Interactive Experiences
Like many of my generation, I have grown up with interactive media. Now a part of everyday life, I can hark back to those early days of playing Snake on my Mum’s old Nokia, getting my first Game Boy and having recurring nightmares over A Bug’s Life on the PS1 when I couldn’t get past that damned bird.
Growing up with rapidly advancing technologies, it was not always videogames that captured my imagination: highly interactive museum exhibits like those at @Bristol and the famed arrival of the electronic whiteboard, clear memories of an exciting childhood. The possibilities were endless to me.
Indeed, interactive media is now key to enhancing one’s learning, knowledge and entertainment experiences. A particularly exciting example that occurs to me is that of Sat-JF14. In 2014, John Frusciante, ex Red Hot Chili Peppers guitarist, allegedly fired his new album into space. Once it reached orbit, users would download an app to stream the music when the satellite passed over their respective region.
While there was obvious scepticism as to the validity of the experiment, the very notion that we could communicate with a satellite in real time to receive content was a highly interesting concept and was certainly a creative and unique marketing tool in promoting the album. It is these types of innovative, interactive experiences that I look forward to further researching for this blog.










