Land of Tombs and Rhythm - Part 1
Your name is Mercale and all of this is oddly familiar.
You're 25 Sol-Standard years old, give or take a few months, and sometimes you feel old compared to the people you meet online. Still, you're pretty happy with your lot in life. You're working on a MASTERS DEGREE, you're widely in love, you've got a kick-ass Homestuck-style MOIRAIL, and your WRITING is going pretty seriously. Since your goal is to become a published and renowned FANTASY NOVELIST a lot of your time is dedicated to honing your craft. Or at least it was until you you got the message from someone you only faintly remembered, as if from a DREAM or maybe a GAME. Still, when someone you knew as Gil contacted you about a game you had to play and gave you a link, you had to look into it. After a few hours looking over the information you obeyed the words of the entity you could not know and went to sleep, only to wake up in a place called PROSPIT. Apparently an ancient war between the moon and a place called DERSE was at a stand still, which was unacceptable. You joined a whispering campaign to see the war to rights. And then, when the game codes came to you... You woke up in an ENTIRELY DIFFERENT PLACE. A dead place, filled with a music that you couldn't understand. A deep beat that filled the world like a softer version of a Shrillex dubstep. Soothing, peaceful... Terrifyingly familiar. It comes back in a flash. Who you were and what you had done before this. The realization fits in too well with what you've learned of this new game. You are welcomed to the LAND OF TOMBS AND RHYTHM, so unlike the Land of Ambiance and Dragons and yet so similar. Again your session is CURSED. Again you are called upon to act. Again you must suffer the PAIN OF NOT KNOWING WHERE TO GO OR WHAT TO DO and likely death for the sake of restoring it all to rights so you can go back to your peaceful life and forget the bonds that you forged. Except maybe you DON'T WANT TO FORGET THIS TIME. Maybe you want to keep remembering. Maybe you want to find a way to make it turn out how you want. You call your sprite, Kalix, to your side and bask in the warmth given off by her fiery wings. She's new and yet familiar in ways you can't describe, and don't dare to discuss with her. Who knows if she remembers what you do. Who knows if any of them do. No. No, you decide. Something in Gil remembers. That much is certain. Because why else would Gil seek you out after all this time? Why else would your pesterchum be filling up with familiar names, hinting at connections you'd forgotten? History is repeating in a new way, and you're almost afraid of what you'll find. But you're not going to give up so easily this time. You're going to fight and win. You will follow the team leader, but you intend to see TEAM DREAM ETERNALITY to something better than ever before, even if you have to drag some of them there kicking and screaming about PUTTING THEIR GODTIER PAJAMAS BACK ON. Your pesterchum is mercurialCreator and When you speak it is proper and clear but not without hesitance...














