feels good, feels good
seen from China

seen from United States

seen from Germany

seen from T1
seen from Germany
seen from Malaysia
seen from Türkiye

seen from Malaysia
seen from Canada

seen from India
seen from China
seen from United States
seen from United States
seen from Germany
seen from South Korea
seen from United States
seen from China
seen from United States
seen from Italy
seen from United States
feels good, feels good
Contemplating my life choices. #semester3 . . Was it right, no, it was all messy. https://www.instagram.com/p/BuJSVhwn64b/?utm_source=ig_tumblr_share&igshid=pmjdttxq2xte
Rooftop Explosion - test 3
After experimenting with a simple plain I added the animation to the final roof top and this was the final result.
There is still a few feautres I must adjust to make sure the object doesn’t move after it gets hit but I am quite pleased with the result and I think it will look quite good on the final animation.
Rooftop Explosion - test 2
For the final animation I plan to animate the water coming out form the roof so I experimented to see how the whole thing would look like if the collision object was removed and this seemed to work just fine so now it was simply necessary to add this feature to the final roof.
Rooftop Explosion - test 1
On one of the shots on my animation I have the rooftop of the house exploding due to the water pressure which sends the Sun and the Moon high up into the sky.
I was unsure of how I could achieve this so once again I asked Sang Yu for advice in which could be the best way to achieve this in 3D he showed me a very good tutorial using ncloth in maya which allows the surface to showcase a shattering effect.
I experimented this technique while following the tutorial and the result was very good so I decided to use it for my final animation.
tutorial : https://www.youtube.com/watch?v=BDQyu26v8H8&t=295s
Props Texturing
To texture the props I choose to use substance painter again
The process of adding colours in substance was a lot simpler for me and since it also allows you to see how the whole object will look like in the 3D format I though that it would make the whole texturing process a lot quicker as I started to run out of time to complete the project.
Moon Texture - Shirt Transparency
One important feature on the Moon design are her see-trough shirt sleeves. This was a feature I was not unsure of how to achieve in toon shader so I asked our tutor Sang Yu for advice.
I used a similar technique as I had applied to the Water’s body to showcase transparency within a surface. It a simple process which simply required to adjust a few features on the shader. Since each section of the model was a separated object this process a become a lot easier.
Moon Texture - Render tests
With the texture complete I applied it to the final model in Maya. The characters is suppose to showcase a 2D like look provided by the AiToon shader but its initial look is quite flat so I need to add a ramp to specify the look of the colours and the shadows.
These were the first few test I did for the Moon character. I was actually quite pleased with both of the looks but as I initially hoped to make it showcase the toon like feeling I chose the second look.