I mostly want the combo system to be a surprise, but here is what I will share
-Azu
seen from United States
seen from China

seen from Italy
seen from Malaysia

seen from Australia
seen from China
seen from Colombia

seen from Vietnam

seen from Italy

seen from Brazil
seen from Vietnam

seen from Italy
seen from China
seen from Italy
seen from United States

seen from Malaysia

seen from Italy
seen from El Salvador
seen from France

seen from United States
I mostly want the combo system to be a surprise, but here is what I will share
-Azu
Decided since its the first game for these three in a while that i should share my takes on them!! Tbh not much changed just adding more feather details or changing colors here and there. These three already had pretty good designs to start so i didn't want to change too much!
Sonic Forces: Speed Battle Characters
Tropical Storm The Albatross Outfit
SONIC STORM TAILS
Speaking of shit I've been working on! I always thought the gender swapped Tails design created by @sonicstormnews was cute asf and I really wanted to draw it!
Trying backgrounds, still suck at it. Had to steal shit from wipeout 2097. Feel free to chastise me V - V
Sonic Storm
I never played sonic fangames before but this one caught my interest! 💭🤔😊.
Have a blessed day,
Sweeteacrummble
Sonic Storm // Sonic & Shadow
these designs aren't mine! I simply really wanted to draw them after seeing this cool fan project :D
perhaps I'll do some more storm doodles some other time, but for now, take just the boys
Sonic Storm: Choose Your Character
Seeker 101
What is a Seeker?
Apex predator flightframes, the term is from “seek and destroy.” Before, it was “Seeker of Knowledge, of Experience, of New Homes.
During the Paradise Era, Seekers were originally guardian frametypes that guarded Cybertron from extraterrestrial threats. Occasionally picking off mecha that threatened Cybertron’s peace.
During the Quintesson Invasions, Seekers and other mecha had to become vicious and weaponized to fend off the colonizing invaders. Many frame-types got hit with quintesson-viruses, making them happy to produce sapient products.
Insecticon hives were the hardest hit.
With energon being harvested by the Quintessons and hotspots turned into product factories, Seekers turned to predation and recycling of the infected individuals to fuel their flights, growth, and manufacturing.
Religion
https://rogue-seeker.tumblr.com/post/645124239808167936/rs-lore-religion
Codelines
Kaonite Ram - Burrowing owlbearlike mecha that live underground and feast on radiaoactive ore to fuel their fusion cannons. Their religion is on digging through the corpse of Primus, and praising Unicron on killing him. Death feeds life. They host their sparklings on their backs as pods.
Voidwing - Ambush hunters from the Sonic Canyons, they are noted for their processors capable of crunching complex equations for warping and bridging.
Rainmaker - Spark-gifted Seekers that cause acidic rain and thunderstorms around Vos. In eons past, this helped save Cybertron from the Quintessons.
Spire Dancer - Noted for their complex aerial displays and holographic feathers, Spire Dancers hunt with null rays and impale prey on the spires of Vos.
Cone Cuckoo - Seekers who stash their sparklings with other codelines to be raised. Have a complex shifting ability that lets them easily copy other seeker codelines.
Honkbiner - Geeselike mecha with chainsaw wings that combine with other Honkbiners to create a giant kaiju-sized uber goose.
Sonic Storm - Seekers of gas giant planets, they are absolutely gigantic in order to brave the planet-sized storms of their homes. Often large enough to house other Seekers in their shuttle-maw space.
Starcrest - Great shuttles capable of producing any Seekerline, usually accompanies titan ships.
Each codeline has its own unique spark gift, that can be passed down from creator to creation, however hybridization can weaken spark-gifts and even cause it to be lost within family sparklines. Hybrid sparklings have to be design carefully to make sure nothing is lost.
Durability/Physical Notes
All seeker codelines are fairly tanky. Wings aren’t fragile at all, compared to fanon seekers. Like irl jets, they can be shot full of holes and still be able to fly home even if only one engine is intact. If all engines are damaged, they are still capable of gliding.
No landing gear, Seekers will transform in mid-air and land on their pedes.
Non bipedal body-types are common, its easier to support large frames that way. Thundercracker has a winged centauroid body type, while Skywarp is quadrupedal.
RS Mecha will often have built-in antigrav to lighten their weight and increase agility, and Seekers are no exception.
Sensors
No noses. Noses are for humans. Chemoreceptors are located in the vents. While insecticons have a higher sense of taste/smell, Seeker chemoreceptors are still more sensitive then the average humans. Seekers will often taste things with their hands/paws/manipulating appendages.
No pain receptors. Damage and sensory information is given via list of notifications.
Thickly armored areas can feel pressure, and only places like hands and other manipulating appendages like data-cables have high amounts of tactile sensors.
Glossa tendrils and brushes is mainly used for grooming. Chemoreceptors there will take note of any contaminants found while grooming and doing other maintenance upkeep of flock members.
Front-facing facial optics are the main set of cameras, but its common to have cameras in other places.
Proximity, wind/air pressure/weather/em sensors are usually located on wings and fins.
Social
Seekers will usually place mecha into several categories, depending on frame-type and size.
These categories range from flock member, to allied outsider, to prey, to baby. Smaller mecha interacting with a brooding Seeker might be placed in the baby/sub-adult box. Especially if certain behaviors are shown. (magnetic clamping, climbing on the bigger mech, predatory grooming/removal of wire mites, wi-fi limpets, plate mites, etc)
Being treated as baby might be embarassing, but its better then being fed on.
Seeker flocks are communal when raising offspring and sharing partners. Coteries (polyamorous seeker groups above the number of three) will often get quite large as they absorb a partner’s partners,and their partners, etc.
Depending on codelines, flocks will usually reside in nesting spires, canyons and burrows on planets. Or on great Titan ships. Multi-codeline flocks are more common out on colony titan ships.
Flocks have a hierarchy usually based off skills, age, and dueling prowess. Being combat-ready is important. If physically disabled, duels are done in VR instead.
Courting flights are common.
And when greeting another friendly Seeker, they’ll usually sniff and inspect each other’s frame to ensure good health and allogrooming to ensure they smell of “Ally” and not “stranger.”
Manufacturing
Unlike Velocitronian forges and Insecticon hive factories, Seekers usually design, spark, and build their own offspring in trines.
One parent to code the personality, one parent to build/spawn the frame, one parent to incubate the spark.
Post-war, its become common for another parent, the largest one to produce photonic crystals for back-up sparks.
Manufacturing techniques can become complicated, this will be its own post.
3D birth-printers are common, and found in nursery-forges and nesting grounds. They’ll usually be covered up due to its sacred status, and gifting of 3d printers is a common thing when wanting to produce a sparkling.
Those who are not mid-wife engineers, will often scrape nanites from under their plating, and mix the samples into a gestation pod. A newspark will be inserted and the third parent or more will often insert a datadrive with their little ones’ personality coding in there.
This produces sparklings that are more “randomized.” Since building little ones requires more intensive skill. And often requires a larger parent or fabrication shop in a titan ship to grow/shape the parts required.
Depending on codeline, seeker sparklings will come out as either grubs or deployers.