SECOND GOAL MET!!!!!!!
200,000 HELL YEAHHH
keep donating to gamers outreach for the charity event here!!!!!
WHILE I WAS WRITING THIS OUT WE ARE ALREADY 270,000
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seen from United States
SECOND GOAL MET!!!!!!!
200,000 HELL YEAHHH
keep donating to gamers outreach for the charity event here!!!!!
WHILE I WAS WRITING THIS OUT WE ARE ALREADY 270,000
Catan: Risky Business
This is a modification of the rules of RISK and Catan to combine them into one game a la Riskopoly. Having played Riskopoly, I enjoyed the idea of an economic system to moderate how armies are raised. But Monopoly is a fundamentally broken and unenjoyable economic system. Catan is the superior option.
Rules for Catan and RISK are each the same as before except where noted below.
Set up and Winning
Set up the Catan and RISK boards next to each other on the table so that all players can easily see them.
A player wins by controlling a predetermined number of territories on the RISK board (on a typical RISK board a short game would be 21 territories--50%--32 territories for a longer game--75%--or of course total domination at 100%) at the end of their turn.
Begin the game by placing starting towns and roads as you normally would for a game of Catan. Then shuffle and deal all RISK territory cards equally to each player. Players start with one army in each territory they were dealt. Then reshuffle the territory cards and set in a central location on the table.
Turns
On each player’s turn that player has a normal Catan turn. They start by rolling the dice and everyone gets resources or the robber moves. They can then do trades or purchase upgrades as normal. As in Catan, the turn ends when they pass the dice as normal.
During a player’s Catan turn that player can also purchase and place armies and take a RISK turn. Normal RISK rules apply to moving armies and combat. The player can take their RISK turn at any point during their Catan turn. If they engage in and complete a trade (some combination of cards are traded) in the midst of a RISK turn then that RISK turn ends immediately and they return to their Catan turn. Any armies in an opponent’s territory must immediately be retreated to an adjacent friendly territory or else removed from the board if that for some reason isn’t possible.
The game is different with regard to how you acquire armies, what the robber does, what territory cards do, what kind of trades can be made, and what development cards do (nothing as they aren’t used in Catan: Risky Business).
Development, Armies, and Territories
During a player’s turn they may purchase armies or territory cards by spending resources to buy what would be Development Cards in normal Catan. Development Cards are not used here. As you spend a sheep, wheat, and ore to make a purchase, you decide if you want to draw a territory card from the territory deck or if you’d like to place three armies onto any number of territories you already control.
If you only have, for example, two armies left in your reserves and you decide to purchase armies, obviously you can’t purchase three. You pay the normal price and place the two remaining armies. The third army doesn’t exist, can’t be placed, and you aren’t compensated in any way for that.
If you purchase territory cards, those remain secret and go in your hand. At any point on your Catan turn BEFORE you start your RISK turn you may reveal and discard any number of territory cards. You immediately place two armies from your reserves on the territories revealed this way. If there are opposing forces in those territories you immediately resolve combat until only one player’s forces remain (either play may choose to retreat their armies to an adjacent friendly territory if possible after the first round of combat). The player who played the territory card is considered the attacking force. Resolving combat from a territory card does not count as a RISK turn.
The Robber
On a Catan turn, if the robber is rolled you do the normal robber stuff (move it to a hex, steal from an adjacent player) but in addition to that, you can remove a single army from the RISK board of any player who has a settlement on that hex. You may choose not to remove an army.
Trades
In normal Catan you must trade cards for cards. You can’t just hand cards over to another player. In Catan: Risky Business this is not the case. Trades can take any form, including promises of peace, extortion under threat of invasion, or anything else. Trades can still only occur during a player’s Catan turn and must take place between the player whose turn it is and any other player in the game.
Promises made for deals are in no way enforceable and it’s entirely up to the player in question if they honor their word or not.
Questions? Comments? Share your experiences playing this!?
A lot of these ideas will necessarily not come with testing. I’m just sort of flying by the seat of my pants. If I missed something or stuff just isn’t clear, reblog with questions or shoot me an ask. Have you tried this and want to tell me how things were? That’s so cool! Please do! I wanna hear all about it! Even take pics?!
EYSSIMONT!!!
Second goal of the year.
AGAIN??? FUGK OFF!
Nice going Switzerland 🇨🇭
TURBO IS ELITE
FIRMINO MY MANNNN! I LUV U ❤