Skybolt Zack arrives on Nintendo Switch on October 4th

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Skybolt Zack arrives on Nintendo Switch on October 4th
IndieCade #SoundWall
Title: The Man with Rocket Punches (Level 3) Composer: Aina Andrian Game: Skybolt Zack Developer: Devs Must Die
Skybolt Zack is pure arcade game, a fast-paced platformers with a combat mechanic inspired by rhythm games. Rocket Punch through one enemy to another and destroy everything that stands in your way! Blast the music out with your increasing combos!
Listen to more indie game music: [IndieCade #SoundWall Collection]
Niche Spotlight - Skybolt Zack https://nichegamer.com/2019/12/11/niche-spotlight-skybolt-zack/
Skybolt Zack HD - Tutorial - Part 1 - Level 1 - 4C Gameplay
Skybolt Zack Brings Rhythm-Centric Platforming to PC, Switch
Skybolt Zack is finally here – and anyone wanting something new in an action-platformer should give it a shot. With a demo available on PC and the game itself available on both Steam and the Switch, there’s a lot of fun to be had with it.
Check it!
https://www.hardcoregamer.com/2019/11/07/skybolt-zack-brings-rhythm-centric-platforming-to-pc-switch/361550/
Skybolt Zack will get a Linux release
Skybolt Zack platform action support is coming for Linux and Windows PC. Thanks to developer Devs Must Die. Which is due to release on Humble Store and via Steam. Skybolt Zack is a brand new fast-paced arcade game. With his Rocket Punches Zack leaps from enemy to enemy. While destroying anything standing in his way. You will also match the colour of the enemies with the buttons on the gamepad. Since you are working to rid the world of Dr Kaz’s robot army. The games also listed for a Windows PC release. Due to go live on Steam on November 7th, 2019. But there is no listing for Linux.
Linux Support:
Our game is made with Unity. And we are not working on a Linux port right now. But will probably start it after the Skybolt Zack release. While it's "easy" to build thanks to Unity, none of us use Linux. So testing will require some time. Especially everything concerning gamepad compatibility.
The fact that Linux support is coming for Skybolt Zack is positive. This is looking like a fun platformer. That being said, I have also forwarded details regarding the Linux community. The use of Reddit for testing along with the Beta Branch. So more good news on the way soon.
Skybolt Zack Demo
Skybolt Zack has an extended their crowd scored demo challenge on Steam. The developer will also be giving away 5 game codes per day to twitter followers. These are chosen at random. As soon as Tier 4 has been unlocked. Therefore the sooner it unlocks, the more keys they release. Also, due note. The Skybolt Zack DEMO works exceptionally well using Steam Play on Linux. Even controller integration works with my PS4 controller. The demo challenge will now run until 5th November. Which is ahead of the full release on Steam for Windows PC. With Linux coming thereafter. Skybolt Zack an all new take on high speed and reflex testing. The platformer action born out of ISART Digital. The Parisian video game school. Marking Green Man Gaming Publishing’s first ever console release. Launching simultaneously for Nintendo Switch and Steam for Windows PC on 7th November. Priced at $19.99 / £14.99 / €16.79 for Windows PC. Due to release on Humble Store and via Steam.
🎮 Skybolt Zack 🎮
Genres: Action, Adventure, Indie
Release Date: September 20, 2019
Skybolt Zack delivers a unique gaming experience - all the fun and excitement of an arcade platformer married with the feel of a Japanese rhythm game. Ditching the pixel perfect precision of traditional platformers, Skybolt Zack introduces new mechanics that are equally challenging but fresh and exciting. Players will have their dexterity and quick thinking tested in equal measure. Reacting to the enemies on screen, players must Dash and Rocket Punching and Charge Attack their way from enemy to enemy by colour matching the buttons on the gamepad to the enemies on screen before bouncing off of them to reach new heights. The higher the player climbs, the more difficult the game gets, but the more rewarding it becomes...
View complete information here: https://www.upcomingbinge.com/games/18572
Skybolt Zack
En vrai même si j’ai passé un temps fou à faire mon mémoire ces derniers mois, j’ai aussi eu l’occasion d’aller au Stunfest dans le cadre de mon stage. Ce qui fait que j’ai joué à des jeux. Et j’ai envie d’en parler un peu (clairement ce sera pas un long article. j’ai pas l’énergie en ce moment).
et déjà celui qui m’a le plus marqué : Skybolt Zack.
moi je suis surtout un’e joueur’se sur téléphone. Donc quand le gars qui tenait le stand m’a demandé avec quelle manette j’étais lea plus confortable entre PS4 et Xbox, j’ai surtout doucement rigolé, et il m’a juste filé le premier post libre.
Mais sans me décourager, en dépit du fait que je me sentais pas du tout à ma place. Il m’a rassuré sur le fait que ça serait simple, et que même si je n’étais pas habitué’e, le jeu était accessible pour moi.
Et une fois assis’e, je me suis éclaté’e.
dans Skybolt Zack, on contrôle un personnage (je suppose que c’est lui, Zack ?), et le but, c’est de taper sur les ennemis. Pour cela, rien de plus simple : la couleur de l’ennemi correspond à la couleur du bouton sur lequel tu dois appuyer.
Pour le game play, c’est tout. Sauf que par contre, niveau juice* , il y en a partout : Les ennemis volent. Donc quand tu les tapes, tu voles aussi. Et si tu vas assez vite, il y a moyen de ne jamais toucher le sol d’un bout à l’autre du niveau. De plus quand tu détruit un ennemi, tu à le droit à des étoiles de tailles diverse et la musique qui deviens plus intense.
Enfin, quand tu commences à tomber, le jeu à un effet de ralenti très cool pour te donner le temps de trouver l’ennemi le plus proche, appuyer sur la bonne touche de couleur, ET BAM ! repartir à toute vitesse !
Bref, mécanisme très simple pour pour jouer, Mais extrêmement satisfaisant. Avec sûrement des niveaux de difficultés très cool au fur et à mesure du jeu.
Pour l’instant, seule la version alpha est en ligne, mais gratuite. Donc si ce genre de jeu c’est votre truc, ce sera par ici.
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*le juice, c’est tout les petits et gros feedbacks et réactions du jeu qui te donne l’impression d’être en contrôle, et qui te récompense quand tu as fait une bonne action dans le jeu avec des effets visuels et sonores.