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Sunrise đ âď¸
Fun Fact:
In the Legend of Zelda: Breath of the Wild, Kass is a Rito bard who can be found all across Hyrule. He sings and plays the accordion, sharing stories he was taught by his late teacher. Some of these songs are puzzles that, once solved, lead to shrines.
There are a total of 8 shrine quests told by Kass. You can find them in the following places: - "The Serpent's Jaws" in the Pagos Woods - "The Two Rings" on the West Hyrule Plains - "The Crowned Beast" on Rabia Plain - "Sign of the Shadow" at Gerudo Tower - "A Song of Storms" at Calora Lake - "Master of the Wind" at Horon Lagoon - "The Hero's Cache" at Kitano Bay - "Under a Red Moon" at Washa's Bluff
One interesting detail is about the actual themes he plays at each location. When played in the correct order, these songs actually form the main theme of the Legend of Zelda: Breath of the Wild.
(I could not find a version with the songs in the correct order, but here is a video which includes all of them.)
Happy listening!
â¸(ď˝ĄË áľ Ë )⸠âĄ
This is the song Kass is playing a phrase when Link is issued a quest by the bard. When played in order it sounds awfully familiar. You can hear the phrases here:
One | Two | Three | Four | Five | Six | Seven | EightÂ
Was wondering around Hyrule today when I ran into Magda. That woman scares the shit outa me and boy, I wonât be stepping on another flower as long as I live.
Spookiest Shrine Award has to go to Misa Shae in Gerudo Desert. Cuz, like, you get there and there's this girl there, collapsed over the shrine controls so you can't get in, and she's crying that she wants a Noble Pursuit. And if you haven't tamed Naboris yet, you're wondering why and how she's here and hasn't been electrocuted yet. So you go back to the Noble Canteen and from there you go to the Northern Icehouse and do the whole quest where you have to carry the ice block (which is absolute horror if you're like me and you cheated by teleporting up to Gerudo Tower and gliding down to the icehouse instead of taking the long way and clearing out the monsters before getting the ice, because now you have to carry the ice block past all the lizals and bokos without letting it melt in the heat of the sun's rays, which means you have no time to stop and fight, you have to try to go around them without getting killed).
So you complete the quest and go back to tell the girl that had been collapsed and on the brink of death that there's "the best Noble Pursuit ever" waiting back at the canteen and all of a sudden she's like "oh, cool!" and freaking sprints all the way back to Gerudo Town. And all you're thinking is, "whatever, at least that's done, but if this turns out to be a major test of strength after all that, I will flip."
And you go in, and it's one of those, "Just by coming here, you've already proven your worth. Take the treasure and go."
And you're like, "Dude. You were mummified in here 10,000 years ago. How tf could you possibly have known there would be a collapsed girl and an icehouse quest?"
Spooky times 1000
It's over. It's done.
It's an exercise to the player whether the Ancient Hero's Aspect is worth it, but to me it full-heartedly is worth it. It's not that impressive as an armor set, but I could literally not care less.
In the morning, I put this game to rest.
I am content, now.
My 7yo son, Mason built an entirely new, elaborate BotW shrine with his Magformers and I videoed him explaining it. This kid! Love his brain!
Also. "Magnesisable" is now my new favorite wordđđđđ¤Łđ¤Łđ¤Ł
709 - Zora Back Mountain Boy, Muzu's come a LONG way since we first met!