The City of Slaughter.
Extended my test map from an older post (way, way older upload on this blog....)
seen from China
seen from China
seen from Australia
seen from United States
seen from Germany
seen from United States
seen from China
seen from United States
seen from China
seen from Türkiye
seen from United States
seen from Indonesia
seen from Iraq
seen from Türkiye
seen from United States

seen from United States

seen from Indonesia
seen from South Korea

seen from India
seen from Türkiye
The City of Slaughter.
Extended my test map from an older post (way, way older upload on this blog....)
I feel as if ThunderStruck in the desert heat.
finished a map today
i made another collage but i think i dropped the ball on that one so i won't show it here
loading screen i made quick n' dirty
unedited & bonus screenshots coming in a reblog soon
] so, this is it. ) kth- this is it?? this is all they were storing for doomsday? ] hey, it's better than nothing ) yeah, what. like, ten dozen shells, tins of nails of all things?? and some proprietary power cells? ] usable, shells nails and cells. ) and what about the crater in the floor?!?!? ] don't mind the crater in the floor....
a "diorama" of a few models i made for a Fortress Forever gamemode inspired by DooM 1993 deathmatch. i used a touch of ingame color correction, and a fistful of external processing, i don't know what to think of it.
i really had no idea what i was going for....
in-editor screenshot of the models individually.
plus separate higher res screenshots
there were going to be more models, but then i was smitten by a skill issue, and didn't make them. in order L > R | T > B, the items are a cardboard box of shotgun shells a wooden crate of shotgun shells a tin of iron nails a power cell these account for 3 of the 4 ammo types in the game, so, with all types needing 2 different size pickups, i'm still missing 4 models,,,,,,
i put a lot of small, arguably pointless detail into the textures,,
it all ranges in quality because pretty much all of these were a learning experience for me while i was making them, it took a lot of experimenting, and i'm still not properly settled.
an editor screencap of the diorama map. yes, those are displacement wires.
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