I fuckin love abandoned cities and castles and stuff in fantasy amd sci fi. Give me a place where there should be people, but there aren't. Maybe tell me what happened, maybe don't, I just need it in my veins. I need the vibes.

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I fuckin love abandoned cities and castles and stuff in fantasy amd sci fi. Give me a place where there should be people, but there aren't. Maybe tell me what happened, maybe don't, I just need it in my veins. I need the vibes.
These clowns (Mat, Rand, and Perrin) knew they shouldn't go running off alone (in Aridhol) and they did it anyway. That shit's not on Moiraine.
It's an abandoned city. Like. Not a living soul. Creepy asf.
There aren't even animals.
The city isn't consumed by vegetation.
How are these not big enough hints?
The place's new name is Shadar Logoth. Moiraine told them that. They just ignored what it could imply.
But wait! There's more!
They sneak out without telling anyone. Because if they tell someone, they won't be allowed to go adventuring.
They *knew* they had no business leaving the group. And they chose to make excuses about why it would be ok to completely ignore common fucking sense to go roaming around an abandoned city on their own. They work very hard to rationalize why it would be safe, which means that they know instinctively it is not safe.
If anything, Thom Merrilin dropped the ball by leaving them unsupervised once he finished with his horse duties. Which, seriously, 18 year olds need supervision? (Yes, sadly, they do.)
Bonus:
They follow some guy named More Death. Because that's not a giant red flag. Woolheads is accurate.
However, and this is pretty stinking important: The shenanigans in Aridhol are vital to the eventual cleansing of saidin. If they hadn't gone exploring, if they hadn't followed Mordeth, if Mat hadn't taken the dagger, if Fain hadn't slashed Rand on another of his foolish outings....Rand would not have felt the two evils fighting, he wouldn't have identified Aridhol as a tool for removing the taint, and who knows when or how saidin would have been cleansed. So really, everything played out how it needed to. (They're still woolheads, but their wooldheadedness serves a purpose, so <shrug>.)
Mat's Cursed Dagger by Adrian Sallusti
Musings On the Nature of the Shadar Logoth Dagger
The effects of the Shadar Logoth Taint are relatively straightforward- 'Infect the holder with the paranoia and hate that destroyed Aridhol, until they succumb completely (potentially becoming contagious) or die'. But it was still somewhat fascinating to me during my first read through. Specifically, I was intrigued by the question of how it works inside of someone. So that's what we're going to be talking about today.
"Aren't you forgetting the Trollocs?" Perrin said.
Mat shook his head scornfully. "Lan said they wouldn't come in here, remember? You need to listen to what people say."
"I remember," Perrin said. "And I do listen. This city — Aridhol? — was an ally of Manetheren. See? I listen."
"Aridhol must have been the greatest city in the Trolloc Wars," Rand said, "for the Trollocs to still be afraid of it. They weren't afraid to come into the Two Rivers, and Moiraine said Manetheren was — how did she put it? — a thorn to the Dark One's foot."
Perrin raised his hands. "Don't mention the Shepherd of the Night. Please?"
"What do you say?" Mat laughed. "Let's go."
"We should ask Moiraine," Perrin said, and Mat threw up his hands.
"Ask Moiraine? You think she'll let us out of her sight? And what about Nynaeve? Blood and ashes, Perrin, why not ask Mistress Luhhan while you're about it?"
Perrin nodded reluctant agreement, and Mat turned to Rand with a grin. "What about you? A real city? With palaces!" He gave a sly laugh. "And no Whitecloaks to stare at us."
Rand gave him a dirty look, but he hesitated only a minute. Those palaces were like a gleeman's tale. "All right."
Stepping softly so as not to be heard in the front room, they left by the alley, following it away from the front of the building to a street on the other side. They walked quickly, and when they were a block away from the white stone building Mat suddenly broke into a capering dance.
"Free." He laughed. "Free!" He slowed until he was turning a circle, staring at everything and still laughing. The afternoon shadows stretched long and jagged, and the sinking sun made the ruined city golden. "Did you ever even dream of a place like this? Did you?"
Perrin laughed, too, but Rand shrugged uncomfortably. This was nothing like the city in his first dream, but just the same... "If we're going to see anything," he said, "we had better get on with it. There isn't much daylight left."
The Eye of the World, by Robert Jordan (The Wheel of Time #1, Chapter 19: Shadow's Waiting)
Hey so I wanna talk about the two distinct types of evil present in WoT, the Dark one and Shadar Logoth.
These evils are similar in that they amplify negative emotions to the point that they boil over into cruelty and violence, where they differ however is that the emotions that draw people to them are born from different places, the dark one being an internal force where as Shadar Logoth relies on external forces.
The dark one is very classic satan allegory where the emotions he preys upon are the seven deadly sins. Greed, envy, lust, pride. The people who seek out the dark one and become dark friends usually feel like they are entitled to something that they aren’t receiving, whether that’s power, money, attention, knowledge- the dark one in turn offers them a way to achieve these goals they feel they deserve but evil is a corruptive force and eventually these feelings of envy and greed grow to the point where they no longer care about who gets hurt in the process of attaining their perceived just reward. The core of the Dark Ones evil is selfishness.
Shadar Logoth by contrast is a more “sympathetic” evil, born of feelings of anxiety and fear. Shadar Logoth was born from the people of Aridhol’s fears of the Trolloks and dark friends and as that paranoia grew they lashed out inwards and destroyed themselves. The evil of Shadar Logoth doesn’t make you violent or angry, the irritability and violence we associate it with are just side affects of the long lasting stress the evil does amplify. The core of Shadar Logoths evil is distrust.
These two types of evil while they do claim to despise eachother are not mutually exclusive however as we see Padan Faine seamlessly blend his greed and pride with Mordreth’s anxiety and fear, which feed on eachother until it developed into what we see him become where he’s callous and cruel, and specifically in the way he targets Rand, he “hates” Rand because of the anxiety that was born of failing the dark one and being tortured was amplified and mixed with his already present contempt and feelings of superiority.
However we see the flaws in the evil in the characters that manage to break out of the cycles of violence that they both feed on.
Verin, though she doesn’t go in with the intention of joining the dark went in with the selfish motivation of seeking out knowledge not for the good of the world but out of curiosity and boredom. She breaks away from the corruptive evil by her selfless act of sacrificing herself to bring to light the knowledge of the black ajah to the Tower.
Mat, is an interesting case because the corruptive nature of Shadar Logoth is more obvious. We see his fear amplified and it might be easy to say that the only reason he was freed from the evil was outside intervention and while that was what finished the job of cutting out the rot we also learn that he held up surprisingly well against the daggers corruption. He was able to last as long as he did because he was willing to be vulnerable and trust Rand. He was able to suppress many of the violent urges his fear created by sheer force of will because of the fact that he knew that he COULD trust someone which is antithetical to the evil of shadar logoth.
The two evils can survive on their own but they truly thrive in tandem and that was what made Faine so powerful that both the light and dark feared him. Because he exemplified all the worst parts of humanity all the fear, distrust, greed, envy and hate all personified into one being. The one thing however the destroys them both is in the most cliche of senses love, it is trust and kindness and selflessness that both evils can not defend against.
Shadar Logoth by Sergey Shikin
The Ruined City of Shadar Logoth - The Wheel of Time (2021)