PLEASEPLEASEPLEASEPLEASE write something/anything about knight of mind!!!!!!
I commend you on your 4bsolut3ly r4d1c4l cho1c3!
Knight of Mind
Knights like to come across as tougher than they really are. Theyâre concerned with learning to pull their own weight and push themselves to accomplish something meaningful in life, as opposed to sitting around waiting for someone to give them the go-ahead.
Like Heart, the Mind aspect deals in the divide between perception and reality, but it reverses the importance of the ideal and the physical worlds. To a Mind player, the truth of an object or a person is located in its physical form, and the ideas we have about them are nothing but shallow imitations of that truth. Unfortunately for anybody who really cares about the truth, the ideas are the only thing that we can access directly. And unfortunately for Mind players, the truth is kind of their big obsession.
Now, truth is a big word, despite seeming on the surface to consist of only five letters. Like the cardinal items esteemed by the other aspects, itâs the kind of idea that can give rise to hundreds of unique, engaging storylines, and consume the thoughts of thousands of people for the entirety of their lives. Most people (and therefore most aspects) do spent a lot of time examining their own identityâ but itâs Heart and Mind players that do so in terms of whether their identity even exists.
A Knight of Mind is probably not very confident about their own character to begin with. They might feel anxious about how other people perceive them, they might wonder if any positive personality traits that others ascribe to them are actually legitimate, and they might harbour secret feelings or ideas that they feel conflict with what they perceive as the image that theyâre already projecting. Knights usually have some kind of clear course of action that they want to achieve, but tend to have personality issues that make it difficult to pull through on that course of action. For a Knight of Mind, that character issue is doubting their own character.
There are a couple of ways that a Knight of Mind can use in order to get around this problem. The immature strategy is to deny that thereâs any problem at all, that they are perfect as they are and that change is either pointless (why fix what isnât broken?) or outright impossible. When the Knight feels more confident, this thought process leads to classic cases of self serving bias, while Knights with worse self-images end up succumbing to the stagnation and general sense of purposelessness that characterized, for instance, mid-Act 6 Dave and Karkat.
The more mature strategy is, of course, to doubt that their character exists at all. It turns out that it doesnât matter how nice or well-liked you are if you consistently strive to do really good things that have actual, positive impacts on the world around you. Do heroic things consistently enough and youâll be a hero, for all intents and purposes.
so i took the test and it seems very insistent in telling me im a page of space. might i ask for some information on this page? whenever you have the time, that is! thank you!
Page of Space
All else being equal, Pages have some of the most grueling and challenging advancement arcs that the focus of their life stories permit. Most of this is due to a deadly combination of idealism and a sort of lackadaisical approach to life that makes it hard for them to stick to things. These traits attract trouble like wildfireâ the Page starts something that they donât quite have the oomph to finish, but it comes back to chase them until they finally bite the bullet and get that oomph (or die a failure). As an almost karmic recompense for these problems, Pages who have managed to hone their idealism into something that can actually be translated into actionable strategies have spent so much time on the âwrongâ side of the street that theyâve already made practically every mistake in the bookâ and thatâs a kind of experience that canât be beaten out of you.
The Space aspect concerns self-improvement and thinks of the universe in terms of its growth, which is good news for Pages in some ways, and not so good news in others. Space players tend to be patient and methodical, but these traits also make them prone to suffering from crippling indecision and perfectionism. They also tend to be quite ambitious, and at their best are marked by a stalwart refusal to let anything stand in the way of their futures.
Both the class and the aspect in this title operate according to the same basic principle of âone day, I will be strongerâ, which gives you a general idea of where they always areâ not quite as good at their craft as they can be. Pages in general are usually pretty good at realizing when they basically suck at something, especially when they have more hardworking teammates or role models to compare their own progress against, so thatâs not likely to be a big problem (especially without confounding factors like the Hope or Mind aspects). Where they historically start to screw up is the crucial process of taking that realizationâ âI kind of suck!ââ and turning it into a motive for working really hard. Instead, what tends to happen is that they lose confidence in themselves and stop trying, which is all kinds of bad for an up-and-coming Page.
In terms of Space/Time rhetoric, a struggling Pageâs reasoning for giving up is likely to involve a fatalistic impression of their capabilities as static, unchanging properties (rather than something that can be improved with time). They might feel that their inability to deal with problems in the present is indicative of a fundamental problem with their own psychologyâ much like Jakeâs worries that his brain works in a way that makes it impossible to be a good friend. Knowing this tells us how to put a Page of Space in the best position to get ahead; if you point out that theyâre improving, theyâll feel like they are improving, and thatâs half the battle for this kind of personality.
This doesnât mean that you can spoil them, though, and tell them that theyâre doing better even when theyâre actually not. The second half of improvement is coming face to face with your flaws and actually learning from whatever personal catastrophes that they caused. Space players have a tendency to repress negative experiences under the guise of âmoving onâ, which is unhealthy in an emotional sense and, in a more immediately practical sense, also makes it difficult to learn from your mistakes. No matter how tempting it is to run away from the problems of the past and the present, a Page of Space ought to face up and accept whatever responsibility they have for the state of things, so as to prevent history from repeating itself.
I mentioned idealism and growth above, in relation to the Page class and the Space aspect respectively. These two ideas dovetail rather nicely together;Â if you can convince them that things can or will improve, a Page of Space is ready to buckle down and wade through (metaphorical) puddles of shit if thatâs what it takes to get through the story... but make things look like theyâll go wrong, and they start to cry foul and look for ways to jump ship. For someone who still has a long way to go, these appraisals of the future are often based off how the world is at the present, but of course thatâs a mistake-- change is the only constant. A Page of Spaceâs attentions are better focused on how they can use the things in the here and now to get a better future.
hello! i was wondering if you could do a comparison between mage of mind and knight of light, and perhaps even knight of mind if it's not too much, as i've gotten all three over a period of several months when taking the classpect quiz by rlabs. thanks!
Knights and Mages are fairly similar, particularly when youâre looking at them from the perspective of someone whoâs trying to figure out which one applies to them. The core difference is basically that, in a vacuum (and when not talking about Blood) Knights work well when they have something that they can fight about, while Mages deliberately try to avoid or end conflicts by giving up things that mean less to them than not having to waste time fighting people. âFightâ here can mean literally punching someone, but more often than not it means correcting someoneâs insensitive language or confronting a roommate about the dangers raised by their poor dental hygiene.
Conversely, Mages are much more ready to do seemingly self-destructive things for either their own sake or the sake of another party, making them seem braver in terms of actually getting things done. A Knight would have to force themselves to actually do half of the things that come as second nature to a Mage. If you find yourself beating yourself up over feeling scared and chickening out on something, youâre probably more on the Knight side of the spectrum.
EDIT: Oh, and I forgot to mention that I wouldnât put too much stock in rlabsâ quiz-- it doesnât incorporate much personality wise. The other quiz out there (Land of Celebration and Bells, I think), is actually tied to a personality archetype system, but I think itâs a little dated* and doesnât necessarily attach classes to archetypes that actually correspond to them.
*As in, the test was created before we even heard that Princes and Bards are destroyer classes, or that active and passive classes are a thing. It might have been updated since then?
Hey how are also I know my aspect is hope but for my class that's what I'm torn between knight and heir mind helping explain
 Because of deep-rooted insecurities about interacting with other people and being vulnerable, Knights tend to sustain âstrongâ personas that resemble exaggerated caricatures of their aspectâs values. For Hope, these values are things like being able to understand and explain things, âhigherâ passions like art and science (as opposed to sex and drugs), and self-restraint. A Knight of Hope would make an effort to appear as a sort of enlightened figure, while an Heir would just kind of be one if he was doing well, and be more like a jerk with no self-control if he wasnât.
Knights in general like to have control over situations, and force themselves to do things that they donât really want to do in order to grow up properly. They sort of have to beat themselves into shape, and become actually cool as a result. Heirs are more lackadaisical. The focus with them is more on having to accept the responsibility to resolve situations that donât really have anything to do with them. (One marker of being a Knight is being unable to accept responsibility for a situation that actually did transpire because of you⊠and one marker of being an Heir is thinking that it was all your fault that something bad happened to one of your friends, even when it was outside of your control. Perception is fun, and self-diagnosis is hard.)
Can you tell me something about the Knight of Light / Knight of Void and possible similarities/differences?
Basically, a Knight of Void is scared of stuff like not being important and not having a role to play and not having things to do, so they cling to external rules and refuse to break them, ever, even if it means letting someone suffer for it. If they get themselves killed like an idiot, itâs so that people will remember them as a hero. For them, heroism is contingent on getting close enough to the void within to use it, becoming whatever needs being in order to save the dayâ whether they need to be a stone cold murderer or a liar. A rigid code of conduct makes you predictable, and being predictable can get people killed.
A Knight of Light is more âshyââ theyâre scared of expectations and having to do difficult things because thatâs their role, so they try to strike out on their own in order to achieve some illusion of freedom in their lives, and refuse to compromise the safety of their obscurity for anything. If they get themselves killed like an idiot, itâs because they donât want to be anything. Their heroism requires learning to accept hard work and relevance as the price of knowing that your life was well lived.
Knights in general kind of have a choice between running away and potentially getting lots of people (themselves included) murdered, or sticking like a limpet to whatever dangerous/undesirable thing that theyâd like to run away from and getting to save people instead.
What kind of facade would a Knight of Space have? Nobody really talks about personality traits linked with space, particularly ones linked with Knightly bravado.
Well, the Space aspect prioritises growth, moral character, and a fixation on the future. It is an aspect of lofty, yet pragmatic, ambition. Space players prefer to be open with their emotions, and often feel protective impulses towards their friends. They like to take their time; theyâre kind of perfectionists in that way.
Anyway, letâs make a rap out of how a Knight would deal with these ideas. Just because.
The Aceâs Thesis
Iâmanatural perfectionistvirtuous to a fault!I aim high and shoot higherand I always do what I want.
I express how Iâm feel-inâwith my hands and words.Iâm a craftsman of my body, kid,havenât ya heard?Iâll snap wood like twigsbetween my toned thighs,and overpower any obstaclewith age-honed pride!
Fuck the past, fuck fate,no-one tells me what to do!Play with what ya see-- if you donât like it?Break the rules!Advancing is key, I donât bother to back-track,I just use the set-backs to decide my next act.
If your goalâs my defeat, I warn ya, it wonât be easyto keep down a Knight who takes every opportunity.
A Knight of Spaceâs facade would be the appearance of sincerity. She would project righteous anger at the right times, and constantly pretend to be looking forwards to whateverâs coming nextâ even (or especially) if it looks like itâs going to suck. In both cases sheâs pretending to feel emotions that she isnât really sure she does feel, a stark contrast to characters like Dave who pretend not to feel anything at all. The basic idea is that she feels obliged to have emotions about things, because thatâs what heroes do.
For perfectionism, Iâm guessing that she feels like she needs to make a big show of having to work to do whatever it is that she does, whether itâs art or fighting or studying. She wants people to say, âOh yeah, sheâs always working hard on her ____â, even if sheâs actually breezing through it pretty easily. Of course, this is the road to not improving at all, as any sports instructor or athlete will tell you. Sheâll only see real improvement once she starts actually pushing herself. Again, this is probably driven by narratives like those about Hercules or Rocky, who had a tough time completing their respective labours, and became known as heroes because of their choice to tough it out.
Anyway, holding back on a group project of any kind is a surefire way to screw your whole team over, so she should probably just suck it up and try her real hardest.
I couldâve sworn that I had another ask to this effect languishing in my inbox somewhere, but hell if I can find it. Oh well, this ask is still a thing!
Knight of Time
Knights are aggressive characters who adopt a heroic facade in order to conceal their cowardice and low self-esteem. They can often come across as bullies for this reason, and excel at browbeating people, sometimes even when assisting them.
Time players view change as if it were decay rather than evolution, and are interested in preserving and in some cases restoring the past. They learn lessons relating to the inevitability of certain things in life; some things cannot be, or should not be, kept from happening. Sometimes, itâs just your time.
Seeing a Knight of an aspect is always a great way to look at the values that players of their aspect in general are expected to learn and uphold, because a Knight will always present a highly exaggerated picture of their aspectâs values as their protective persona. With Time, this includes qualities like coolness, patience, and being imperturbable even in the face of your own death. The issue that Knights have is, of course, that these traits are rarely sincere, at least to begin with. So once theyâre actually put in a situation that requires them to keep their cool and bravely stand in defiance against the inevitable, an internal conflict enters the scene.
âDo I stay, or do I run?â
Running is the failure condition for a Knight. It is what theyâre naturally compelled to do, being cowards at heart, and what will prevent them from realising their potential as heroic soldiers. You wouldnât be brave if you didnât feel fear, which is why they necessarily feel it, but bravery is about facing your fears, not just acting like you will but then dropping the ball when it actually matters.
Staying is where a Knight really comes into their own. By pushing themselves to remain in (or even seek out) terrifying situations, they can prove to themselves and others that all their tough talk was more than just talk. A Knight is a character on a mission to discover their courage, and this is how they can accomplish that quest.
When you look at what Time players in general deal with, and the qualities that a Knight of Time believes are worth emulating, you can get a sense of the kinds of things that will terrify a Knight of Time. Death is the obvious one, but thatâs made up of smaller elements like wasting the (limited) time you have on this earth and a lack of control over your own destiny. The notion of being branded a coward itself is something that generally tends to scare Knights in general; often a Knight will do something hard, not out of bravery, but because theyâre scared of being cowards. In terms of the Time aspect, Time players tend to see themselves in terms of static character attributes that define the actions they perform and thoughts that they have, as opposed to the other way around. This will generally hurt a Knight of Time, because theyâre not particularly positive about themselves to start with, but it can lead to a more secure endgame once they can establish that bravery is a trait of theirs.
Pulling this all together, a Knight of Time is basically an impatient âtough guyâ who acts like a cool jerk in order to take some kind of control over situations that they feel helpless in. Their goal is to face their fears of being âstuckâ and accept the inevitability of it all, marching alongside it in order to protect others and become worthy of the title of hero.
what if page was the passive summon class? (it also conveniently fits with a mirrored active/passive scale)
Pages definitely do stuff that looks a lot like helping people summon up their inner strength and beat up seemingly invincible foes, but âPages summonâ has to compete with the much stronger âPages serve" theory. While Sylphs might find themselves without a particularly great grasp of their aspectâs agenda, at least itâs not actively trying to beat the shit out of them like it would if they were a Page.