The Binoculars from both Super Mario 3D Land and Super Mario Odyssey! these things have shown up in the past three 3D Mario installments so I think its fair to call them a staple at this point and personally I really like em! especially the Odyssey version.
Binoculars let you get a view of the Level, just like in real life! I've never found a pair that rocket up like Odysseys though sadly.
Uhhhhh Super Paper Mario artstyle reproduction test (mostly)! Haven't posted one of those for a while. They are all actual Mario enemies (kinda), erring on the side of more obscure enemies. You can also kinda tell that I was getting better at recreating them as I went.
Images made in Xara Designer Pro X9; the "crunchy" versions (top) were then exported in pieces as .pngs, then opened in Paint.NET, quantised and exported as .dds files, then assembled into different .png files that I then layered over the original lineup image (bottom). The top image was also scaled by 10 in Paint.NET and had a background and watermark added, while the bottom had the original .xar file scaled by the same amount (yay vector graphics!) and then that had the background and watermarks.
Left to right:
Mario (I didn't make this one, it's from The Spriters Resource, ripped by fawfulthegreat64, I'm just using it as a scale reference).
Prongo from Super Mario 3D Land.
Poro from Super Mario Land 2 (design is based on the sprite, colours are based on the artwork).
Icicle Mite from Wario World (because the image on the Mario wiki is... suboptimal, I had to spawn the ragdoll in GMod to use as a reference).
Chuckya from Super Mario 64 (which is technically TTYD style since I used that game's Bob-Omb sprites as a reference, since they don't exist in SPM; check the bonus thing at the bottom of the post for a fun thing that ties into this. Also I based it on the SM64DS design because that's the reference image I used; and also its less abstract than the original version which was just a bunch of circles).
Motos from early versions of Super Mario 64 (which I included for the sole reason that I thought it would work especially well if converted into the SPM style as if it was an original enemy, as would its acutal mechanics. The body pattern, and the shading on the body and orbs, are based on that of the Muth).
Bonus Chuckya character/partner(?) design. Her name is Mel and she's inspired by Jerry from TTYD (based on a melon rather than a cherry).
Sorry about the severe artifacting on the eyes; dxt compression does stuff like that sometimes.
Also I had to repost this because I accidentally quantised the original version of the "crunchy" image and then saved it before closing, so I had to basically remake the whole thing, reapply the watermark etc.
a close friend of mine on twitter mentioned how shadow link in the link’s awakening switch remake looks similar to that of the cosmic clones from super mario 3d land...
Blokkabloks are the Child of Bullet Bill, Snake Blocks and Blockhoppers somehow I don't know how that works and I don't really wanna know.
Blokkablok is not only a funny name but an accurate one! they are made of Blocks with a C its better then a lot of other Mario enemy names I've seen (like Walleye... what makes his eyes so special Wallop has them too)