boardroom meme: computer science edition
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boardroom meme: computer science edition
Day 17 of #designeachday - #sigchisunday (barely!) We had such a short meeting that I almost forgot to post! Things are moving right along with our research! Time to take a quick sec to reflect-- we're one year old this week! Happy anniversary to one of my fave groups. Love learning with y'all! 🤓💚 . . . #anniversary @acu_sitc #sigchi #researchpaper #research #workinghard #learning #ux https://www.instagram.com/p/BnQSmiWncP7/?utm_source=ig_tumblr_share&igshid=c7b3p1ad2d3c
This workshop expands upon our Performing Design workshop in 2017 The one day workshop is part of the Audio Mostly conference and will take part on the 14th os September. We hope that the workshop will be a chance for a wide range of people to come together to better understand the design and development of new musical performance technologies. See our call for papers About - Call for Papers - Organisers - Agenda
my baby ate #sigchi . この間のCHIでもらったsigchiコースター、ちびさんにかじられた。
The Future is near with LumiWatch
New Technology Could Revolutionise Smartphone Use
New Technology Could Revolutionise Smartphone Use
An innovative technology, created by researchers at the University of St Andrews, can allow your smartphone to carry out a range of tasks just by recognising the surface it is sitting on.
SpeCam is a program which would enable existing phones to utilize their camera function to recognise different materialsthey have been exposed to. This would link up with a previously created database so the…
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Audio Mostly 2017
A few things that have been accepted for the Audio Mostly Conference this year
Writings (to appear in the ACM Digital Library)
Alan Chamberlain (2017) Are the Robots Coming? Designing for Autonomy & Control in Musical Creativity & Performance. Audio Mostly, August 23-26th, ACM. DOI...
Alan Chamberlain, Mads Bødker & Konstantinos Papangelis (2017) Mapping Media and Meaning: Autoethnography as an approach to designing personal heritage soundscapes. Audio Mostly, August 23-26th, ACM. DOI...
Iain Emsley, Alan Chamberlain & Dave De Roure. (2017) A Network of Noise: Designing with a Decade of Data to Sonify JANET. Audio Mostly, August 23-26th, ACM. DOI...
Performance
Alan Chamberlain - The Gift of the Algorithm: Beyond Autonomy and Control. Software developed by David De Roure
Workshop
Alan Chamberlain, Xenia Pestova, Mads Bødker, Maria Kallionpää, David De Roure & Steve Benford (2017) Interaction, Instruments and Performance: HCI and the Design of Future Music Technologies
CHI 2017 - Papers
Currently some of our CHI research papers are now available to download.
Building a Maker Community Around an Open Hardware Platform Fabio Morreale, Giulio Moro, Alan Chamberlain, Steve Benford, Andrew P. McPherson Pages: 6948-6959 doi>10.1145/3025453.3026056 Full text: PDF We present an inductive approach based on the case study of Bela, an embedded platform for creating interactive audio systems... To further understand the community dynamics, the paper also presents an intensive three-day workshop with eight digital musical instrument designers. This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We examine the factors promoting the successful uptake of a maker platform from two perspectives ...
Playing Fast and Loose with Music Recognition Chris Greenhalgh, Steve Benford, Adrian Hazzard, Alan Chamberlain Pages: 4302-4313 doi>10.1145/3025453.3025900 Full text: PDF We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying ...
"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games Konstantinos Papangelis, Melvin Metzger, Yiyang Sheng, Hai-Ning Liang, Alan Chamberlain, Vassilis-Javed Khan Pages: 1955-1961 doi>10.1145/3027063.3053154 Full text: PDF With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games. Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users, ... expand
Full proceedings can be found here http://dl.acm.org/citation.cfm?id=3025453