okay. okay. here’s the deal.
Saltdogs is gonna be very rules light. very fiction-forward. the idea is for it to be simple in terms of mechanical complexity. The most complicated mechanic is that you actually have to buy weapons in US American Dollars, and repair your mech. Saltdogs is Debt Simulator the game. There’s really only one mechanic and it is Survive.
Arcana Shuffle is mid-tier. I feel like the conceptual weight of it has drifted away from me a little bit over the two-ish years of writing it. There’s not _so_ many mechanics, but there are enough that I get indecisive writing it. Maybe needs to be pared down to a degree.
Hack&// is inevitably going to be a behemoth of a game with a million rules and subrules. Its core mechanic is that each player uses two different playbooks to mix-and-match, one of which is used in the real world and the other of which can only be used in the digital world. I am excited to write this game someday but I absolutely have to cut my teeth on something a liiiittle simpler first.