I played my Sonnia crew against Raspy for the first time yesterday. The scenario was Reckoning with corner deployment.
AngelSanguines Raspy crew.
The Lone Marshall fired the first shot and severely wounded the Decembers Acolyte out on one flank. The Marshall was sadly also the first to die in the game, due to the Acolytes slow trigger and a Ice Garmin who managed to get into the forest and thereby allowing Raspy to use her Ice mirror to fire (Ice) though the Garmin at the Marshall.
Unfazed by the death of the Lone Marshall the Judge led the Guild advance. Sonnia blocked the Ice Golem by conjuring up a firewall.
That however inspired the Wendigo to cast Raspys Ice pillar to block Sonnia.
And then Raspy followed the Wendigos lead and Sonnias line of sight was severely limited.
Unable to propetly hurt the Arcanists the Executioner, Sammael and Judge moved up and engaged a Ice Garmin and a Decembers Acolyte.
Sonnia was forced to move up as none of the other Guild models managed to put Burning on any of the Arcanists so she could ignore line of sight. Sonnia managed to finally put Burning and Everburning on the Ice Golem, potentially solving the Burning problem for future turns. The damage flip however wasn't enough to put up any blasts on other models though.
As the Firewall finally receded the Ice Golem barrelled into the Judge and the Executioner. The Judge was only saved by having Hard to kill. As the times became increasingly desperate Sonnia charged the Ice Golem. The gambit only succeeded due to a Red joker damage flip.
However this wasn't enough to save the day.
The Guild had this far into the game taken damage on all models. Even with the Ice Golem dead the Guild wasn't able to prevent the Arcanists from picking them off one by one. First the Judge, then Sonnia and the Withclings. When Sammael fell in turn five only the Executioner was left.
The executioner however killed a Iron Garmin and a Ice Garmin, healed up 9 wounds (The guy just loves his job), followed the trail of gore to a scheme marker, removed the scheme marker and killed a Decembers Acolyte and then both managed to both put out a scheme marker to get a point from protect territory and survive Raspys attacks until the end of the game in turn 6. I don't think I ever have had the Executioner perform this well before.
When the game ended the Arcanits had managed to get five points from protect territory and Breakthrough. Due to both sides being even on points from the strategy Reckoning the Arcanits won the day.