Y'all wanna see my Slenderverse manor set up? Of course you do. Some context: In my story, the manor is Kate's house in the Slender games, her family owned the mines and the land around it. So there's little safe houses as well as rooms in the house. Clockwork, Jane, and Jeff don't live there, and Jeff and Clockwork live on the property if this makes sense. This isn't everyone obviously
In my mind the “slendermanor” is sort of a bizarre extradimensional place like “the black lodge” from Twin peaks. You can’t just find it by simply looking, you have to look beyond the veil. The laws of the universe don’t matter there.
Art trade has been Finnished for differentnotless123 on insta ^°^ they have quite an interesting comic they are making for crp as well so, do drop by and have a look.
How to be respected by the creeps in the slendermansion.
If you're planning to become a proxy or live in the slendermansion, you can't go there without knowing how to earn respect, in the end a good first impression is extremely important.
Don't play loud music during sleep time. (Killers need sleep too, respect their rest.)
Take a piss in the water tank. (By doing this everyone that drink the Manor's water will have a bit of you inside of them, and they'll respect you for that.)
Beat Jeff's ass. (it will show that you're not a Jeff's fangirl, which will automatically make everyone respect you.)
ring the doorbell every two minutes. (To see if that thing is working well)
Sleep at any bedroom. (everything is the same shit, everyone just use them to sleep and wake up next morning or night)
Watch your favorite series at the max volume in the TV. (everyone will know you have a nice taste and will respect you,)
Wander naked around the manor. (This will show you already feel at home and earn you respect)
shit on the side of the toilet. (You are marking territory)
Show your dick to Slenderman. (he'll see that you're a man and will automatically respect you, not just him but the whole manor)
Kick smile dog every time you see him. (Some dogs have an alpha extinct, show him who the true alpha is.)
Pull down Slenderman's pants. (he'll see you have a good sense of humor and will like you)
Steal the creeps things. (no one have the courage to do this and the creepypastas respect brave people)
When leaving for killing, pick up any weapon you see. (there's so many weapons in that manor, one less won't be missing)
Sell drugs there.
pierce everyone's condoms (the creeps are completely horn dogs, and when you do this they'll stop having sex every time and do more useful things ((such as raising children)))
- the manor is almost an entity with its own consciousness, it can communicate with the residents through noises and clicks, sometimes even in dreams, but hardly anyone notices because they think the manor is just a place with supernatural properties.
- and of course when talking about the manor you can't help but mention its supernatural properties.
- some of which are:
- corridors and rooms can change at random moments.
- doors can appear and disappear.
- new rooms can appear.
- on the outside it's the normal size of an ordinary manor, but inside it's absurdly huge, up to 3x the size of an ordinary shopping mall.
- only the residents can see the manor, which is why no law enforcement agency or researcher has found this place.
- most people call it "Slendermansion" but it does have a name, at least on the day I went it did shifted there, and it was "Manor of the Cursed Woods" but apparently no resident cares much about the name. They even call it Slenderman's zoo or Slender's ark as a kind of joke because there are so many "animals" inside.
- To live there, you must not only have the Slenderman's trust or interest, but also be able to perform services for him in return, which can range from missions to domestic chores.
- "people" and creatures choose to live there because it's a great place to hide since no one who doesn't live there can see and find the manor, it's the safest place for creepypastas.
- and yes, it really is safe, there's not much chance of you, being considered a "creepypasta", ending up being attacked or killed by another one, because there are rules there, and if you don't comply with one of them, depending on what it is, you'll be punished with anything from temporary detention in the dungeon, to torture, loss of privileges, and expulsion.
- the rules are as follows:
- always maintain a positive relationship with the other residents, no matter how difficult it may be.
- keep the mansion clean. (There are some who seem to have extreme difficulty complying with this rule 💀)
- avoid fights and arguments.
- help a resident who is in serious condition if you spot them.
- never, under any circumstances, talk about the manor or mention it to non-residents.
- respect the proxies and obey them in any circumstance. (this rule has already gotten very bad)
- always be prepared and available for any call or mission.
- avoid making any kind of noise during sleep hours.
- no one is responsible for the loss of your belongings or clothes, so take care of them.
- you are responsible for any being or animal brought into the manor.
- it has a garden at the back, which is quite nice for a place like this, with some flowers that vary in color, birds and a broken fountain in the center. There is also a bench under an oak tree, where you can find residents sitting from time to time.
- it has up to four floors and a basement of two.
- the first floor is where you'll find the entrance hall, living room, dining room, kitchen, bathrooms, training room and storeroom, as well as other random rooms that appear from one moment to the next.
- the second floor is where the library is, the room where the residents store quest items and objects lost around the mansion, the bathroom, and a room where people put pet items such as food, feed pots and litter boxes.
- the second floor is where the first bedrooms are.
- The third floor is also just bedrooms.
- on the fourth floor is another library, but this one has restricted access and contains files containing information that only Slenderman and his proxies have access to. There's an attic full of boxes storing God-only-knows-what and a lot of rats, and there's another warehouse containing dangerous objects.
- on the second floor of the basement, there's a nurse office, an operating room, a pharmacy and a mini hospital, a laboratory, a torture room, and a room with the belongings of kidnapped people.
- on the bottom floor of the basement is the dungeon, which has restricted access. There is a torture room for the residents, cells, and a room where the "guards" and inmates' belongings are usually kept.
- As far as technology goes, it's pretty up-to-date and has sockets and switches, but they vary a lot, sometimes there are sockets that are very old and you can't plug anything into them.
- there is a kind of "wi-fi" there, which was installed by the residents, this wi-fi probably only exists in the mansion and has its own IP address that can't be traced.
- Speaking of which, there's also the mansion's own network, which only the residents have access to and no one from outside can get in. (I don't know much about technology, I'm just trying to explain what I saw in the dr)