i love your legacy so much. clem is just. perfect.
Thank you so much, friend! I think they are just perfect too <3
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i love your legacy so much. clem is just. perfect.
Thank you so much, friend! I think they are just perfect too <3
simblrkersil replied to your post “I have a dilemma that I’d like some input about, regarding Mustang...”
personally, given that I'll be playing MV in a fresh game folder anyway, I'd be happier with option 3- I'm not a huge fan of having to furnish everything myself when playing pre-built lots, and half the fun for me of a neighborhood with lots is being able to just drop my sims into houses and not have to tweak things too much. But I can see why option 1 is more popular... gotta keep that folder size down XD
Yeah, that's precisely why I keep going back and forth between Options 1 and 3! :D My recommendation for this neighborhood is going to be that downloaders keep its CC folder as a separate, self-contained entity apart from your "normal" downloads folder, particularly because it's going to include defaults that you might not want applied to other neighborhoods that you play, particularly if you have any other dirt ones. Mustang Valley is built on a dirt terrain with a custom terrain default and (eventually) a custom road default, both made especially for the neighborhood, and you wouldn't necessarily want it applied to any other dirt neighborhoods you play.
But even leaving defaults aside...Well, if you keep it as a separate folder rather than integrating the stuff into an existing CC folder, then when you want to play the neighborhood, you'd just add your mods and your preferred CAS stuff to the dedicated CC folder, then fire it up. I'm organizing the CC that will be included in a logical folder structure, with everything named without special characters and such, so it should be pretty straightforward and will most likely be a lot less CC than what most people normally use. I mean, my goal is ~300MB of stuff, most of which will be "environmental" stuff for the landscaping and the overall look of the place, to which you'd "only" have to add your mods, defaults, and CAS stuff. If you go light on that stuff, then you'll have a fast-loading game when you play the neighborhood, and it should run pretty smoothly.
So for this kind of set-up, Option 3 would most likely be better, in the sense that, yes, all you'd have to do is make some Sims and drop them into houses and off you go. I mean, you'd probably want to eventually furnish/decorate more completely -- and for that you'd need to add more CC, no doubt -- but you wouldn't HAVE to do anything to get started with playing the neighborhood, aside from making Sims, since the neighborhood will be unpopulated. To me, if I were downloading this, that would be very attractive.
But, obviously not everyone is going to follow my recommendation in that regard. And/or, they just might not like what I decided to do with the interiors and will rip it all out anyway. For those people, Option 1 is a lot better, especially if their downloads folder is already bursting at the seams.
So...Yeah, I keep bouncing back and forth. It occurs to me now that I could do two versions. It would be pretty easy to do, I think. First, build all the lots per Option 1, then save a copy of the neighborhood. Then, go through and add all the extra stuff for Option 3 and then save a copy of that version. That would work. I think.... I’m just not sure how much extra work that would be. I guess we’ll see how I feel when I finish the Option 1 version. :) I might be heartily sick of the place by then. *laugh*
@simblrkersil replied to your post “really love your builds and neighbourhoods you create..! wish i had...”
I'd love to see a neighborhood with off-road lots, but I'd also love to see something in that sort of scrub desert style that you build in a lot- maybe a rural desert community?
I could certainly do that! :) Desert is nice since it limits the amount of plants one can use, which makes creating a Downloads folder just for neighborhood construction a little bit easier. :) Also, desert building is usually only done with certain types of building materials, further reducing that load.
I could maybe do a little Old West-y “downtown” area with small shops on the ground floor with living space for the owner above. (Or just general apartments or single-family dwellings above, if they were “stacked” lots.) Then, outside of “town,” I could maybe make an entirely off-road subdivision or two and maybe a trailer park “apartment” lot for the less-well-off and then also put down a few big off-road ranches for livestock. Food generally isn’t grown in desert communities, but livestock farms/ranches abound. I wouldn’t want to build a desert place at all like Strangetown, of course, but a rural/agricultural Southwest-y environment is...Well, my natural habitat. *laugh*
If I do that, I’ll need to find a terrain with little-to-no water and lots of space NOT taken up by roads but still large enough to do off-road building. I’ll have to see what’s out there...or get brave and finally figure out how to make terrains from scratch in SimCity 4. To date, I’ve only edited existing terrains...
Thanks for the suggestion!
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Apropos of nothing: I’ve got a root veggie stew stewing away in a slow cooker with lots of bay leaves and sage and thyme and stuff. My house smells SO GOOD! :D
Anyway, replies for @kathleen---sadist---saint, @penig, @ellupelluellu, @simblrkersil, @holleyberry, @siofrasims, @pensblr, @dreadpirate, @simaddicted-sue, and @lokisimmer...
Ermahgerd, somanyreplies...
Mostly because I haven’t had time to sit and answer ‘em.
So! For @mrningbrd, @simblrkersil, @emeraldfalconsims, @simper-fi, @holleyberry, @vampireacademysims, @penig, @serabiet, @kayleigh-83, @getmygameon, @stinkyunicorn, @alexbgd, @fuzzyspork, @crystaldollhouse, and last, but certainly not least, @strangetomato...
simblrkersil replied to your photo “This is probably my favorite male hair, ever. :) (Lapiz...”
Lapiz's male hairs are easily some of my favorite hairs- they're versatile, simple, and nice-looking, and Blue in particular looks good on almost every sim I try it on. And it looks amazing in your textures, so I really hope you release this retextured version!
I’ll eventually be sharing -- in a half-assed way -- all of these retextured defaults that I’m making, but I think in this hair’s case I might make a bunch of custom retextures of it, too, since it is pretty much my favorite male hair. :) When I do that, I’ll share it.
And yeah, I agree with you about Lapiz hairs in general. They’re ALL nice. The only problem with them is that there aren’t nearly enough of them! :) Even though they’re high-poly, ridiculously so for such short, simple hairs. I don’t care. :)
I think the problem with really short hairs is that a lot of them give Sims a five- or six-head. That, and they’re often very low-poly, which in theory isn’t a bad thing at all, but the thing with really low-poly hairs (like, less than 3K) is that textures, especially highly-detailed ones like the one I made, tend to look icky on them, crunchy and jagged and stripe-y and such. Just...not attractive. Lapiz’s hairs all seem to be made so that they DON’T create huge foreheads, which I think is why they look good on pretty much any Sim you put them on. AND they’re all high-poly so pretty much all textures look good on them, too. As a bonus for me, they also have nicely-filled-in, non-stringy alphas, so I don’t have to fiddle with them too much. That’s a total plus in my book. :) (I’d like to strangle Peggy hairs for that last issue. *laugh* I’ve spent HOURS repainting a single Peggy alpha pretty much from scratch. *sigh*)
The usual replies. :)
For @crystaldollhouse, @littleblondesim, and @simblrkersil...
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For @elfpuddle, @celebkiriedhel, @pensblr, @simblrkersil, @penig, and @eulaliasims...