Harrow staggered onto the street, bruised and beaten, with a hand clutched to the side of his torso as if to nurse the bleeding wound just under his tunic. He couldn’t wait for Honey, he couldn’t this time. All he wanted was to lay his head somewhere and finally rest. After what they just did, Harrow didn’t believe that he may rest easy ever again.
The houses surrounding him were less than inviting, but he didn’t dare stay anywhere that he might run into other tributes and especially not in the state he was in. Noticing the opening through the city wall, Harrow hurried past it as if looking for another escape. The winding, dirt paths open up to a cemetery and the tribute figured that fate led him there for a reason. What better place to die than amongst the dead? As he continued on down the path, he stopped just in front of a looming temple. He rested there on the steps, his haggard breathing loud but Harrow was too tired to even try and keep quiet.
A full render fanart for @bizzaregameguy of Sector 3 after the deadly combat. They all won and survived...well at least.
tw// blood/gore
This scene is basically after a fierce combat. A picture depicts the interior of the building where the trio had emerged after brutal combat, flames rising, and extensive blood stains on the ground.
The Trio called Sector 3 (A leader of Sector Soldiers), is the last one standing, and has ultimately prevailed. From left to right, we have Muffle who walks straight to both, handling a boomerang, Kizumaru (The Moonlight/Iron Moon 「鉄月」) who is using the naginata that was named "Tetsudzuki 「手続 」" healing himself from his current gunshot wounds, and Roppo who walks away from his unconscious opponent.
Muffle noticed that Kizumaru was still vulnerable to injuries he had from his opponents' efforts. This is probably an inspiration from bizzaregameguy's previous artwork of Kizumaru's lungs on the next attack (with his gun wounds).
but life will suit
Itself to Sorrow’s most detested fruit,
Like to the apples on the Dead Sea shore,
All ashes to the taste:
— Childe Harold's Pilgrimage, Canto III by Lord Byron
⏯ Two Coins by City and Colour
The fresh evening air hit him like a punch to the face.
Harrow ran out the maze without so much as a second look, leaving behind Honey and the terrible secret he’d been keeping to his own grave. But it wasn’t really a secret, was it? Not when all of Panem had seen him stick the sword through the mutt’s body. What would people think of him now? That the boy who claimed never to lift a finger against another person could do the unspeakable?
More importantly, Harrow didn’t know what to think of himself.
He didn’t know he was capable of such a thing. As much as he could reason that it was purely out of self-defense, a life was a life was a life. Harrow knew better—when you value one over another, it wasn’t long before you stopped caring altogether. Sooner or later, you stop being able to tell whose blood on your hands belonged to who. Harrow didn’t want to look back and see a pile of bodies following him for however long he had left. He needed to know that the Games wouldn’t make him out to be the person they wanted him to be.
Stumbling through the empty streets, Harrow clutched his hand to the wound by his torso. It hurt to be, to do anything, but he ran as far as his legs could carry him. In the distance, a bird landed a few feet ahead of him before dropping a small vial. Weren’t sponsor gifts supposed to come through a parachute? Harrow couldn’t be sure, but it seemed that the delivery was intended for him.
Cautiously, he brought the vial to his face and, though it was difficult to read in the moonlight, Harrow got the message loud and clear. At least now he had a place to go, away from the other tributes who had more than enough reasons to shove a dagger through his chest. Harrow should have tossed it aside, not wanting to go along with their games. Instead, he tucked the vial away for safekeeping. The Gamemakers could go ahead and reward him for being a bad person—he wasn’t going to give in so long as he could help it.
Still, a part of him believed that maybe, just maybe, it wouldn’t be the last time.
It was a tiring trek through the desert, but Smith had finally made it to the building he saw out in the distance. The city was probably swarming with the remaining tributes and he needed a moment away from the chaos to come up with a plan. The last thing he expected was to see Battenberg herself approaching the dome.
“I need to piss so let’s make this quick,” Smith said, raising a shot glass he found inside. Without a weapon, it was the best he could improvise on short notice.
The Sectors of Tranquility are humanity's final attempt at civilization. Hundreds of years ago the world fell to anarchy after countries broke apart and chaos controlled everything. After decades of aimless wandering people gathered together and repaired abandoned cities. They foraged for teachings from the forgotten times. Electricity was restored. The luxuries from the past slowly returned as society improved. Soon, wireless communications were reanimated. People began searching for signals from around the world, and they were shocked to find answers.
These societies dotted around the earth decided to join together in an international community called the Sectors of Tranquility. Through time and work the once damaged metropolises had been reformed into something more glorious than the past had ever been able to create. Governments were installed. Technology and medicine skyrocketed. Surrounded by wilderness and dilapidated highways, cities, and communities, a Sector of Tranquility was an oasis in a lost, war-torn world injured by mistakes of the past.
The first generation of the Sectors was a time of trial and error. The second generation was more comfortable, and by the third, everything seemed to be perfect. The Placebo series is set in the forth generation of the Sectors of Tranquility, in Sector Three.
LIST OF THE SECTORS
Sector One -- Africa
Sector Two -- Australia
Sector Three -- North America
Sector Four -- Europe
Sector Five -- Asia
Sector Six -- South America
Not all of humanity lives within the Sectors. Some Sectors are ringed by small communities that get along with the neighboring mammoth megalopolis. Some Sectors and the alternate communities have strained relationships. Sector Three is mainly troubled by a ramshackle city called Haven which houses refugees from the Red Revolution, purges, and those who do not agree with the government, among other aristocrats. There is also a nomadic community called Artemis's Children that travels around the forests surrounding Sector Three. They view nature as sacred and damaged and their main goal is to restore nature to its former flourishing beauty. They believe that modern times have ruined nature and thus adopt ancient ways of dress, life, law, and spirituality.
While distantly connected, the Sectors of Tranquility are independent from each other and have their own systems of government, though all of them are democracies. Communication between civilians of different Sectors is rare, and rarely do people travel from one Sector to another, as long term transportation is a terrifying topic.
Resources are incredibly depleted and there are tensions between Sectors over the sharing of resources, mainly oil.
Sectors have their own types of law enforcement in order to keep peace, but none of the Sectors have any armies--or if they do, it is kept secret.
The Sectors of Tranquility's official seal is a picture of the Earth wrapped in olive branches. This picture is bordered by a circle with the phrase Pace et prosperitate omnes, which is Latin for "peace and prosperity for all". This seal is found on all official government buildings, papers, equipment, etc, and the Earth is usually replaced with the number of the given Sector.