Looking Through Is No Science
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@simsfaq
Looking Through Is No Science
Download on Mod The Sims
Car Speed Selection
This mod allows you to manually adjust your vehicle's speed while driving.
A new mod from LORHANDAGOTH, now beside hearing you favorite music (several updates has been done since my post) you can choose the speed you drive. All credit to LORHANDAGOTH
Sims 2 Traits - Self Interactions! I found a disabled animation!
Reuploaded with a new interaction for Clumsy sims here:
Since I'm obsessed with socials now (and I watch @teaaddictyt streams and VODS where she gives me ideas...) here are some mods that affect Neurotic, Dramatic, Clumsy and Insane Sims! These are fun little self-interactions for storytelling or other purposes... I originally inserted these into the PersonGlobals TTAB. But as some of you may know, this causes a great deal of issues because it conflicts with other important mods.
So, I split them up into three separate controllers, so they don't conflict with anything! they all have unique GUIDS. These are non-autonomous (except for Clumsy) and require Easy Inventory Check and the base traits mod by Hexagonal Bipyramid.
Interactions
Neurotic Sims can now "Freak Out" if their Comfort is low. They will cry, worry, or throw a tantrum and their comfort will increase. Paired great with my "Motive Decay" for traits, because Neurotics have greater Comfort decay!
Dramatic Sims can now "Fake Pass Out" like the Sims 3. Sims will react to your Sim, and their reactions depend on personality and traits (Evil Sims may enjoy it...). They can only do it if their Social is fairly low and it gives them Fun and Social.
Clumsy Sims have a five percent chance of autonomously falling down! Lowers their comfort and people will react.
Insane Sims (and this is my favorite) can now scream psychotically and everyone around them will react. I found a disabled/cut interaction called "Primal Scream" in the code so I just HAD to enable it for Insane Sims. There's an animation for this and everything!
Ok it doesn't show you the Anim, but trust me, it's great! And they actually scream! Like audibly!
Enjoy! Looking at this mod will also help you understand self-interactions if you're into modding!
I also have one for the Clumsy trait where they do the roller-skate fall animation randomly, but I can't get it to work autonomously in a controller. It stays in my PersonGlobals unfortunately. I GOT CLUMSY INTERACTION TO WORK. DOWNLOAD HERE
Credits: JellyMeduza for their "Insane can Summon Social Bunny" Mod!
LINK: Sim File Share - Filehosting for Simmers
Fast Lane Stuff Pack Default Replacement Hair Edit for TAM-EM
As suggested by @greenishplumbob
Details:
Default replacement for teen to elder males. You must have the expansion pack installed for these to work as they only replace what exists in your game! Place in your overrides folder to install. :)
Replaces meshes (all LODs) (I have @ifcasims’s default retextures installed and they’re neat!) Any default replacement retextures will still work.
Compressorized | Custom Thumbnails (using the previews above – you can customize or delete these if you’d like with s3pe 🙃)
Notes:
Has the same polycounts as the original.
Any default replacements or default recategorization mods will not work with these mods! Anything that edits the CASP resources, basically. Please reach out if you have any questions!
Download:
SP2 Short (0.5 MB): https://simfileshare.net/download/6186238/
Non-default standalone version is also available here: http://simfileshare.net/folder/217251/
(^requires respective expansion or stuff pack installed)
Huge shout out to @paluding for collaborating with me on this and who honestly did most of the work as far as I'm concerned.
Download // Simblr Alt
This is a default replacement mesh for kitten and puppy faces that allows heterochromia. This was done by separating the left and right eyes onto different groups and subsets so they can be colored independently. They have morphs, so these cuties will properly emote! This is possible thanks to @crispsandkerosene's blender plugin, make sure to grab it if you're interested in meshing for pets!
Pet heterochromia is NOT hereditary, and in fact only a pet's right eye color can be passed down. Heterochromia is a purposeful decision that you have to apply manually. Do this by opening a pet's AgeData inside their CharacterData.package, then find and change the eyecolor and/or alteyecolor lines to the desired colors. If you need better instructions, I go more in depth in my Pet Genetics How-To here.
Last but not least, consider grabbing my Kitten & Puppy Eye Fix! Maxis didn't enable eye colors for all ages, so without my fix only custom eye colors will actually display with heterochromia.
Formal Hair ( from the Base Game) Default Replacement (and retexture) - Mod Page
[TS2] Improved Shaders
Overview
Heya!
These days I spent lots of time fixing lot skirt shader - and it turned into something more. I was to rewrite many game shaders to get consistent look of terrain and snow, and now, it's ready to be published! Attempted to fix inconsistent lighting, implemented transparent lot skirt roads - so that they match the rest of lot skirt terrain, more and more!
Improvements
Consistent lighting - lot skirt, lot terrain and roads now match.
All lighting states compatible - dusk, dawn, seasonal changes work well.
Every lighting mod compatible - works even with maxis lighting.
New snow shaders (lot skirt, lot terrain and roofs) - fixed ugly shading, proper reaction to every lighting state.
Fixed lot imposters - now their terrain is rendered as well as possible.
Transparent lot skirt roads - now it's possible to use road textures with transparent cuts so that it matches lot skirt terrain.
Now reflective pond water doesn't require pools - its reflections work by reflective plane placed in lot corner.
Neighborhood roads have light snow pass.
Included
Lot skirt shaders
Lot imposter shaders
Lot terrain shaders
Lot lighting fixes (requires RPC)
Roof shaders
Bright CAS fix
Extended Standard and SimStandard shaders
Neighborhood road shader
Pond Water Overhaul
NOT Included BUT Compatible
Better Nightlife
Sea Water Overhaul
Accurate Neighborhood Lighting
Soft Shadows
WIP
Multi-road neighborhoods (I will add it later, sorry!)
Installation
Put the contents into your downloads folder (contains default replacement of maxis roads making them transparent, you may delete these files if you use road default replacements). Remember, my shaders must be loaded last to prevent conflicts!
Snow Lighting
Light snow:
Heavy snow:
Neighborhood roads
Vanilla:
Mod:
Fixed lot imposters
Before:
After:
Lot skirt roads
Default texture:
Transparent texture:
Consistent lighting
Radiance (maxis shaders):
Radiance (my shaders):
Reflective Pond Water
First step - choose respective to lot size reflective plane:
Second step - place it in the lot corner so that the plane covers every lot tile:
Third step - enjoy reflective ponds; there's no need to keep pools or something like that in the scene, reflections work independently:
Seasonal lighting
Summer:
Fall:
Winter:
Spring:
Download links
Mediafire
Boosty
Autumn Cafe - Cloud UI Recolors by Elen Caixão
"🍁Hello,Autumn Creatures!This replaces EA's blue interface,so place the "❔_CloudUIv1.4.0.package" file from your preferred version into: Electronic Arts > The Sims 3 > MODS > Overrides 😊📂
ONCE EXTRACTED,YOU WILL FIND THESE FOLDERS: 📂Non "English" Logo Packages - (keep only your language, delete the others) 📂"Colour_Selections.txt" - (creation details: colors used and transparency) 📂Patches - Mods compatible with the UI (you can delete the ones you don't use)
...continued + more pictures on MTS."
More Info + Download @ MTS.
Improved Biotech Station
This project started as an edit of simler90's Biotech Station mod but I ended up changing, fixing, and adding so much stuff that I feel comfortable calling this its own thing completely.
This mod improves the existing Biotech Station mechanisms, adds some interactions it lacked, makes medicine more useful, polishes virus crafting, and replaces medicine and virus vials with pill bottles that are sensible to sell at owned businesses.
Plenty of details and the download link under the cut.
Default Replacement Hairs: High-End Loft Stuff SP - Mod Page
WIP: Custom Skill Mod(s) (Progress Note 3)
Published: 07-11-2026 | Updated: N/A
SUMMARY Since simmers are becoming more sensitive to object limits, I decided to try adding skill books to the bookcases rather than requiring separate skill books – gotta conserve those OBJDs where we can. I’ll still make separate skill books, but they’ll be optional or mod-specific. Still makin’ progress….
FINE TUNING PROTOTYPES
A whiteboard to learn/teach the skills.
A template for custom skill majors (IN TESTING).
A functioning study book.
A working notif that displays skill trees (WORKS).
RESEARCH & CODING
Adding "study X skill" functions to all bookcases (almost forgot about loops!)
a template for custom skill careers
options to walk/drive off-lot to do skill-related things in the background (code is there, just need to plug-in the skills and give each outing a name and time frame)
CUSTOM SKILL TOKENS UPDATED VERSION 3 – JULY 2026 (CRITICAL UPDATE – REDOWNLOAD & TRASH ALL OLD FILES)
Tokens have been re-grouped and consolidated. Instead of 170+ OBJS, there are around 20 now - and you can choose which ones to play with!
Stacked Skilling. A sim who studies baking can sometimes score a few more cooking points at the same time. This sim might also stack teaching or leadership points while leading a confectionery class downtown.
Skilling for Cats/Dogs. Fluffy and Fido will be able to build custom skills too!
Bucket Lists, Collectibles, Romance, Fame/Infamy, Prestige, Theft/Petty Crime, Health Conditions, Advanced Degrees, and Supernatural abilities (aura, charge, thirst, blood rage, ghost mastery, and so on) will give your sims lots of opportunities to show off their news skills.
GET THE UPDATE HERE
CREDITS Thanks: Ch4rmsing, ChocolateCitySim, Echo, Eisbaer, Fractured Moonlight, Fire_Flower, Gdayars, Gummi, Sufficeittisay, Whoward, Jelly Meduza and the rest of the Sims 2 modding community. Sources: Beyno (Korn via BBFonts), EA/Maxis, Magic Skill (Echo, 2006), Offuturistic Infographic (Freepik).
S3SS 1.6.2 - Century of humiliation edition
Updates / New patches
Fixed an incredible "bug" w/ Direct3D9, S3SS should now no longer use 200mb~ randomly… This took me ohh... several days to track down.
Updated dependencies, mimalloc being a notable one
New/merged Lot Streaming Optimization patch and new object throttling patch which is really cool and good and you should enable them all
Add aligned-alloc family support to mimalloc just in case
A big 4k LoC (I am mentally unwell) update to S3MM is also coming soon-ish, with the imgui API coming shortly after. It'll come with a very janky mod conflict viewer that I plan to improve upon sometime in the future (very WIP atm like the rest of the side-features!). Once the imgui API drops I'll then probably move it out of beta and start releasing the patches I've written using it.
New SimPE Release Today
Bug fixes and more plugins! Theo's Color Binning tool, Theo's Alt Sim Surgery, and JFade's Collection Creator are all added and working. It is on my Github for all 3 platforms, Windows, Linux, and Mac. You can download all three from my Github. You can also download the Mac Mootilda's Clean Installer and Mac Delphy's Download Organizer. Still testing the Mac Mootilda's Hood Checker, but it coming very soon.
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Unlocked Shell Doors from Into The Future Expansion
Good morning🌞!
I created a mod that makes the 4 sliding shell doors from the Into the Future expansion appear in the catalog, in the Debug and Doors sections. Have fun 😎! 🌟Download🌟
Low-poly default replacements for mhairdreadlocklong and mhairhatcowboydome, in these colors:
The optional add-ons are familied together and show up next to the regular defaults in the catalog, except for Naberius which is in the custom bin. Feel free to keep them all, pick and choose, or delete them.
Downloads and details under the cut.
Showtime stuff(?) mod beta v1
A mod that I have been developing for a while that changes things related to showtime ep: Npc shows, simfests and show stages
Recommended mod: Nraas register is recommended to make this mod function as expected
-Things Changed-
NPC Show Manager:
This is the feature that inactive performers will regularly schedule shows and tips daily.
-Will no longer create new performers. Whether a show will be scheduled depends on available residents and existing venues
-Instead of sending performers at 1 am, the performer will be sent to set up the stage 1 hr before the performance (and on clock). The map tag will only show if the performer successfully set up the stage.
-The isNPCShowScheduled check will be changed to false if the last schedule time already passed, allowing a new one to be scheduled.
-Inactives could be randomly send to perform tips on the street between 6 am(kPerformanceCareerTipStartTime) and 5 pm (kPerformanceCareerTipEndTime)everyday. I don't know why inactive sims won't receive the fatigue moodlet that supposed to stop it, so I created a new interaction for NPC with a timed stage, so that the performers will stop performing for tips depends on their fatigue level.
-Will not happen on simfest days.
-Could be disabled with kEnableNPCShows and kNPCPerformForTip in the tuning
Simfests:
-Completely removed the level restriction for inactive performers.
-Instead of calling performers once at the start and wait endlessly until someone on the venue is vaild to perform, the alarm will continue to fire the task to call performers to the venue.
-The minimum performers for simfests could be changed with kMinPerformerForSimfest (default 3). If there's not enough performers left in town to perform, a new sim will be created. These sims will be sent home at 1 am. They will be deleted by nraas register regularly if they do not hold special roles or have high relationship with the active family. *There's an issue that they will be immediately deleted on reload, I haven't yet find a solution for this*
-SImfest will end early if the completed contestents count equals kMinPerformerForSimfest.
-There is a interaction called "challenge for performance duel", which active performers can challenge others in simfests. However, the restriction was too hard to meet, so I removed the level restriction which makes active sims can challenge any performers that's level 1 or higher. This interaction is also avaliable on phone; I revemped the menu so that active sims can call any valid candiates to the venue. Sim who was challenged will visit the venue normally instead of taking a limo from the edge of the world.
-Can be disable with kSimfests
Show Venue Interactions:
-A new interaction called "Perform a Show" is added to all show venues in the world. This interaction simply allow sims to progress the career and skill in a rabbit hole. This interaction is avaliable on level 3. (kLevelToPerformInRabbitHole). The result of the performance will always be great though.
-Inactive performers will be regularly tried(kChanceToGoToRabbitHole) and sent to rabbit hole at 2 pm, so they will progress their careers(kNPCPerformInRabbitHole). The break days are Tuesday and Thursday(kDayForPerformersToWork).
-Active sims will perform for 3 hours(kTimeToPerformInRabbitHole), inactive sims will perform for 4 hours(kTimeToPerformInRabbitHoleNPC).
Setup Stage:
-Ability to set up stage for different type of instruments other than DJ booth: Guitar, Snake Charming Basket, Bass, Drum, Keyboard, Grand piano, Lazer Harp, Violin. Requires skill level 1. Performer will receive tips depends on their skill level. An instrument needs to be available in the personal or family inventory.
-To set up the stage for band, the sim needs to be in a band. The instruments will be cloned from sim's inventory, else a new one will be created on stage.
*Issue1- Do not have moveobjects on when exiting build buy mode
*Issue2- I was unable to stop other sims from joining the jam session, you can delete the instruments not needed.
Role DJ:
-Hire a DJ role sim from DJ booths on community lot with the "hire npc dj" interaction (requires testing cheats on)
-The DJ booth will be invisible in live mode, so type "DJMarker on" to show and access the object
-Sims will dance at the DJ booth instead of staring and requesting tracks...
Band Gigs:
-A new interacton called "audition for band gigs" is available on the proprietor (or bartender with 4 instruments on lot).
- Whether the audition is successful depends on the amount of gig played (no strict caculations on skill level etc.)
This mod is still in beta, and I hope to fix or add more things in the future!
Download
Wayback Machine Insimenator: Squinge's Mods - EP8
Wayback Machine -
Squinge's EP8 Mods, page 1:
EP8 Mods
Squinge's EP8 Mods, page 2:
EP8 Mods
Everything Sims 2 (in general an awesome site to find mods!) -
Squinge's Mod list on there:
Website: InSimenatorNumber of Mods Listed: 589Active Status: InactiveRequests: ClosedOther Facts/Information: The following are all known Si
Rightclick on the currently non-functional download link of the desired mod > copy > paste in wayback machine. Not all captures/"snapshots" of Insimenator do have downloadable mods, but jumping back and forth on the timeline DOES help 50% of the time. But it's time-consuming.
Hope Insimenator comes back online. I was twoooo days too late when I finally tried to download my screenshotted fav mods from my phone on my PC :(
@sims2packrat (by @vegan-kaktus) - old post about Insimenator + SFS folders with some mods:
💬 6 🔁 49 ❤️ 123 · Various Mods from Insimenator · Edit 2025-01-11: insimenator is back up!! Since insimenator is still down, I decided to