while it’s not unusual for Deep Cut to go away for a while, it’s unusual for them to be gone this long, has anyone tried to get in contact with them recently?
we’re huge fans and we’d hate for anything bad to happen, you know?

seen from United States
seen from Malaysia

seen from Austria

seen from Brazil

seen from Malaysia
seen from United States
seen from United States
seen from India
seen from Austria
seen from Russia
seen from Malaysia

seen from Australia
seen from Italy

seen from Malaysia
seen from France
seen from France
seen from Canada
seen from China
seen from Iraq
seen from Malaysia
while it’s not unusual for Deep Cut to go away for a while, it’s unusual for them to be gone this long, has anyone tried to get in contact with them recently?
we’re huge fans and we’d hate for anything bad to happen, you know?
Hello everyone, just a quick PSA: now might be a good time to block the #splatoon spoilers tag so that you don't get spoiled when Splatoon: Raiders releases next week.
Also, if you post about Splatoon: Raiders then please use the #splatoon spoilers tag so as to not spoil anyone who hasn't progressed as far as you have!
Thanks everyone! Have fun playing!
only cinco días left mija‼️❤️🩹🌹🌹
Old honda accord frye that i dont think ive posted here as celebration for raiders in a week bc i have no new art lmao
With Splatoon Raiders coming out, I want to talk about necropolitics.
Necropolitics is the study of how systems of power determine whose lives are protected and whose are treated as expendable. The term was developed by Achille Mbembe in his 2003 essay Necropolitics.
In games, this can be a part of not only through stories but also the mechanics, asking which characters are valued, or made into disposable enemies.
I think the Salmonids are a great demonstration because they don’t have a direct one-to-one real-world analogue. They’re just fiction, they don’t represent a real-world race or ethnic group.
With Salmonids, Splatoon creates a population that is already positioned as killable.
Biological framing: Salmonids are modeled after Pacific salmon, whose spawning cycle ends in death. Mortality is built into their identity.
Cultural framing: The lore that Salmonids view being eaten as honorable or desirable presents death as a socially expected outcome rather than a tragedy.
Mechanical framing: The player's interaction is almost exclusively violent. The game doesn't offer systems for communication, diplomacy, or coexistence; the Salmonids exist primarily as targets
That last point is especially applicable to other games. Many games establish certain NPCs as “killable subjects”: entities the player is meant to kill without questioning whether other alternatives are available.
While Salmonids are fictional, other games model “killable subjects” off of real groups of people. It’s worth asking, can necropolitics in video games encourage players to devalue certain lives?
An important caveat is that using necropolitics to analyze a game doesn't necessarily mean the game endorses those forms of power. Critical analysis asks questions like “does the game invite the player to reflect on the consequences of those actions?” or “Does it critique institutions that render those lives expendable?”
And even Splatoon is critical of the treatment of Salmonids.
Grizzco Industries is obviously a scummy company, and Mr Grizz is a villain.
in Splatoon 3, we befriend a Salmonid: Smallfry.
And Splatoon 3’s story mode makes an illusion between the Shark, Eel, and Manta clans coming together to stop a natural disaster, and Octolings, Inklings, and Salmonids coming together against Mr Grizz.
I’m excited to see what Splatoon Raiders does with the Salmonids and how it extends their story.
sketchbook😁💕
5 DAYS UNTIL SPLATOON RAIDERS IS RELEASED!!!!!!!!!
Here's a lil look at the WIP for the final piece..... hehehehe it's definitely the most detailed thing I've ever drawn so I hope you all enjoy it :3
Check out #splatoon raiders countdown for all of my previous posts!
Day 6 - In a Pinch