IM PUTTING IN MY TWO CENTS HERE because I think the entire conversation about why people choose certain potions and routes within non-linear choice based game,s, or any game that provides some level of illusion of choice. I remember talking about this extensively in my Psychology class for Game Design, and though of course theres a multitude of reasoning, I think what peoples idea of fantasy or even coping is largely at play. I know one of your thoughts on playing questionable or morally challenging characters is because you already conform to a societal expectation to "be nice" or an upstanding citizen, and Honestly thats super understandable! Im not here to analyze anyone, but a good chunk of other people I talk to have some sort of revenge fantasy and I dont mean that in a bad way! Rebellion to rules that plague reality and the ability to let lose, or just an interest in consequences for your playthrough that dont actually affect you is another reasoning, albeit the rarer of the two options. On the otherhand, as someone who loves to make The Most Morally Good Characters, and is also a big baby when it comes to being mean in most video games, My "revenge fantasy" IS being nice, because we are all forced to tiptoe around the same sociteal expectations but even those on the other side dont have much power in helping people on a larger scale that video games allow! To be The Hero that helps as many people as possible, that has to power to fundamentally change the world for the better, that is a unrealistic reward of its own. And I know you also mentioned briefly how you see it as limiting, and I think to some people this might ring true of them allowing themselves to cave and actually enjoy the "morally questionable" decision making, however I think for the other half its not limiting? Its Highly Rewarding. Theres also something to mention in how Linear people are themselves, its much more common to hear about people replaying one exact route despite there being 100000s choices vs those who do every route imaginable, so the more likely someone is to lean one side esp in their initial playthrough, the less likely they are to want to go the other way. I HOPE THIS DOESNT COME OFF AS LIKE...A REBUTTAL, Its not! I think this is a genuinely facinating phenomenon that ive had to think and write about in school, theres so many layers to it Id love to discuss and love to HEAR discusssed so youre so smart for actually starting that poll bc Ive been enjoying searching through the replies of it
hfdsgfsdg Javi your enthusiasm is a TREASURE it most definitely does not come off like a rebuttal. And I think your points are really cogent and in line with what I've kinda been angling at, which is that they're two sides of the same coin of "indulging in a fantasy." And it probably makes me a bit of a hypocrite that I'm like "I just don't get why other people can't see the appeal of Doing Bad Things as an escapist fantasy!" even though I would also say with my whole chest that being the big damn hero who saves everyone and changes the world for the better holds absolutely zero appeal to me LOL It is truly just a matter of taste.
It's probably beyond the scope of a tumblr poll but I feel like an interesting follow-up re: people not choosing to behave badly in games, would be to ask people why. Like there's the obvious "it's usually not written as well/doesn't let you have the full game experience" reason which is valid, but of the remainder I wonder how many people would honestly say it's just not fun to be mean, and how many would admit that it makes them uncomfortable because they still feel the need to conform to societal standards even in their fantasy world. (I feel like this reads as me passing a judgment on either stance and I'm not! Just thinking out loud. In text.)
Oh man I forgot to touch upon this in my initial ask BUT tldr; yes I think games that present themselves as choice based and yet lean heavily towards one morality (usually the good Guys) and dont give second thoughts to the other side, defeats the purpose of allowing players to play how they want. I think this is actually why the only game I like being morally questionable in is fnv, bc both "choices" actually present interesting outcomes. Theres also something to say how in games the good side rewards more which I think is stupid.