💗This is a simple mod that adds a "buy engagement ring" option to computers in the game. Your sims have the option to "buy" either a 1,2,3,4 or 8 carat ring.
💗After proposing, your sims partner will either have a positive or negative reaction to their new ring that lasts for 2 days.
💗There are 10 different moodlets/reactions your sim's partner can have, ranging from happy to furious.
💗Future versions of this mod will include actual ring objects, but for now your sim will get a "bought engagement ring" moodlet after purchasing, and a notification letting you know that they can now propose to their partner and see their partners reaction to the ring.
💗I'm excited to expand on this mod because in my game, I always subtract money for an engagement ring before proposals just to add more realism. This mod helps the ring "purchase" feel more meaningful.
The Sims 3 Living World Overhaul Mod
(Sample part 1)
It has been a minute since my last update, but I have a massive reason for the silence. I have been deep in the game's core files building a new mod that completely overhauls The Sims 3.
I initially started out just combining all of Simler90's fixes for the current game update. However, after hours of tinkering, it evolved into a massive project to make the game run flawlessly and feel incredibly alive.
In this preview video, you can see an alien autonomously deciding to invade a community lot. You will also notice firefighters acting much more dynamically, wearing various outfits and dealing with fires that can now start directly on windows.
My goal is to give you a mod that significantly improves game performance while making the world completely autonomous. We are talking optimized neighbor AI, fully overhauled routing to eliminate lag, and unlocked interactions that create spontaneous scenarios throughout your town.
This is just Part 1 of what I will be showcasing. Here is a taste of what is coming:
Bachelor party dancers autonomously showing up at the club your Sim is visiting.
Thieves actively robbing neighbor houses, complete with actual police responses.
Neighbors, children, and teenagers are also pursued by the police if they are out on the street too late after curfew.
Neighbors hire cleaning ladies and butlers to clean their dirty houses.
Fires breaking out organically anywhere in the world + fire at the window, and new animations of the NPC firefighter putting out the fire at the window..
Autonomous Ghost Hunter scenarios.
AND MANY MANY MANY MORE
Basically, imagine an optimized NRaas Story Progression mixed with Simler90's core optimizations and complete route and lag fixes, all packed into one single mod.
Animated Open Window Mod by
cmomoney on Modthesims
This mod adds an "Open" and "Close" interaction to the "Stray" and "Window of Opportunity" windows, so Sims (YA and up) can open and close them. Just click on the window select "Open", and the Sim will walk over to the window and open it. Click on the window and select "Close", and the Sim will walk over to it and close it.
Download the fixed mod for patch 1.67 by tog37 here. (I have tested this in my own game and it works perfectly.)
New and shiny restaurants have made their way to TS3! Taking your sim out to eat (or ordering in) is now much more exciting!
Get Started
Buy a restaurant oven and set up shop.
Create shifts, choose working days, wages, uniforms, and hire employees from around town.
Employee Roles
Hire employees and choose any combination of roles for them to fulfil. You can run a restaurant, or a bar, or both!
Choose from:
Chef,
Waiter,
Greeter,
Bartender
Don't worry if you can't fill all the roles. Where there is a sim missing, the existing employees will pick up the slack depending on their own assigned jobs. For example: chefs will take on waiter jobs when there are no waiters or greeters. Greeters will take on waiter jobs when there are no waiters.
Dine In
Take your sim out solo or in groups.
If there's a worker at the podium, you can be seated according to availability (you can also ask about the menu and see how expensive things are if you want).
You'll also see NPCs dining. They'll join the podium queue, just like your active sim. If they have friends on the lot, they may automatically eat together.
If there's no podium, or greeter, sims can order direct from the menu.
Delivery Options
Sims can order delivery from any open restaurant in town. The restaurant owner will receive all the money for this (except for delivery fees).
Or, if there's nothing open yet, order a Chinese takeaway instead.
Restaurant Management
The level of restaurant management is up to you. The more restaurant items you add to the lot, the more you'll have to account for the business finances.
Keep track of your costs and pray you can make a profit!
There are some optional features when it comes to financial management.
Buy a restaurant fridge: then it will cost your sim money to make food unless you keep the fridge stocked.
Buy a bar and hire a bartender: then it will cost your sim money to make drinks, but the restaurant will also keep the earnings.
Pay for advertising: hopefully the extra foot traffic makes up for the fee.
Thanks:
Sandy from ATS3 for generously allowing me to use her objects in my mods as always.
Ani Business as Unusual Oven which paved the way for this mod.
Sims 4 for some animations that I converted
EA Business and Usual oven, of course!
Compatibility:
Made on version 1.67
Shouldn't conflict with anything, not even other restaurant mods
Required:
Business as Usual Oven Store Content - most animations and props depend on this.
Island Paradise EP for some strings in the expenses dialog.
World Adventures - for Chinese delivery food & drinks while waiting for restaurant order
Optional:
My Taxes and Benefits mod - Restaurant owners will pay higher business tax (once I update that mod).
My Boutique mod - used a couple of non-important animations.
Showtime - For snacking at oven interaction.
Seasons - For better 'call off work (sick)' functionality.
Late Night - for bartender stuff
DOWNLOAD HERE : Mod The Sims
If you would like to tip as thanks, you can donate to my kofi: Buy PhoebeJaySims a Coffee. As always, I don't take it for granted!
This is one of my OG mods. It started as a basic active career that I made for one of my Sims that had just graduated from University with a degree in Fine Arts but I wanted her to have a more of a 9-5 rather than being a self-employed artist. No idea what happened to that save file (I don't think I got past Gen 2) but the mod remained and over the years I've been going back to it via various sims and adding more and more to it. At a certain point you have to stop tooling with it and move on and I guess I'm at that point!
The Basics: This is an Active career (similar to the Firefighter career) where you work in the local art gallery, building relationships with local artists in town, buying pieces from them or from the local auction and then selling them to clients. You can also throw gallery events to promote local artists or raise funds.
Requirements: Ambitions, Late Night, University, Into the Future. Built on ver 1.67, should be fine with 1.69
Credits & Thanks: The foods come from ACNH and DDV. The drinks are converted from Sims 4. The computer, safe object and pamphlet accessory is from @aroundthesims. Refreshments table is from @kandiraver-sims.
The auction items are from the following creators: QBUILDERZ, spladoum, k2m1too, Frances Ngai, Meinkatz Creations and Blams EA Store. All credits go to them. There is a merged version and also a folder of the items individually if you have some in your game.
I only just added in the custom LTW last week and it's something I've wanted to test out for a while and velocitygrass' excellent tutorial made it surprisingly simple. Also I'm grateful that we have Gamefreak130's custom LTWs which were great references for something more updated since the tutorial is pretty old and to see how to link non-major wishes.
Also thanks to @sarahsarita00 who tested an old version of this like two years ago and was probably wondering what the hell happened to it 😭😭
There's more details on how to play all the features below the cut and detailed instructions in the documentation you'll find in the downloads folder. And as always, bug reporting (not all caps vague cries for help) is always appreciated. 😄
Download HERE
Manage the Local Art Gallery
Sell Art: Every crafted painting, sculpture, and photograph becomes a valuable "art piece" for sale on your gallery lot. Add custom frames to painting canvases to match their level of elegance and craftsmanship.
Total Control: Set your own prices, curate collections, and design the perfect space to attract rich buyers and art enthusiasts.
Delivery System: Securely store your inventory. Sell a piece and personally deliver it to the buyer's home for the perfect placement.
Digital Marketing: Leverage your artistic skills to update the gallery website and social media and drive traffic to the gallery.
Sales Interactions: Hand out brochures, show art and entice buyers to convince visitors to purchase. Your charisma and skill directly impact your sales success.
Turn Beautiful Art into Cold Hard Cash
Art Sales: Selling for the gallery also benefits you as you earn sales commissions from each sale. The bigger the sale, the more money you make!
Secure Grants: Use your writing skill to apply for grants and secure up to §10,500 in funding for the gallery to grow your business.
Host Fancy Events: Unlock Artist Showcases (Level 6) to boost an artist's profile (and the value of their pieces) and Gallery Fundraisers (Level 8) to schmooze with elite donors and secure massive donations. Success depends on your charm, the art, and even the refreshments and rewards you with a hefty bonus!
New Lifetime Wish: Prove you can be the ultimate art mogul by completing the brand new "Profit Picasso" LTW from reaching Level 10 of the career and selling over §500,000 in art.
Forge Relationships with Artists
Discover & Recruit: Research local artistic talent and offer to represent them. Once you do, you’ll get first dibs on their newest creations.
Negotiate Art Purchases: Buy art directly from anyone, negotiating the price based on skill, relationship, and the piece's value.
Create a Integrated Economy: If you play as an artist in another household, you can actively set your price and sell your art to any working gallerist in town which can fetch you a higher price rather than selling into “the void”.
Master the High-Stakes Auction House
Get Your Paddle Ready: The thrill of the bid awaits! At Level 7, gain entry (hopefully) to exclusive art auctions.
Strategic Gameplay: Employ different bidding strategies in a fast-paced mini game to outsmart competitors and win rare pieces. But make sure you stay within budget!
Unique & Valuable Pieces: Acquire one-of-a-kind art pieces not available anywhere else. These exclusive items can appreciate in value over time, making them perfect investments for wealthy Sims looking to spend their money.
Customizable: Load your own custom paintings and sculptures into the auction cycle to switch it up!
A mod that I have been developing for a while that changes things related to showtime ep: Npc shows, simfests and show stages
-Things Changed-
NPC Show Manager:
This is the feature that inactive performers will regularly schedule shows and tips daily.
-Will no longer create new performers. Whether a show will be scheduled depends on available residents and existing venues
-Instead of sending performers at 1 am, the performer will be sent to set up the stage 1 hr before the performance (and on clock). The map tag will only show if the performer successfully set up the stage.
-The isNPCShowScheduled check will be changed to false if the last schedule time already passed, allowing a new one to be scheduled.
-Inactives could be randomly send to perform tips on the street between 6 am(kPerformanceCareerTipStartTime) and 5 pm (kPerformanceCareerTipEndTime)everyday. I don't know why inactive sims won't receive the fatigue moodlet that supposed to stop it, so I created a new interaction for NPC with a timed stage, so that the performers will stop performing for tips depends on their fatigue level.
-Will not happen on simfest days.
-Could be disabled with kEnableNPCShows and kNPCPerformForTip in the tuning
Simfests:
-Completely removed the level restriction for inactive performers.
-Instead of calling performers once at the start and wait endlessly until someone on the venue is vaild to perform, the alarm will continue to fire the task to call performers to the venue.
-The minimum performers for simfests could be changed with kMinPerformerForSimfest (default 3). If there's not enough performers left in town to perform, a new sim will be created. These sims will be sent home at 1 am, and will be deleted if they are not resident. *There's an issue that they will be immediately deleted on reload by nraas register, I haven't yet find a solution for this*
-SImfest will end early if the completed contestents count equals kMinPerformerForSimfest.
-There is a interaction called "challenge for performance duel", which active performers can challenge others in simfests. However, the restriction was too hard to meet, so I removed the level restriction which makes active sims can challenge any performers that's level 1 or higher. This interaction is also avaliable on phone; I revemped the menu so that active sims can call any valid candiates to the venue. Sim who was challenged will visit the venue normally instead of taking a limo from the edge of the world.
-Can be disable with kSimfests
Show Venue Interactions:
-A new interaction called "Perform a Show" is added to all show venues in the world. This interaction simply allow sims to progress the career and skill in a rabbit hole. This interaction is avaliable on level 3. (kLevelToPerformInRabbitHole). The result of the performance will always be great though.
-Inactive performers will be regularly tried(kChanceToGoToRabbitHole) and sent to rabbit hole at 2 pm, so they will progress their careers(kNPCPerformInRabbitHole). The break days are Tuesday and Thursday(kDayForPerformersToWork).
-Active sims will perform for 3 hours(kTimeToPerformInRabbitHole), inactive sims will perform for 4 hours(kTimeToPerformInRabbitHoleNPC).
Setup Stage:
-Ability to set up stage for different type of instruments other than DJ booth: Guitar, Snake Charming Basket, Bass, Drum, Keyboard, Grand piano, Lazer Harp, Violin. Requires skill level 1. Performer will receive tips depends on their skill level. An instrument needs to be available in the personal or family inventory.
-To set up the stage for band, the sim needs to be in a band. The instruments will be cloned from sim's inventory, else a new one will be created on stage.
*Issue1- Do not have moveobjects on when exiting build buy mode
*Issue2- I was unable to stop other sims from joining the jam session, you can delete the instruments not needed.
Role DJ:
-Hire a DJ role sim from DJ booths on community lot with the "hire npc dj" interaction (requires testing cheats on)
-The DJ booth will be invisible in live mode, so type "DJMarker on" to show and access the object
-Sims will dance at the DJ booth instead of staring and requesting tracks...
Band Gigs:
-A new interacton called "audition for band gigs" is available on the proprietor (or bartender with 4 instruments on lot).
- Whether the audition is successful depends on the amount of gig played (no strict caculations on skill level etc.)
This mod is still in beta, and I hope to fix or add more things in the future!
Thought I'd work on a quick project to get some inspiration back and it turned out to not be so quick... but I finished it now and I think it's a neat little mod.
The Mod
This mod is a replacement for the EA cooking interaction(s) (they are actually one interaction made to look like many) to have them under one interaction which displays a dialogue window rather than the pie menu.
With this mod, the fridge's pie menu is much less cluttered: Have [meal], Serve [meal], Serve Dessert, Have Quick Meal, and Make Gourmet Pet Food are replaced with just one "Cook From Menu" button.
From here, you can cook a meal (regardless of the time of day, single or group serving), serve dessert, have a quick meal, and make gourmet pet food. You can filter by meal type, and choose to show or hide recipes you don't have the ingredients for.
Other than getting rid of the time of day limitation, recipes should be available (or not available) just the same as without the mod, and there's no other functionality. If you have mods that add new recipes, adjust ingredients, add ingredients to Quick Meals etc, they should work the same. The selected recipe should be cooked as normal by the sim :)
No Fridge Shopping
This mod also takes into consideration whether or not you have ani's NoFridgeShopping mod installed, and if so, you need to have the required ingredients in order to cook the recipe.
Strings & Translations
I tried to use EA strings wherever possible, but there are a few added with the mod. There's a text file provided for translators as usual.
Conflicts, Notes, Issues
No strict conflicts as this mod adds a new interaction and only edits the tuning of the original cooking interaction. However, you won't be able to use icarus_allsorts' Cook With Any Ingredient mod as normal with it, because this mod will hide that one when you click on the fridge. I think sims will technically be able to use CWAI autonomously, but that's probably not what you want. This mod is really for people who want the cooking menu but not the extra functionality of CWAI anyway.
Other cooking mods which add new interactions (such as my Homebaked Bread mod interaction pictured above) will appear on the fridge as normal in pie-menu form, and won't appear in this mod's cooking menu. This is also the case for the Store's Baker's Station and similar objects.
Basically, if a recipe won't show up in the EA fridge cooking interactions, it won't show in this menu.
[some more info on MTS!]
If you like my mods, consider supporting me by donating on Ko-Fi :)
You can see a list of all my mods/other stuff here.
Here is a small mod that allows you to obtain individual framed pictures of any child to elder Sim by clicking "Get Sim Picture" on them. Two different sizes of the same headshot will then appear in your actor Sim's inventory.