GardeHeart
one of my current potential projects.


#interview with the vampire#iwtv#the vampire armand#assad zaman


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GardeHeart
one of my current potential projects.
ACTIC-TAC-TOE
this game was made as part of a Tic-Tac-Toe assignment which was part of a bigger path-finding assignment .
when making this project I was really REALLY into Vlambeer’s Nuclear Throne. the main aim of ACTIC-TAC-TOE was meant to be the love-child between Nuclear Throne, Tic-Tac-Toe, Bullet Hell. I had less than a week to make it!
What did I want to do for the game?
Chunk-based Level Generation.
8 directional movement.
Controller Support.
Chunk Level Editor for chunk content. (Export/Import)
Simple Enemy Path finding
Bullet Hell game.
Tic-Tac-Toe AI to beat so that a new level is generated
What went wrong?
Never got to finish the game properly to the point that it as fun to play but it did get me a super decent grade! everything you see in the GIFs was what I got working pretty much.
What did I learn?
wiggling character sprites made 4 frame walk cycle look decent. (felt like a cheat code)
How to build a simple level editor (web).
using a limited colour palette made life easier and prettier.
how to pick my colours better.
simplified path finding.
new techniques and uses for Juice/Game feel tricks (Colour Flash, Movement Particles, Wiggling, Object shaking)
Can I play it? Please?
hahahahahhahahahaha no! enjoy those GIFs though.
What’s next for this game?
I won’t be coming back to this game since I don’t see much of a design progression for this game other than introduction artificial difficulty by just adding these following things;
More Bullets everywhere.
Bigger Tic-Tac-Toe board.
More Enemy variety.
in addition to that I didn’t think it would be that interesting to work on or even be great challenging experience.
been neglecting tumblr site.
I post more often on my Twitter @Salman_Shh
- BOBBLE -
Made by Salman (@Salman_Shh)
and Luis (@burritogaiden) ---- (Follow us on Twitter!)
made in 12hrs.
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=26567
- Synopsis -
BOBBLE is an exciting 2D puzzle platformer
Make your way through each stage using the unique capabilities of your bubble gun!
Bobble was made in the last 12hrs of the jam after I had scrapped an early concept and code as well as wasted some time in using stuff I wasn’t accustomed to during the jam.
some of the assets from the earlier concept
flamechild [5min] quickie #2 - trying to get better at character design
Flamechildren need to hold their flame to stay lit
WIP title card/Menu I'm currently working on for my little multiplayer brawler game SWORDFODDER (name is going to be changed sooner or later). doing an art overhaul overall for it