Shadowrun Chronicles
3 throwaway flamethrowers for everybody soon!
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Shadowrun Chronicles
3 throwaway flamethrowers for everybody soon!
[...]
Tonight we have finally accepted that “hoping this will be the fix that really does it” is simply wishful thinking. We have run out of silver bullets and we will focus on making the frequent server restarts automated and manageable, creating schedules and having automated in game announcements preferably everyone can see, so everyone can live more comfortably in the emergency state. This should create some air for us to breathe and look at our data and find new options to improve performance.
As a personal note, many of you – even those who have been critical of the game – have been incredibly supportive and understanding in the past days. Helping us, explaining things to others and cheering us on, honoring the work and dedication we have put in. This literally is what has got us through this week (other than coffee and sheer stubbornness) and we are deeply grateful for that.
So let’s see what the next days may bring and keep our fingers crossed.
Oh and Legend Run Event No.3 with none other but Jordan Wiseman himself happens on Friday 3 pm PST or Midnight CEST! Lag or no lag!
See you in the shadows
Primetide
TL;DR: This is fragged and we are desperately trying to fix it, but we are stretched to the limits.
As a way of saying sorry, we want to give everyone who endured this week of constant patching and those who just gave up a little gift and ask them to give the game one more shot. Mid next week, every user will receive three things:
• A free additional character slot (so if all that patching messed up your builds, you can start a clean one)
• Two pieces of cultured bioware – these cost zero Essence so you can use them with any character even mages or make sure you cybered up street sams get that extra boost they have been looking for
• A flamethrower, so whenever you get really angry at us for that drek, you can just incinerate a few enemies and think of us.
We are still working on creating a PvP and Endgame mode – most of this is design and thus not overly affected by the massive amount of work our coders had to do, but then our coders will need some sleep after this marathon. Again, we are sorry for this and after putting years of work into this, it is unbelievably disappointing for us to see this happen and leave a bad impression.
New Shadowrun Chronicles Update out!
Shadowrun Online - 24.04.2015 10:57AM
Hoi Chummers, We just applied a new update to the game that did some rebalancing, tons of polishing and also squashed a lot of bugs. Here are the major changes:
• Logs added to mission maps. Logs give more backgrounds to the game and can be personal messages, lore snippets or simply short explanations for the game itself. • Hub chat and speech bubbles for in-hub chats between players added • More Missions added • Horn choices for trolls added (Hey Mecha!) • Hair styles are available in different colors now. • Proper character creation flow and intro-scene added
Skills and Balancing • Reworked Rigger Skill Tree to be more attractive – also the rigger now has three rotodrones to deploy! • Reworked Mind and Body Skill Trees following community suggestions, modified values and added a way to increase mana (aka endurance) a little. • Reworked Pistol base damage and critical damage to make less OP and reduced total attainable chance to crit to prevent pistol power builds • One hacking skill tier added back to hacker tree • Reworked summons and added abilities to Wolf and Air Spirit to make them more useful and extended Bear Spirit base movement range. • Rebalanced backgrounds • Rebalanced enemies, skills and backgrounds • Reduced HP from a number of armors and added armor points to it. • Adapted Shop lists and prices and moved drugs from Doc Belmont to Raizr. • Careers now start with less powerful weapons, but a player gets nuyen to buy at least one after weapon after the tutorial.
UI and Localization • Added German voiceovers • Added French text (first version) • Endurance is now Mana and explained better in skills • Renamed Consumables to tactical items and added flamethrower, mini-gun, taser and chainsaw. • Tooltips improved to detail effects like damage or drone power and explain them better • Added number of players to mission names, so you know the possible group sizes before starting the mission. • Shop Icons added for Shopkeepers who have no dialogue currently. • Player names added in hub • Hench characters get more level appropriate weapons and gear, so they are more useful • Action Cams added to special kills and criticals • Improvements to combat UI and Shop UI • Adapted Screen layout for 4:3 screen ratios • Added info about side quests being no longer valid after accepting a main mission • Intro Scene and Char Creation Flow added with mandatory name entry (no characters named “Player”)
Shadowrun Chronicles: Boston Lockdown
Shadowrun Chronicles April 2015 Update
Shadowrun Chronicles: Meet the Azzies
Shadowrun Online gets renamed by developer
Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set.
Recently picked up by Nordic games, the new title was formed through the developer and its Kickstarter backers. The goal is to let anyone not familiar with the game know by the title alone it can be played in single-player, while not assuming it is an MMO based on the “online” part outlines. Jan Wagner, Managing Director of Cliffhanger, explains: “Shadowrun Online has always been a title that invited a wide range of expectations – some gamers thought it meant we are doing a full-blown MMORPG with a persistent open world, others believed it meant we are doing a free to play browser title. The core vision of the game has always focused on experiencing the world of Shadowrun together with your friends and meeting other players, swapping stories and exchanging strategies as well as a creating a space for actual role-playing with others. This to us is the core experience of Pen and paper roleplaying – a shared imagination and story experience. But a lot of people thought that the title meant they had to play it in multiplayer and didn’t even check it out. The new title also expresses our goal to continue to tell stories and release new content evolving from the collective actions of our players. They will shape the way the future plot of Shadowrun develops, literally making history in the Shadowrun Universe.” “Especially for the boxed version, gamers need to be sure they can play the game alone at their convenience and not be forced into some online pattern or depend on any server activity for that matter. The new title also implies that Shadowrun Chronicles is here to stay,” said Gennaro Giani of publisher Nordic Games. “The new title also implies that Shadowrun Chronicles is here to stay.” Shadowrun Chronicles: Boston Lockdown is set for a release on April 28 for Linux, Mac and Windows PC. The co-op tactical combat game will be made available through Steam Early Access on March 31.