4 New Human Rights for When Our Brains Are Hooked Up to Computers
Rapid advancements in neuroscience and neurotechnology mean the human-machine mind meld - or singularity - isn't too far off. But what does this mean for our human rights? A neuroethicist and a human rights lawyer propose 4 new human rights to safeguard us from such technology.
As we unlock the genetics of ourselves, it's not going to be about just healthcare. It's ultimately going to be about who and what we are as humans.
In 2016, DeepMind’s AlphaGo program outsmarted the world’s top Go player. In 2017 AlphaGo Zero was created: unlike AlphaGo, AlphaGo Zero wasn’t trained using previous human games of Go, but was simply given the rules of Go—and in four days it defeated the AlphaGo program.
Our own biology is, of course, vastly more complex than the game of Go, and that, Metzl said, is our starting point. “The system of our own biology that we are trying to understand is massively, but very importantly not infinitely, complex,” he added.
(...)Multiple countries already starting to produce this data. The UK’s National Health Service recently announced a plan to sequence the genomes of five million Britons over the next five years. In the US the All of Us Research Program will sequence a million Americans. China is the most aggressive in sequencing its population, with a goal of sequencing half of all newborns by 2020.
“We’re going to get these massive pools of sequenced genomic data,” Metzl said. “The real gold will come from comparing people’s sequenced genomes to their electronic health records, and ultimately their life records.” Getting people comfortable with allowing open access to their data will be another matter; Metzl mentioned that Luna DNA and others have strategies to help people get comfortable with giving consent to their private information. But this is where China’s lack of privacy protection could end up being a significant advantage.
To compare genotypes and phenotypes at scale—first millions, then hundreds of millions, then eventually billions, Metzl said—we’re going to need AI and big data analytic tools, and algorithms far beyond what we have now. These tools will let us move from precision medicine to predictive medicine, knowing precisely when and where different diseases are going to occur and shutting them down before they start.
But, Metzl said, “As we unlock the genetics of ourselves, it’s not going to be about just healthcare. It’s ultimately going to be about who and what we are as humans. It’s going to be about identity.”
“We all need to be part of an inclusive, integrated, global dialogue on the future of our species,” Metzl said. “Healthcare professionals are essential nodes in this.” Not least among this dialogue should be the question of access to tech like IVG; are there steps we can take to keep it from becoming a tool for a wealthy minority, and thereby perpetuating inequality and further polarizing societies?
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A Virtual Reality Manifesto: The Good, Bad, and the Ugly
“I can’t wait to see the art that people make with this.”
Those were the first words from my friend Ryan after spending ten minutes in virtual reality. He’d just tried Tilt Brush, an incredible experience which allows the user to paint in three dimensions. Tilt Brush is a deeply meditative and powerful experience, allowing us to turn the space around us into glowing and shimmering works of art.
And it’s not just for tech obsessed uber nerds like me—Ryan is normally the first one to push back when I go on grandiose rants about the future of technology.
This time was different though—this time he got it.
A funny thing happens the first time someone gets VR. Their eyes glaze over and they start excitedly spewing out ideas for the future of VR. If they’re a musician—it’s VR concerts where you watch your favorite band playing live. For sports fans—it’s courtside seats at the NBA finals. And for gamers, well that’s obvious. We finally get to step into the game.
The Face of the Devil
As excited as I am about the future of VR, it also absolutely terrifies me. It scares me for the same reason it thrills me—its power to create deep and intense emotional experiences.
“I’ve just seen the face of the devil.”
Those were the first words my friend said after taking off the Vive. Now, this friend is no luddite—she’s a gamer. In fact, she told me about how she used to be addicted to a massively-multiplayer online role-playing game,losing days and weeks at a time to the virtual world.
“This is going to swallow people up whole and never let them go.” That was her next prediction for VR.
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We’ve all been to a hardware store, questing for that weirdly sized screw or bolt. Led by some DIY guru, and after navigating aisles with hundreds of grey plastic drawers, we find just what we were...
We’ve all been to a hardware store, questing for that weirdly sized screw or bolt. Led by some DIY guru, and after navigating aisles with hundreds of grey plastic drawers, we find just what we were looking for. It’s magical. (And hard not to suspect a few extra dimensions lurking behind those aisles and drawers.)
But what if you could digitize some of those parts, find them with a quick keyword search, and print them on demand? Wouldn't that be even more magical? And the truth is, you don’t always find what you’re looking for either. Maybe you have an antique part made using some long-discarded standard. What then?