Tenna and Rolling Rascal my sillies
Friends were playing buckshot roulette and used Tennas name so I had to hehe
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Tenna and Rolling Rascal my sillies
Friends were playing buckshot roulette and used Tennas name so I had to hehe
🔴A new Rollin' Rascal Rundown is finally here!
Yapping Q.T vs. listening Brisk! 💞🛼✨
I genuinely hope these two are buddies in Rollin’ Rascal’s story made. I think they’d make a fun team! Even if Brisk enables Rascal’s chaos haha 🤣
One of my entries for the Rollin Rascal Fanart Contest that was given Honorable Mention. Inspired by the iconic "Underwater Battle" manga cover for DragonBall.
My two entries from the Rollin' Rascal art contest!
"The Price of Elegance" & "CHILL"
Have you ever tried rollin rascal? It’s very good and cool and probably the closest thing we’ve ever gotten to proper classic sonic style gameplay in 3D
I've been playing these folks games all the way back since Sonic GT. I've played every public build of Rollin' Rascal they've put out.
And every time I see it, it gets a little better. I do like their approach, where everything has a little bit of homing/correction on it. Sly Cooper and a lot of other Sucker Punch games did that kind of stuff. Instead of a guiding hand locking you down into scripted set-pieces you can't control, you're getting little nudges in the right direction. It's nice.
It's a real fun game, but I still wonder about the enemy control/takeover stuff. It feels like it only exists so they have something to point to when people say it's "just a Sonic game." Because, no, it's not just a Sonic game, you can ride on enemies and use their guns and attacks and stuff, right?
But it feels so easy to ignore, and Rascal himself feels so fast and agile, and at least as far as the current demos go, it's only like 2% of what's going on in a given level. At the same time, I'm not sure how you balance that. It's sort of the Spark the Electric Jester problem, right. Spark 2 added this full on Platinum Games style combat system, but it felt really mashy and it made the pacing weird. Like, you COULD stop and fight everything, but it would make levels take 10x longer.
Spark 3 is a lot better about it, but that means you can run past most enemies and they just don't matter. But at least its paced better, so it doesn't feel like the end of the world to go zooming past most enemies.
Rollin Rascal is still dialing in that pacing, I think. I dunno if it applies to them or not, but personally I think it's really weird to go from making a fangame to making an original game because with a fangame, you're sort of working in the constraints of existing concepts. Enemies work a certain way, are placed in certain places, etc. You have a blueprint.
When you move over to making an original game, it can almost feel overwhelming realizing the amount of freedom you have. And it can be difficult to see what you have in front of you. Again, that's one of those things that I feel like happened on OverBite.
So they're free to have a little wiggle room, I think. I get it. It's understandable.
EVERYBODY GO TO THE ROLLIN RASCAL KICKSTARTER RIGHT FUCKING NOW!!!