Alright, I've seen several people doing campaign 3 speculation so I'm gonna toss mine out there.
1. Laura-Monk, the amount of times she's talked about dope monk shit makes me think she'll pick it. Plus she liked playing one in the Darington brigade one shot.
2. Liam- I'm thinking a druid. He likes being a magic user and loves his polymorph which would transfer to wild shape.
3. Ashley- maybe a rogue or ranger? I feel like a rogue is a bit too much for her as she's a bit of a shy player but ranger is similar enough without having to take initiative outside of combat with traps and locks and such.
4. Taliesin- Sorcerer. I just think it's different enough from what he's already done with Percy and Molly but still a magic user like Caduceus, which he seemed to enjoy.
5. Travis- Blood hunter. I think he was fascinated with Molly and also werewolf.
6. Marisha- I think she'd go rogue. She likes to hit hard and it's different enough from a monk and not a magic user. I can't decide if she wants to try magic again as she wasn't a fan. Alternatively a wizard if she wanted to dabble again.
7. Sam- honestly this is the one I'm less sure about. Mostly because Liam picked it. I could see a cleric(maybe blood) or a wizard.
Time for me to give my two cents for what I think/want the cast to play as for Campaign 3!
Marisha: Definitely a high charisma class, Iām thinking sorcerer, either a draconic-soul to remain as a kind of frontline fighter, or a wild soul because they got a taste of Wild Magic from Aeor and liked it. For race, idk, but Iād imagine sheād play one that benefits the class, so maybe Tiefling.
Ashley: Rogue. 100% rogue. Aeor has shown us the side of Ashley that is the instigative treasure hunter, and I know that Rogue would be a wonderful way to continue that. For race, I can imagine her playing something like a Dragonborn or a Firbolg.
Travis: Blood Hunter, specifically the Order of the Lycan. Because werewolf. For race, Iād say like, regular human.
Laura: I donāt fully know, but I think sheād be terrifying as a bard. Or a warlock. In the end, give her an actual high charisma class, weāre fucked. Iām going to guess that sheāll play a Tabaxi next, just because.
Talesin: I have a feeling heās going to want something he wonāt have to think about while playing, so heāll probably end up getting drawn to barbarian. For race, I think heās going to go with a race with a lot of darkvision to make up for everything else. So heās going to play as a drow barbarian. (Either that, or heās going to go for a Lingering Soul, then heād be three for three for playing one of Mattās homebrew things)
Sam: for him I truly donāt know the class, because itās Liam picking it out. I have a few guesses, though. Going off of past experience, Iād say either a wizard, because thatās what Liam played last, or paladin, because he said that Liam picked him out a class he wouldnāt usually play, and I canāt imagine him playing a paladin. For race, I think he might play a kobold, if he wants to stay a small race, or an elf because of the four hour thing. Or maybe a warforged honestly.
Liam: I think heās going to play something like a Ranger or a Druid, honestly. I have to guess a warforged, if only to flex his robot voice on the others.
could you please explain the difference betweeen a knight of heart and a knight of breath? im caught between the two aspects; im not sure which i relate to more :// also i am a derse dreamer, if that helps anything
Heart and Breath have quite a few similarities: they share the view that the important things in life are immutable. A person is who they are, and trying to work against it isnāt just futileā itās unconscionable. The best outcomes for everyone arise when you do what you were born to do. (These aspects are not alone in this opinion, but thatās a topic for another day.)
Before we go further, I should note that this doesnāt necessarily translate to a belief in a god who designs you with all these things in mind, or a single specific soulmate, or the concept of destiny (although if you do believe in any of those things, more power to you!). You can figure that most of your talents are accidents of your upbringingā maybe you enjoy drawing because your parents signed you up for art classes for five years and itās your escape from the grind of everyday life, not because that was something you were literally put on this Earth to doā but still have that attitude of āIām good at it, so Iāll do itā. Fate and soulmates and that stuff are fundamentally things that happen to you, and so is the lived experience that has shaped who you are today.
The differences between Heart and Breath appear in the playerās interpretation of this immutability. Heart players see it as a playbook, a guide, a map: theyāre driven to find out who theyāre supposed to be, and use this knowledge to inform their decisions in life. They assess their responses to different stimuliā colour schemes, temperature ranges, narrative structuresā and construct an internal image of themselves that helps them make the right choices for them specifically. This process also describes how they look at other people: their understandings of their friends are primarily defined in terms of all the things that make their friends happy, and therefore what is good for them.
Breath players, on the other hand, arenāt concerned with pinning any of this stuff down at all. They have a general sense of what feels good and what feels right, and beyond that trust goodness to assert itself through whatever agents are around. If you make a mistake somewhere along the line, the chances are that itās mostly inconsequential, and you can make up for it by doing it better the next time around. When Breath players interact with people, they tend to assume that they are more similar than they are different: everybody likes to have fun, nobody really wants to die, and everything in between doesnāt really matter as long as it doesnāt get in the way of the first two things. There is a certain indifference here, albeit one that makes the Breath player amiable rather than callous. If you donāt really care how other people have their fun, youāre already much friendlier than a lot of people on this planet.
So, summing up: both aspects recognize an incontrovertible order to things. Heart seeks to curate and understand it, Breath goes āthatās neatā and moves on with life. With these similarities and differences in mind, we can look at how they alter the expression of a particular classā in your case, Knight.
Knightsā interactions with their aspects are fairly neat and tidy, at least compared to some of the stuff that other classes get up to. With Knights, itās all about projecting a persona: a ābetter selfā that lives up to the Knightās ideals of strength and desirability. Because all peoplesā perceptions are filtered through their aspect, the Knightās ideal of strength draws heavily from the qualities that their aspect considers vital to a mature person⦠but it doesnāt necessarily represent those qualities accurately. There is a degree of caricature in the Knightās conception of their aspect, one that turns what should be their strong suits into what can be pretty severe character flaws.
Although I started this post looking at Heart, I have a stronger idea of what a caricature of a Breath person would look like, so weāll go with that first. Your Knight of Breath presents themselves as an aloof figure, who doesnāt commit to any path of action or code of conduct but is always game to be silly with other people, even in situations of grave danger. The ideal of strength here is being impossible to lay a finger on: if youāre not there to be hurt, nobody can hurt you. Naturally, this eagerness to play games belies an unwillingness to play the gameā to set aside your fears and doubts and actually prove that it doesnāt matter to you who knows your darkest secrets or how much money you have or whatever else youāve been pretending not to be worried about.
The Knight of Heart, on the other hand, presents a more⦠directed personality than this. The more gauche among them might declare outright that they donāt care what other people think of them, and publicly insist on doing things their way, then get into a loud and very visible fight when someone points out a flaw in their way of doing thingsā even if that person was right. A more cerebral Knight of Heart might be quieter about the self-affirmation, but they will still take great pains to ensure that they stick to their guns. They want people to look at them and say, āSay what you will about her, but she has conviction.ā The mistake here is confusing a rigidly performed persona for the real deal: an ideology founded on the notion that you should stand up for what you believe in is notably silent on the matter of what it is, exactly, that you should be believing in. Itās acting on the principle of action, rather than acting on principles.
So, weāve got two caricature/character dynamics here: the Breath player who misses the point of abnegation and tries to use their performed indifference to shelter themselves from doing the things that they pretend not to mind, and the Heart player who misses the point of sincerity and loses themselves in doing the things that they think they should be doing, without pausing to actually get around to thinking about what they should be doing. The next point of order is thinking about the kinds of thought process that could lead thereā what kind of self-image could make someone do this?
For Heart, at least, thereās a clear probable cause: not really having a sense of self of your own. If you think of yourself as a wishy-washy, āsocial chameleonā sort of person, and overcompensate by trying to be as consistent as possible (even if this makes you come across as an asshole sometimes), I can see an unconscious aversion to ever really thinking about who youāre supposed to be taking root and feeding into the hollow intransigence I mentioned earlier.
The caricature of Breath is a little bit harder to pin down, but fortunately for us, we have a canonical example of the opposite thought process to draw on. Karkat, the Knight of Blood, privately always knew that he was inadequate: unable to serve the Alternian empire on account of his hideous mutation, unable to fend for himself in a fight compared to the likes of Vriska and Kanaya, unable to really bring Gamzee to justice for his sins. This drove him to over-perform his passions, in an attempt to convince himself that it was his vehemence and ambition that saw his team succeed in solving the Ultimate Puzzle.
Conversely, our Knight of Breath will fear that they are just the opposite: instead of thinking themselves unable to impress, they might see themselves as overbearing, fundamentally hostile to friendship and goodwill. Expressing any negative emotion could be the seed of their next great failure-- far better to repress it, just in case it drives someone away. Direction does nothing but divide and destroy, thinks the unrealised Knight of Breath, not realising that sometimes a mutual goal is one of the greatest bonding experiences a group can have.
And there we have it: the Knight of Breath and the Knight of Heart, assessed in terms of their points of contrast with each other. I hope you found this informative!
seer of heart vs knight of heart? kind of an odd pair of classes but im not sure which one i am, any help?
All told, I wouldnāt consider Knight and Seer an odd pair to be agonizing over at all. Members of the two classes can act surprisingly similarly to each other, when it comes to their flaws. They tend to rashly overestimate their abilities or underestimate the obstacles facing them, often feel as if not being able to handle things entirely by themselves is a personal failure, and can often come across as smug assholes, not entirely undeservedly.
Luckily for the both of us, these classes arenāt entirely composed of downsides, and the answers that the two classes are meant to give to the flaws above differ pretty drastically between the two. Letās talk about them!
Knights are supposed to divorce their personal character from the things they doā whether itās fear, loneliness, wrath, brashness, or something else entirely, the way you act and feel does not deserve a say over what it is you ultimately achieve, or what it is that the hand of fate ultimately decides for you. Ideally, a Knight triumphs over their personal flaws and thrusts themselves into the path of danger and risk, the consequences be damned, because theyāre the only one who can. Assuming that you live a fairly normal life compared to Dave and Karkat, this probably involves less dodging past fireballs and knifing belligerent dragons than my phrasing perhaps implied and more opening up to people and taking risks with social implications.
Seers are liable to be tempted to follow suit, but their path is more fraught: their pride is less brashness than it is hubrisā the (woefully mistaken) belief that one can stand against the gods. Again, following the rules of modern day life in the real world, switch out āgodsā for the cold hard facts of reality, like the reality that the problems youāre facing arenāt the kind of things that you can fix alone. If you find yourself desperately wanting to do everything on your own rather than involve anybody else, and remembering times in the past when you did that exact thing and failed miserably, you probably fall on the Seer side of this distinction. Ideally, a Seer learns from these remembered mistakes and does not repeat them: she finally calls her accountant and asks for help pulling out of the floundering Vietnamese Jacuzzi market, or listens to her girlfriendās increasingly transparent hints about getting a goddamn haircut.
The real challenge for you here is going to be assessing yourself frankly: Knights and Seers are both very good at convincing themselves that their problems arenāt problems at all. A Knight tells themselves that theyāre not putting off something difficultā how can you tell that apart from actually being someone who isnāt putting off something difficult? A Seer tells themselves that the people giving them advice just donāt know what theyāre talking aboutā how can you tell that your perception isnāt just filtered by your own stubbornness? These are questions that we all have to answer, in our quests to understand ourselves, even if most people donāt get the chance to hear them formulated so explicitly.
Could we have more details on Ender? Not necessarily WHY he's a prince... But more what sort of prince? (I'm a sucker for enders game character analysis slay me)
Itās been a long time since I last read any of the Enderās Game books, but as a general sort of outline: in the first book, Ender shades as quite passive-- and therefore quite villainous. I'd place him between Dirk and Kurloz on the scale of self-reliant to manipulative-- heās not that much worse than Dirk, but his subordination to the people running his military academy costs him some Prince points.
The big Princely moment for him, of course, is discovering that the enemy he wiped out in his simulations was actually a real species. His horror and self-disgust afterwards is comparable to Dirkās months-long struggle with his own overbearing overtures: destroying things is all well and good, until you actually do it and realise that youāre never going to get what you destroyed back. His decision to rebrand himself as āThe Xenocideā in the years after this (in the sequel Speaker For The Dead), stubbornly refusing to be remembered as a hero for his heinous crime, is another hugely important part of his development as a Princeā from this point onwards, he cuts the chessmaster shit and starts to travel the universe himself.
Iām not really sure what aspect heād belong to, but judging from the above, Iād ballpark him as being in the neighbourhood of Mind, Space and Light: concerned very much with remembering the mistakes of the past, so as not to repeat them.
All of Class fandom is worried that Matteusz is going to die, and I'm off here in my corner going "...not the worst possible outcome."
I mean, I don't want him to die. I like having him around. Plus there's the whole bury your gays thing which really needs to end.
But on a personal level, if killing him off would mean Ram and Tanya and Miss Quill are safe, I'd make that trade.
Heck, I might even be willing to make the trade for Varun.
Charlie and April, possibly, I might be more willing to lose, but I think they're both rather unlikely deaths anyway.
And part of me feels that the greatest protection Matteusz can have is that he's not my favourite, because Lord knows I have a habit of picking faves who end up dead.
Of course, I'd prefer it if no one dies, but apparently that's not something I can have.