Fuel your passion for woodworking with an amazing collection of woodworking plans and projects that leave no guesswork. https://bit.ly/3l9Pns3
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Fuel your passion for woodworking with an amazing collection of woodworking plans and projects that leave no guesswork. https://bit.ly/3l9Pns3
Dwelf [updated] (Compatible with 5th Editions Dungeons and Dragons)
Type: Humanoid ( of the Dwarf and Elf sub-types For the purposes of spells and abilities that effect elves or dwarves, the Dwelf counts as both ) Age; Maturity: 50 years, Maximum: Around Five centuries. Size: Medium Average Height: Between 4 feet and 5 ½ feet tall. Average Weight: 100 to 180 lbs Suggested Alignment: Any Ability Modifiers: +2 Dexterity, +1 Constitution
Speed: 25ft (5 Squares) a Dwelf's speed is not reduced by encumbrance or armor penalty.
Darkvision: In light-less conditions dwelves can see out to a range of 60 ft.
Dwarven Resistance: Dwelf have advantage on saving throws vs Poison. At level Ten the Dwelf (but not it's subraces) is immune to all Poisons effects from any source, sources that deal initial damage still deal initial damage as normal.
Fey Ancestry: Dwelf have advantage on Saving Throws vs Charm spells and effects that would put them to sleep.
Talented: Dwelfs begin play proficient in the Perception skill. A dwelf also begins play proficient in one of the following tool kits; Brewer's supplies, Mason's tools, or Smith's tools (Players choice) Starting at 7th level the Dwelf doubles their proficiency bonus on all Perception checks.
Sub-race: There are sub-races of dwelf to be found in the worlds, the most common being the Wild Dwelf, the Deep Dwelf. The differences between the Wild Dwelf and Deep Dwelf are listed below.
Languages: Common, Dwarven, Elven, and the language of their home nation if not already listed.
*Wild Dwelf: Wisdom score increases by +1. the Talented Racial trait is replaced with the following traits Mask of the Wild: A Wild Dwelf may attempt a hide check even when only slightly obscured by natural phenomena such as a misting rain, rolling fog, light snow or even a light covering of foliage. Upon reaching 5th level a Wild Dwelf has advantage on all Stealth checks. Dwarven Toughness: You gain 1 extra Hit Point for every class level starting at first. *Deep Dwelf: Intelligence score increases by +1. A Deep Dwelf's Dark Vision increases to 120 ft. the Talented Racial Trait is replaced with the following traits Light Sensitivity: You take disadvantage on all d20 checks made in bright sunlight. Dark Magic: At 3rd level you gain the Dancing Lights Cantrip (if you have this cantrip from another source, your GM MAY let you pick a cantrip they deem appropriate) and at 5th level, Once per day you may cast Faerie fire, and upon reaching 7th level you may cast the spell Darkness once per day. These spells are restored only after a long rest. Intelligence is your spellcasting ability for these spells. Drow Weapon Training: You are proficient in Longswords, Rapiers, Shortswords, Shortbows and Handcrossbows. Dwarven Armor Training: You are proficient in Light and Medium armor. If you gain light armor proficiency from your fist level class, you gain proficiency in shields. If your first level class give you proficiency in Medium armor, this trait grants you proficiency in Heavy armor instead.
🛠️Homemade Walnut Wall Clock
https://youtu.be/jVGD7T3M9wA
How to make a minimalist and elegant key holder.🛠️
🎥 https://youtu.be/z2QqYRKgTbM
Small loom weaving. Tapestry. Circular weaving made pincushions, wall hanging. Fun, portable and quick in time
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There's a link below to my Etsy shop where these bookmarks are available. They were crocheted by me. These are already finished products so you won't have to wait for me to make them before I ship them out. And any order on my Etsy shop gets at least one freebie sticker.
Shop items by AzuresForestShop located in California, United States.
Whale crochet keychain I made a little while ago. Pretty quick.
Chrochet pattern by www.yarnchild.com