Monster Manual - Sphinx of Secrets by Hazem Ameen
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Monster Manual - Sphinx of Secrets by Hazem Ameen
DND Monsters: Sphinx of Secrets
Collectors and Keepers of Secrets
From: Egypt and Greece
Large Celestial, Lawful Neutral
AC 16
Initiative +5
HP 136 (16d10 + 48)
Speed 40 ft., Fly 60 ft.
Str 18 +4 Dex 15 +2 Con 16 +3 Int 18 +4 Wis 18 +4 Cha 18 +4
Skills History +7, Perception +7, Religion +7
Resistances Necrotic, Radiant
Immunities Psychic
Cannot Be Charmed, Frightened
Senses Truesight 60 ft
Languages Celestial, Common
CR 8
Traits
Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Insight checks made to ascertain its intentions or sincerity are made with Disadvantage.
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The sphinx makes three Claw attacks. It can replace one attack with a use of Curse of the Riddle.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Radiant damage.
Curse of the Riddle. Intelligence Saving Throw: DC 15, one creature the sphinx can see within 60 feet. Failure: 21 (6d6) Psychic damage, and the target is cursed with a riddle. The cursed target has Disadvantage on ability checks and attack rolls. In addition, if it takes the Magic action, it must succeed on a DC 15 Intelligence saving throw or that action is wasted. The cursed target can take a Study action to make a DC 15 Intelligence check, solving the riddle and ending the curse on a success. The curse ends early if the sphinx curses another target.
Spellcasting. The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15) (Spells can be found in my tags):
At will: Detect Magic, Identify, Prestidigitation
1/day each: Locate Object, Remove Curse
Habitat: Desert, Planar (Upper Planes)
Treasure: Arcana