SolarTale Character #1 : Solar!Chara (Hidden Soul)
Chara is the main character in SolarTale's story, developing her abilities throughout her adventure and encounters. This character will have several posts to explain its different forms following its evolution.
Backstory
Chara was a girl living in a village near a large mountain called Mount Ebott. This mountain had the reputation of being the refuge of the devil given that according to many legends, the monsters had been locked up there after a bloody war against humans.
Chara had very strict parents who put a lot of pressure on her shoulders despite her young age, and it was after an argument that Chara fled her home to climb the mountain guided by a strange feeling that this was the path she wanted. had to borrow.
Despite the reputation of this mountain and the stories that children learn at school, Chara has no hesitation in entering it following her curiosity and instinct. Suddenly, she trips and falls into a huge hole, taking her to the Underground.
Abilities
Knives of Determination : Chara can make reddish knives of determination appear in the air or on any surface, these are completely controlled by Chara
Ray of Determination : Several knives (at least 5) spin quickly, leaving a reddish circle in the air, quickly, a ray will come out of the circle to rush in a straight line. The size of the radius depends on the size of the circle created by the knives. She can also project a ray from her palm which can be deflected to take the opponent by surprise but it will be much weaker.
Regeneration : Chara has the very handy ability to heal her wounds. It cannot regenerate severed limbs but it can completely close wounds such as larger or smaller cuts or broken bones. This is visible by a red glow escaping from the wound, the regeneration time varies depending on the size of the wound (for example, a cut that extends across one's entire body will take several minutes while small scratches will take a few seconds) . This power consumes a lot of her magic, quickly weakening her if she uses it too much.
Explosion of determination : She has the ability to concentrate her magic in a single point, especially around her, to bring it out, causing an explosion by pushing away people near her.
Weapon Creation : Chara can create all kinds of weapons of determination, most often a shield to block attacks, a sword and knives, she can also modify their size.
Personality
Even if she has great power linked to her soul of determination, Chara remains an innocent child who is not yet aware of all the horrors of the world, including betrayal, war or murder.
She is naturally kind to everyone, seeking to do good around her, and easily trusts strangers. Chara also has a fierce and stubborn side, not hesitating to rush into danger to save people or to train tirelessly to progress in her mastery of magic.
Chara se réveille très tôt pour une fois, voulant en savoir plus sur sa magie avec impatience, celle qui lui a permis de se défendre face aux créatures de la veille. Elle sort de la maison de Papyrus pour traverser le village de Snowdin encore endormi pour se diriger vers la forêt enneigée.
Après un petit moment à marcher sur la neige, elle arrive au cœur de la forêt, dans un endroit tranquille et elle commence son entraînement. Au début, aucune magie ne faisait son apparition mais au fil du temps, elle se faisait remarquer de plus en plus tandis que le soleil se levait, il n'y a pour l'instant qu'une infime lueur.
Soudain, un tremblement dans la forêt se fait entendre et Chara stoppe son entraînement immédiatement pour se mettre en garde, le même tremblement qu'hier. Des créatures apparaissent en une flaque puis se forme en slime noirâtre s'approchant de Chara.
Elle se défend en faisant apparaître des couteaux qui s'abattent sur les créatures pour les détruire mais il y en a trop. Les créatures l'encercle, la privant d'un moyen d'échappatoire. C’est alors qu’une idée traverse l’esprit de Chara qui n’avait presque plus de solution.
Chara : Et si je concentre ma magie pour la faire sortir d'un seul coup autour de moi ?
Effectivement, Chara eu une idée et l'applique, elle concentre sa magie puis la fait ressortir d'un coup laissant un souffle d'explosion rougeâtre qui détruit les créatures se trouvant autour d'elle. Elle s'échappe ensuite par le chemin auquel elle était arrivée pour retourner au village et semer les créatures qui la suivaient mais qui ne sont pas assez rapides pour ne serait-ce la suivre.
Chara court dans la forêt pour ensuite enfin arriver au village et rentre dans la maison de Papyrus pour remarquer qu'il était éveillé et debout mais toujours un peu endormi.
Papyrus : Chara ? Tu es partie quelque part ?
Chara : Ho Heu Paps.. Et bien je suis allée faire un petit tour hehe..
Papyrus ne doute pas de la parole de Chara et la croit même si ses paroles étaient un peu suspicieuses.
Papyrus : On ira s'entraîner comme tu le voulait dans la forêt pas loin du village
Chara : Dakodak, je te suis !
Les deux partirent à la forêt enneigée, là où Chara s’était déjà battue juste avant. Arrivées là-bas, les créatures n’y étaient plus ce qui soulage Chara. Papyrus s‘éloigne un peu d’elle et invoque un os qu’il prend dans sa main.
Papyrus : Tu es prête ?
Chara se met alors en garde elle aussi en faisant apparaître un couteau dans sa main.
Chara : Oui !
Chara fait apparaître d’autres couteaux rougeâtres en l’air qui foncent sur Papyrus mais celui-ci les détruit tous avec l’os qu’il a dans sa main, Chara bondit sur lui pour lui porter des coups avec le couteau qui est dans sa main. Papyrus les pare tous avec son os et donne un violent coup dans le couteau de Chara pour la désarmer et lui faire perdre l’équilibre tandis qu’il fait apparaître de nombreux os qui sortent du sol.
Chara saute haut dans les airs pour les esquiver et envoie depuis la paume de sa main, un rayon d’énergie rouge. Papyrus fait sortir du sol de nombreux os pour intercepter le rayon et l’arrêter, les os se détruisent ensuite et Papyrus fait sortir un grand os du sol devant Chara qui la percute brusquement et la propulse contre un arbre.
Papyrus arrête donc le combat, voyant Chara blessée et lui tend sa main pour l’aider à se relever.
Papyrus : Tu es déjà forte ! Continue tes efforts et tu intégrera vite la garde royale !
Chara prend la main de Papyrus et se relève, ses blessures guérissent petit à petit grâce à sa magie.
Chara : Super, je travaillerais dur pour pouvoir atteindre ton niveau !
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Chara wakes up very early for once, eager to learn more about her magic, the magic that enabled her to defend herself against the creatures of the previous day. She leaves Papyrus's house to walk through the still-sleeping village of Snowdin towards the snow-covered forest.
After a short while walking through the snow, she reached a quiet spot in the heart of the forest and began her training. At first, no magic appeared, but as time went by, it became more and more noticeable as the sun rose, and for the moment there was only a tiny glimmer.
Suddenly, there was a tremor in the forest and Chara stopped her training immediately to brace herself, the same tremor as yesterday. Creatures appear in a puddle, then form a blackish slime approaching Chara.
She defends herself by conjuring up knives that descend on the creatures to destroy them, but there are too many of them. The creatures surround her, depriving her of a means of escape. It was then that an idea crossed Chara's mind, as she was almost out of options.
Chara : What if I concentrated my magic and made it come out all at once around me?
Indeed, Chara had an idea and put it into practice, concentrating her magic and then letting it out all at once, leaving a reddish blast that destroyed the creatures around her. She then escapes along the path she came to, heading back to the village to lose the creatures that were following her but were not fast enough to even follow her.
Chara runs through the forest before finally arriving in the village and entering Papyrus's house to find that he was awake and on his feet but still a little asleep.
Papyrus : Chara? Have you gone somewhere? Chara : Eh Paps. Well, I went for a little walk, hehe.
Papyrus doesn't doubt Chara's word and believes her, even if her words were a little suspicious.
Papyrus : We'll go and train like you wanted in the forest not far from the village. Chara : Dakodak, I'm with you!
The two set off for the snowy forest, where Chara had fought just before. When they got there, the creatures were no longer there, which relieved Chara. Papyrus moved away from her and summoned a bone, which he took in his hand.
Papyrus : Are you ready?
Chara then put herself on guard too, conjuring up a knife in her hand.
Chara : Yes!
Chara makes other reddish knives appear in the air and charge at Papyrus, but he destroys them all with the bone in his hand, and Chara leaps at him to strike with the knife in her hand. Papyrus parries them all with his bone and gives a violent blow to Chara's knife to disarm her and make her lose her balance, while he makes many bones appear from the ground.
Chara jumps high into the air to dodge them and sends out a beam of red energy from the palm of her hand. Papyrus causes a number of bones to emerge from the ground to intercept the beam and stop it, the bones then destroy each other and Papyrus causes a large bone to emerge from the ground in front of Chara, which hits her hard and propels her against a tree.
Papyrus stops the fight, seeing Chara injured, and offers her his hand to help her up.
Papyrus: You're already strong! Keep up your efforts and you'll be in the Royal Guard in no time! Chara takes Papyrus's hand and stands up, her wounds gradually healing thanks to his magic.
Chara : Great, I'll work hard to reach your level!
Chara est le personnage principal de l'histoire de SolarTale, développant ses capacités au fil de son aventure et de ses rencontres. Ce personnage aura plusieurs post pour expliquer ses différentes formes suivant son évolution.
Chara is the main character in SolarTale's story, developing her abilities throughout her adventure and encounters. This character will have several posts to explain its different forms following its evolution.
Backstory
Chara était une petite fille de 12 ans habitant dans un village près d'une grande montagne appelé le Mont Ebott. Cette montagne avait pour réputation d'être le refuge du diable étant donné que d'après de nombreuses légendes, les monstres y avait été enfermé après une guerre sanglante contre les humains.
Chara, qui avait les yeux rouges et possédait une mystérieuse aura que ressentaient les autres qui poussait les gens à la craindre, finit par être surnommé "démon" par sa famille et son village. Elle se faisait constamment harceler, ce qui finit par lui vouer une grande haine envers les humains.
Malgré la réputation de cette montagne et les histoires que les enfants apprennent à l'école, Chara n'a pas d'hésitation à y pénétrer suivant sa curiosité et son instinct et voulant absolument cesser toutes les brimades qu'elle reçoit. Soudainement, elle trébuche et tombe dans un immense trou, l'amenant dans l'Underground..
Chara was a 12-year-old girl living in a village near a large mountain called Mount Ebott. This mountain was reputed to be the devil's refuge, since according to many legends, monsters had been imprisoned there after a bloody war against humans.
Chara, who had red eyes and a mysterious aura that was felt by others and made people fear her, ended up being nicknamed ‘demon’ by her family and village. She was constantly harassed, which led to a deep-seated hatred of humans.
Despite the mountain's reputation and the stories the children learn at school, Chara has no hesitation in entering it, following her curiosity and instinct and desperate to put an end to all the bullying she receives. Suddenly, she stumbles and falls into a huge hole, leading her into the Underground…
Capacité
Couteaux de détermination : Chara peut faire apparaître des couteaux rougeâtres de détermination dans les airs ou sur n’importe quelle surface, ceux-ci sont totalement contrôlés par Chara
Rayon de détermination : Plusieurs couteaux (au moins 5) tournoient rapidement, laissant un cercle rougeâtre dans les airs, rapidement, un rayon va sortir du cercle pour foncer en ligne droite. La taille du rayon dépend de la taille du cercle créé par les couteaux. Elle peut aussi projeter un rayon par sa paume de main et qui peut être dévié pour prendre l'adversaire par surprise mais celui-ci sera beaucoup plus faible.
Régénération : Chara possède la capacité très pratique de soigner ses blessures. Elle ne peut pas régénérer des membres coupés mais elle peut refermer complètement des blessures tels que des coupures plus ou moins grosses ou des os cassés. Cela est visible par une lueur rouge qui échappe de la blessure, le temps de régénération varie selon la taille de la blessure (par exemple, une coupure qui s'étend sur tout son corps prendra plusieurs minutes alors que des petites égratignures prendront quelques secondes). Ce pouvoir lui consomme beaucoup de magie, l'affaiblissant rapidement si elle l'utilise trop.
Explosion de détermination : Elle a la capacité de concentrer sa magie en un seul point, notamment autour d'elle, pour la faire ressortir, causant une explosion en éloignant les personnes près d'elle.
Création d'arme : Chara peut créer toutes sortes d'armes de détermination, le plus souvent sera un bouclier pour bloquer les attaques, une épée et des couteaux, elle peut aussi modifier leur taille.
Knives of Determination : Chara can make reddish knives of determination appear in the air or on any surface, these are completely controlled by Chara
Ray of Determination : Several knives (at least 5) spin quickly, leaving a reddish circle in the air, quickly, a ray will come out of the circle to rush in a straight line. The size of the radius depends on the size of the circle created by the knives. She can also project a ray from her palm which can be deflected to take the opponent by surprise but it will be much weaker.
Regeneration : Chara has the very handy ability to heal her wounds. It cannot regenerate severed limbs but it can completely close wounds such as larger or smaller cuts or broken bones. This is visible by a red glow escaping from the wound, the regeneration time varies depending on the size of the wound (for example, a cut that extends across one's entire body will take several minutes while small scratches will take a few seconds) . This power consumes a lot of her magic, quickly weakening her if she uses it too much.
Explosion of determination : She has the ability to concentrate her magic in a single point, especially around her, to bring it out, causing an explosion by pushing away people near her.
Weapon Creation : Chara can create all kinds of weapons of determination, most often a shield to block attacks, a sword and knives, she can also modify their size.
Caractère
Étant donné qu'elle s'est fait harceler par les habitants de son village et qu'elle a fini totalement rejeté, elle voue une grande méfiance et une haine envers les humains. Chose qu'elle ne ressent pas envers les monstres, qui l'ont accueilli sans problèmes.
Elle est de nature gentille, cherchant à faire le bien autour d'elle et fais facilement confiance aux inconnus. Chara a un aussi un côté acharné et têtu, n'hésitant pas à foncer vers le danger pour sauver des gens ou à s'entraîner sans relâche pour progresser dans sa maîtrise de la magie.
Even if she has great power linked to her soul of determination, Chara remains an innocent child who is not yet aware of all the horrors of the world, including betrayal, war or murder.
She is naturally kind to everyone, seeking to do good around her, and easily trusts strangers. Chara also has a fierce and stubborn side, not hesitating to rush into danger to save people or to train tirelessly to progress in her mastery of magic.
SolarTale Arc 1 - Chapter 1 : The human in the Underground
(English part below in the post)
Une jeune humaine tombe du mont Ebott après une querelle avec les personnes de son village, elle fait donc une sacrée chute pour atterrir au parterre de fleurs dorées, inconsciente. Après un petit moment, elle se réveille et observe les lieux. Elle ne connaissait aucunement cet endroit, ce qui la fait paniquer.
Chara : Me suis je perdue ? Ho nooon.. comment je vais faire pour retourner au village..
se demanda-t-elle déboussolée et sans moyen de rentrer. Elle se relève alors avec difficulté en se tenant la tête suite à la douleur de sa chute pour marcher et explorer les lieux. Elle traverse une salle sombre avec pour seule lumière, un faisceau lumineux qui se trouve au milieu de la salle, ce faisceau éclairait d'autres fleurs dorées. Après avoir traversé la salle jusqu'au centre, une fleur qui avait l'air animée sort des fleurs dorées.
Flowey : Howdy ! Moi c'est Flowey, Flowey la fleur ! Tu es perdue ? Je vais t'aider à rentrer chez toi !
Cette fleur s'appelle donc Flowey et semble très énergique et joyeuse, Chara qui fait la rencontre pour la première fois d'une fleur qui parle n'y croit évidemment pas, pensant que c'était juste son cerveau qui lui jouait de mauvais tours.
Chara : Bon j'ai dû perdre la boule après la chute..
Flowey se vexe rapidement suite à la réaction de Chara et rétorque
Flowey : Hé ! Non je suis bien réel et faudra t'y faire, tu veux rentrer chez toi oui ou non ?
Chara reprend alors un peu de sérieux voulant bien avoir l’aide de quelqu’un pour sortir d’ici, même si c'était celle d'une fleur.
Chara : Heu oui bien-sûr ! Moi c’est Chara.
Dit elle sans vraiment savoir comment cette fleur pourrait l'aider mais avoir un peu de compagnie ne peut pas faire de mal.
Flowey : Très bien alors en route !
La petite fleur disparaît sous terre et réapparaît en sortant du sol non bien loin, à l’intérieur d’un pot
Flowey : Transporte moi et je te guiderais à travers les ruines.
Chara se rapproche du pot contenant la fleur et le récupère, attendant les instructions de Flowey. Ils se mirent en route, après un petit moment à traverser les différentes salles des ruines et élucider les énigmes avec l’aide de Flowey et de l’esprit pratique de Chara, Chara et Flowey se retrouve devant une maison à l’air chaleureuse. Ils rentrent dedans pour remarquer qu’elle est vide. Ils visitent alors cette grande maison.
Flowey : Hé Chara ! On va se poser ici pour la nuit, tu dois être fatiguée et j’en profiterais pour t’en apprendre plus sur ces lieux
Chara : D’accord faisons ça, je t’écoute
Sentant que les explications allait être longues, Chara préfère s'asseoir sur le fauteuil du salon en posant le pot de fleur contenant Flowey sur un tabouret en face d'elle.
Flowey : Très bien, alors je vais tout d’abord te dire ce qu’est cet endroit. Ici nous somme dans l’Underground, une cavité assez grande en dessous de la montagne de laquelle tu es tombée, pour l’instant nous n’avons pas croisé beaucoup de monstres mais il y a ici des habitants très puissants
Flowey explique en détail alors la légende de la guerre des humains et des monstres ainsi que ce qu’est la garde royale et le roi et la reine de l’Underground à Chara qui écoute attentivement, elle finit par s’endormir sous les explications excessives de Flowey.
Flowey : Je n’ai pas encore vu sa magie, j’espère qu’elle est de taille à survivre ici
A young human falls from Mount Ebott after a quarrel with the people of her village, so she takes quite a fall to land in the bed of golden flowers, unconscious. After a little while, she wakes up and looks around. She didn't know anything about this place, which made her panic.
Chara : Did I get lost ? Ho nooo.. how am I going to get back to the village..
she asked herself, disoriented and without a way to get home. She then gets up with difficulty, holding her head following the pain of her fall, to walk and explore the area. She crosses a dark room with the only light, a beam of light which is in the middle of the room, this beam illuminated other golden flowers. After crossing the room to the center, a flower that looked animated comes out of the golden flowers.
Flowey : Howdy ! I'm Flowey, Flowey the flower! Are you lost ? I'll help you get home !
This flower is called Flowey and seems very energetic and joyful. Chara, who meets a talking flower for the first time, obviously doesn't believe it, thinking that it was just her brain playing tricks on her. .
Chara : Well I must have lost my mind after the fall.. Flowey quickly gets offended by Chara's reaction and retorts
Flowey: Hey! No, I'm real and you'll have to get used to it, do you want to go home yes or no? Chara then becomes a little more serious, wanting to have someone's help to get out of here, even if it was that of a flower.
Chara : Um yes of course! I'm Chara.
She said without really knowing how this flower could help her but having a little company couldn't hurt.
Flowey : Alright then, let's go!
The little flower disappears underground and reappears coming out of the ground not far away, inside a pot
Flowey : Transport me and I'll guide you through the ruins.
Chara approaches the pot containing the flower and retrieves it, waiting for Flowey's instructions. They set off, after a little while crossing the different rooms of the ruins and solving the puzzles with the help of Flowey and the practical mind of Chara, Chara and Flowey find themselves in front of a warm-looking house. They go inside to notice that it is empty. They then visit this big house.
Flowey : Hey Chara! We're going to stay here for the night, you must be tired and I would take the opportunity to teach you more about these places Chara : Okay let's do this, I'm listening
Feeling that the explanations were going to be long, Chara prefers to sit on the armchair in the living room, placing the flower pot containing Flowey on a stool in front of her.
Flowey : Okay, so first I'll tell you what this place is. Here we are in the Underground, a fairly large cavity below the mountain from which you fell, for the moment we have not encountered many monsters but there are very powerful inhabitants here
Flowey then explains in detail the legend of the war between humans and monsters as well as what the royal guard and the king and queen of the Underground are to Chara who listens attentively, she ends up falling asleep under the excessive explanations by Flowey.
Flowey : I haven't seen her magic yet, I hope she's good enough to survive here
Chara arrives in Hotland wanting to finish her journey in the capital of the underground, New Home, but first she has to overcome the Hotland volcano with its extreme heat. After a fairly long wander through the orange terrain of Hotland, a gigantic white building with ‘LAB’ written in orange on the wall stood in her way, and a door was placed in front of her.
She approached the door to inspect the building and the door opened automatically, there was no light inside, leaving a gloomy aura that made Chara shiver.
Chara: Whoa, what is this place? Nobody told me about it, and it doesn't look very convenient.
Chara plucked up her courage and walked straight inside, unable to see anything because of the darkness, then held out her hand and let out a little of her reddish magic to light up the place a little so that she could see ahead. A sound of teleportation appeared behind her.
Sans: Boo!
Chara is startled and turns round to see the little skeleton, Sans, whom she'd seen recently in the fight against Gaster.
Chara: Oh Sans, it's you!
The lights of the laboratory came on, revealing what was inside the laboratory, and the little skeleton made 7 hands appear, each with a hole in its palm, and all these hands were working in the laboratory in complete autonomy, while Sans remained in front of the young human.
Sans: Yep, that's me, so what are you doing here? As you can see, I've been working a lot, so I've been keeping busy. If you see Papyrus again, could you tell him I'm doing well? I'd be grateful.
Sans was still very friendly with the human, but remained distant so as not to form any kind of bond of friendship between them, given Chara's unique potential; nobody else knows what this is all about, but he's the only one who does.
Chara: Well, I wanted to go to New Home and don't worry about Papyrus, he's fine, I'll pass on the message the next time I see him!
Sans turned his back to Chara to look at the plans for one of his projects, which included a number of blueprints for a kind of machine resembling a skull.
Sans: Tell me, Chara, do you like this place? Do you think you can harm the people living underground?
Chara listened carefully to what Sans was saying and answered his questions honestly, which he seemed to take very seriously.
Chara: Of course I love this place, and I'd never hurt any of its inhabitants. I'd help the people in the underground as best I could, because it's my new family now.
Sans closed his eyes and smiled, he seemed satisfied with the human's answer.
Sans: Well, that's the answer I needed. Then I have confidence in you and your abilities.
He turned to face Chara again and placed one of his hands on her shoulder, smiling warmly.
Sans: I'm sure you'll make a fine warrior in the Royal Guard, I'm convinced of that.
Chara: Thank you Sans, I won't let you down!
He lets go of Chara's shoulder to pick up one of his plans and concentrate on it, then says, keeping his eyes riveted on the plan.
Sans: By the way, the rest of the way is through that door
He points to the door at the other end of the laboratory.
Chara: I'm going there now, see you later Sans!
Chara crosses the laboratory, looking left and right, then goes through the door shown by Sans to leave the laboratory.
She finds herself outside again, but this time on the other side of where she was before entering the laboratory. She continues into Hotland for another long moment.
Our protagonists have finally had some time to rest, Papyrus and Chara are still training to strengthen Chara's magic, which has already evolved considerably, Sans has returned to his laboratory to work and Gaster has gone missing.
Chara has managed to master her magic enough to join the Royal Guard, but before she can do so, she has to prove herself to the Captain. So she sets off for Waterfall to meet her, seeing many things along the way including a hidden village, that of the Temmie, the eccentric little cats who run the village.
Chara has now arrived in the area of the echo flower fields, which have the particularity of repeating what they hear. Chara admires these magnificent luminous blue flowers until a noise emerges behind her, and she hastily turns around to notice that Flowey is behind her.
Flowey : Howdy Chara! It's been a while, are you all right?
Chara, who hadn't seen her friend since the incident at the ruins, didn't know what to say but spoke up anyway, happy to see him again.
Chara : Flowey?! I've finally found you, where have you been all this time?
Flowey looked surprised that anyone was worried about him, after all, he's never had any friends since he lives in isolation. He answers Chara looking embarrassed.
Flowey : Well… I had to do something urgent.
Chara gave Flowey a friendly smile, then replied, not blaming him at all.
Chara : I hope it went well! I'm going to meet Undyne, the captain of the royal guard, so I can be taken.
Flowey : Well then, I wish you luck.
Chara waved goodbye and headed further into Waterfall, while Flowey seemed preoccupied and disappeared into the ground. Chara continued on her way until she spotted a woman in armour, she recognised the person from the photos Papyrus had shown her, it was Undyne, the captain of the royal guard.
Chara approaches her timidly because of the massive armour the woman is wearing and the stress of the exam.
Chara : Um… Hello, I'd like to take the test to join the Royal Guard.
Undyne turns to look at the young human and lets out a slight laugh, knowing that a little girl wanted to join her army.
Undyne : Do you want to join the Royal Guard? Very well then, face me and I'll see if you're up to it!
Chara puts herself on guard to face the fish warrior, who conjures up a luminous blue spear in her hand and points it at Chara, intimidating her.
Undyne : Hit me once and you're done for.
Chara makes a reddish knife appear in her hand, determined to pass this test in order to join the royal guard.
Numerous red knives appear beside her and rush towards Undyne to cut her, but she parries them all with the spear in her hand and rushes towards Chara, punching her in the stomach.
Chara takes the blow violently and quickly recovers to move away from her, holding her stomach in pain as she wonders how to land a blow on such a monster. Of course, Undyne doesn't use all her strength to give Chara a chance.
Chara : How can I even land a blow?
Red knives continue to appear, hurtling towards Undyne who easily intercepts them all again with the spear in her hand, spinning it around.
This same spear is thrown at Chara with phenomenal speed, but before it can be thrown, a reddish shield appears on Chara's arm and she hits the spear, which deflects and ends up stuck on the wall of the cave.
Chara immediately made a strong impression on Undyne after this well-executed move. Numerous spears appear next to Undyne and rush towards Chara, cutting her from side to side, but her wounds gradually regenerate thanks to her unshakeable determination.
Undyne : Well then, is that all you know how to do? You're not going to win by taking my attacks!
Undyne lunged at Chara again, but before she could hit her in the face, she feinted and got behind her to land a powerful blow to her ribs - the human was in no position to parry.
On the contrary, she concentrated her magic in the palm of her hand to aim skywards, then caught Undyne's blow and the magic concentrated in her hand propelled itself into the air at the same time, while she was propelled to the side by the force of the blow.
The beam that Chara had fired into the air deflects and falls back on Undyne, who takes it head-on. The attack didn't do her much damage, but it's still the end of the fight, because the aim was to hit her.
Chara got back up and regenerated thanks to her determination; she had passed the test to join the royal guard. Undyne then sneers, seeing the young girl's potential.
Undyne : Well done! You've passed the test just as I'd hoped, by the way, what's your name?
Chara holds her head, still stunned by the power of the blow she'd just taken in the ribs.
Chara : My.. My name is Chara!
Undyne : Very well, Chara, then you're now a member of the Royal Guard. Rest well and head for New Home, where the main post of the Royal Guard is.
Chara : Thank you! OK, I'll be off then, see you soon Undyne!
Chara sets off in the direction of Hotland, crossing the bridge linking Waterfall and Hotland.