I just wanna say I love your headcanons, and I was wondering if you could do powers for children of Tyche? (I don't know if you did this already sorry)
You can always check my master list! I update it every few weeks (it’s under ‘master’ on my blog). Or, you can just go to my blog and search the ‘powers’ tag, or the tag for the specific god ‘Children of XXX’ :) But no, I haven’t done powers of Tyche yet, so here ya go!
Tychokinesis: The ability to impact chance (or luck). Named for the Goddess Tyche. These are all of the powers that fall under Tychokinesis, so there’s a broad range of powers but one branch for kids of Tyche. *note* a few of these powers overlap with a Nike powers hc I recently did. That’s because Nike has the ability to alter the probability of winning something, but it is deFInitely not as powerful as Tyche’s powers.
Lucky Charm: The ability to charm certain objects to either have good/bad luck. Especially useful when you’re sending your ex back their stuff.
Curses: Casting bad luck onto certain people
Charms: Casting good luck onto certain people
Probability: The ability to change the chance of something happening, for example, a 50/50 chance of a heads/tails outcome turned into a 10/90 chance of a heads/tails outcome.
Negation: The ability to detect curses/charms cast on people/objects and negate it. Also can break cheating devices in games, etc.
Felix Felicis effect: Rare ability, but essentially can create a Felix-Felicis like effect, usually through something that passes through the system. Either like a fake tattoo or a brownie or a cup of tea. But something that will destroy itself.
Chance encounter: Can increase the chances of an odd encounter, like running into a celebrity at a Wendy’s or finding a $10 bill in your pocket. Usually done subconsciously, background noise power, can’t really control it. Very random.
Betting: Are very accurate when it comes to betting, either because they will impact the outcome of a game or have a ‘gut feeling’ on who will win, which is almost always spot on (unless someone else adds in other factors)
Luck aura: Can read the aura of people when it comes to luck, if they have good luck, bad luck, no luck.
Luck control: Can either drain, increase, or transfer somebody’s luck. Goes hand-in-hand with someone’s luck aura. You can take someone’s good luck turning it bad, increase their luck turning their bad luck good, or just give them some of your luck.














