Quororque from SpaceChem.
Quororque, the Defiler-Alchemist does not have a Ryu Number.
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Quororque from SpaceChem.
Quororque, the Defiler-Alchemist does not have a Ryu Number.
SpaceChem is a fun game where you play fake chemistry to make/break bonds to turn Compound A into Compound B and the story slowly escalates to where you are basically fighting god with the power of Chemistry (in space)
the yearly SpaceChem tournaments start out with you making and breaking bonds, and splitting and fusing atoms to make various memes, like an Amogus entirely made of Carbon or turning the molecules for green and blue die into Tellurium double bonded to Aluminum to spell the word "Teal" and slowly escalates until you are once again proving that SpaceChem is Turing Complete by computing if a 4X4 chess board with a white King and black Queen and Knight is in check or being given a 0 terminated sequence of random elements and sorting the list and outputting the heaviest and lightest elements of the list
From meat-cooking mazes to rule-bending logic loops, these puzzle games break brains with elegance and zero regard for player sanity.
Whether it’s understanding the internal logic of a surreal 2D world or programming chemical reactors from scratch, these games are legendary for how brutally they test problem-solving skills. These are not titles for casual dabbling. They require hours of focus, experimentation, and sometimes even a pen and paper just to keep up.
Decided to do the tutorial of SpaceChem in the worst way possible. Just a glimpse into my sick twisted mind...
I'm going through my steam library and picking out old games to play that I played as a kid but never really finished. I booted up spacechem and in the level select screen there's a button that says " generate forum signature". And, it does what it says, makes a forum signature sized image displaying your progress in spacechem. God. Poems, outlines of stars on the ceiling, landlord white, etc, you get it.
I HAVE NO IDEA WHAT IM DOINGGGG
Played a few more levels of SpaceChem on a whim, after neglecting it for a while. It's really good.
started playing spacechem to destress(?) over what happened yesterday and this might be one of the most interesting games ever made
(context: i've played other zachtronics games before)
i probably credit zachtronics games as making programming less scary at least...
it's definitely a major step into why i'm doing game design atm