Super Aleste: Space Megaforce (SNES) (1992)

seen from India
seen from Malaysia
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seen from United States
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seen from United States

seen from United States
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seen from United States
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seen from United States

seen from Malaysia
Super Aleste: Space Megaforce (SNES) (1992)
Super Aleste / Space Megaforce (SNES)
Super Aleste / Space Megaforce (developed by Compile and published by Toho) for the Super Famicom and Super Nintendo respectively. Japanese box art by Naoyuki Katoh and Western box art by Hideaki Kodama. 6 part manga by Muneo Kubo and artist Sami Okazaki. Credit: Mobygames, VGDensetsu, manga images from online translation/unknown translator
[ Super Nintendo Super Stream: Part 1 ]
‘Space Megaforce’ [aka: ‘Super Aleste’]
[SNES] [USA] [MAGAZINE, BANNER] [1992]
“The Aleste series is second to none when it comes to top-down shooters, and Space Megaforce is no exception. Other shooters of the time just can’t seem to replicate the sense of speed that the Aleste games accomplish so naturally. I still get the thrill from darting through pockets of enemy fire and emerging completely unscathed. Impressively, Space Megaforce also manages to populate the screen with dozens of opponents, power-ups and set pieces without causing confusion. Every area is filled with constant movement, yet it never feels congested. I’m sure that an incredible amount of design work went into perfecting the enemy distribution, ship speed, and sprite-sizing, but Compile made this delicate balancing act seem absolutely effortless.” ~Alli Flanagan, Ultimate Nintendo: Guide to the SNES Library
Source: Diehard GameFan, December 1992 (Vol. 01, #02) || Internet Archive; Sketch the Cow
Box art comparison (JP/US/EU): Super Aleste/Space Megaforce.
Super Aleste (SNES), 1992.