This is the first time I try a build a city challenge. I have read and watched a lot of this challenge journeys throughout many other players youtube channels, tumblrs and livejournals and was dying to try it. Now I finally gathered the energy to do it and I'm treating it as a bit of a creative outlet during my spare time. I created the terrain on sc4 and pookleted the settlers. I will also try to build everything, so let's see for how long I can keep this up lol. The set of rules I'll be using is a mix of Didly's, Katatty's, DeeDee's and MarmitePrinter's, in other words, a big mess of rules copied and pasted into a Word document. But all in a very loose way and always open to tweaking, so it's fun and makes sense to me. Also, English isn't my first language so please forgive any mishaps :)
All the way across from SimNation, far from the big city and between rocky green mountains, an old abandoned village which sprung many many years ago at the margins of silvery tides gets its train reactivated... now, sims can discover a beautiful land surrounded by forests and beaches and its neighboring island. Who will be brave enough to explore this far away land and turn it into a gorgeous thriving town?
A few things about how i play my game and some tweaks I've made to the rules:
1. My lifespan consists of each 1.5 sim days = 1 year (except for college, which is 2 sim days = 1 term, but I doubt I'll be playing college anytime soon), so it is long but I like to take things slow and love to play teens and children but do not like when their parents age unrealistically soon so this was the best solution for me.
2. My seasons last 7 days and I play rotations of 4 then 3 days, so its monday through thursday then friday through sunday.
3. I didn't like the "you can only sell stuff you craft because there's no way to stuff to get to the town" rule because the starting point of Moonlight Shore will be precisely the reactivation of a train line. Therefore I decided that the train arrives in the city once a week (monday, problably!) and that will be the frequency that the stores in the city that sells non-craftable items will be able to restock their items. Also, the type of items sold in the beginning rounds will be, like, "essentials", such as personal hygiene stuff, processed food, cleaning supplies and, during the first gameplay I figured that hobby objects would be cool to sell as well since they're kind of essential in a gameplay matter and it's just fun to have a Sim go out and shop for hobby supplies like I do in real life. I also decided to extend this rule to how many times a week residents can purchase items from the catalog and that's it, makes sense to me. Once downtown is unlocked this rule will be lifted.
4. I will try to use Beth's tax system that she shared on her discord server, but it is a bit complex so maybe I'll change it along the way. Already gave up lol I'm using Kattaty's method. Might make it a little bit more complex in the future.
I guess that's it. Good luck to me :)










