brief look back on how the last (almost) year of development on the game went. It won’t go into specific events or details, but it is a gist of what happened in that time. Details about how come we have so “stop and go” will likely have to wait until a “postmortem” retrospect.
Where things went
As a company, we had been working on the game project at varying paces as one big team and several smaller ones. Just as we were all about to kick it into high gear and knock out more work than we had before, we ran into some big problems. The whole thing came to a screeching halt, and what happened next was a lot of backtracking and unfortunately our longest period of downtime, during which nobody was able to keep moving. It has taken a while, but we have been making our way into the groove of things once again!
Why the wait?
Chizi and I want to focus on fleshing out critical aspects of Punky Town just as much as getting a presentable game demo ready to show off. Currently we have an off-kilter imbalance of nearly-finished work and roughs we need to even out. Because of this, the juicy details about Punky Town aren’t ready to show off with a polished and playable game demo just yet. We have wanted to have one ready for over a year, but we feel it is very important for us to time its revealing carefully, along with a rock-solid campaign to have it succeed.
So what now?
We are adopting a slightly different approach now. While Chizi and I think it is wise to present the most important aspects of our game accurately and with sufficient completeness, we want to start showing off as much as we can without spoiling it as much as possible. For anyone wondering, yes, there are a lot of spoilers we can’t reveal.
Setting things straight
From here on out, we are making it a top priority to keep our fans and followers updated on the game’s progress. This also means we’re gonna start posting some teasers online of what that may or may not be completely polished: concept art, screenshots of game elements, tidbits of lore (and there’s a LOT of lore), etc. In the past, we failed to keep our fans in the loop with the meat and potatoes, let alone a have a stew ready for you. Expect these after the convention, since right now we are putting 100% of our effort into preparing for our next convention, BLFC.
To our fans: you are everything to us, and we want to express our gratitude by showing you what you probably came here for in the first place.
-Tarocco














