Overview: Man’s Best Friend...but perhaps more mechanical than you might remember last time...and also large. Hounds are quick and versatile close-range combatants, capable of denying areas with their presence, and using their enhanced speed to be able to mobilize and support wherever needed. Additionally, they can control the battlefield in a way few other classes can, thanks to their ability to reposition certain projectiles, usable item pickups, and even players.
Weapons: Machine gun, Mine, Bite
Special ability: Fetch
The Hound grabs a projectile, pickup, or player with their mouth. Carrying something in the hound’s mouth slows their movement speed. Additionally, the hound will automatically drop whatever its holding after a short period, depending on what they’re holding, players dropping very shortly after grabs and pickups lasting much longer. Pressing the button again will have the hound either drop the held thing if the button is held, or thrown if the button is tapped.
ATK - 6/10
DEF - 7/10
SPD - 7/10
RNG - 2/10
AMO - 3/10
(ATK = Attack, DEF = Defense, SPD = Speed, RNG = Range, AMO = Ammo capacity)
(Stats are used for a general idea of how the class plays. All stats and abilities are subject to change.)