This was quite a solid little team I used for this Tempest Trial, with Mercedes keeping everyone topped up for their health :3
Royal Treasures
I got to let the Embla siblings fight together for a Tempest Trial. Ashnard had recently got his Distant Counter, so I wanted to train him more. The boss Veronica was an ass to fight.
Dancing Affinity
Duo!Ephraim and Adrift!Corrin(f) were the best primary attackers here. Brave!Claude helped pick people off and Masquerade!Sigurd was awesome support :) being the first cavalry dancer, he made a good first impression!
Mt: 12. Rng: 2. At start of turn, restores 7 HP to unit and adjacent allies
Staff. Can inherited. Can be refined.
Assist: Martyr+ (300 SP)
Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)
Restores HP to unit = half damage dealt to unit.
Can be inherited. Staff only.
Special: Miracle (200 SP)
If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
Can be inherited.
A: Atk/Def Push 3 (240 SP)
At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.
Can be inherited.
B: Dazzling Staff 3 (240 SP)
Foe cannot counterattack.
Can be inherited. Staff only.
C: None
Analysis
After a long absence Bruno hops into frame for this year’s spring festival with a controversial base kit to boot. Unlike his original incarnation who wields a blue tome and is relatively fast Spring Bruno settles to capitalize on his attack and defense. This makes him unusually bulky for a healing unit. While most units wouldn’t mind this min/max difference in stats for a unit such as Bruno it ultimately forces him into an uncontested niche with limited options. That being said, this doesn’t mean that Bruno is better foddered than built. Bruno comes with a powerful self sustaining stave and can be easily built to serve based off his given skills alone.
Bruno’s base stat total (BST) shares similarities with other cavalry healers such as Elise and Priscilla. Unlike his competition however he carries the physical bulk to better shrug off close up or ranged melee attacks. This niche however is simply that: a niche. With an abysmal 24 spd he will fail to double much of anything and risks being doubled by nearly every unit in the game. Combined with a low 14 Res Bruno is a walking target to any mage currently in the game. Bruno heavily relies on his base kit because of this.
His A skill of choice, Atk/Def Push 3, gives him an invisible +5 Atk/Def while in combat granting him 47/40 Atk/Def with neutral stats. This considerable bulk can be pushed further with the help of ally support in the form of buffs, with drives or with unique cavalry skills such as Goad and Ward Cavalry. While the 1 HP recoil from his A skill is less than ideal its negligible thanks to his staff choice and healing assist. Ovoid Staff+ will heal both Bruno and any adjacent ally by +7 HP after combat effectively erasing the recoil sustained. Should Bruno have sustained more damage than what could be healed, using Martyr+ will allow him to patch himself up along with his target unit, as Martyr+ will restore damage Bruno took plus 50% of his Atk for a minimum of at least 7 HP healed. Carrying Dazzling Staff 3 as his B allows him to run a Wrathful staff refine on his stave further making it easier for him to do damage with no risk of damage from the enemy.
Similar Units
Azama: Carefree Monk (43/21/26/32/25)
Spring Bruno: Masked Hare (-2/+9/-2/+2/-11)
Note: Asama and Bruno are of different movement types but carry similar niches.
New Year Laevatein: Kumade Warrior (33/36/30/27/18)
Spring Bruno: Masked Hare (+8/-6/-6/+8/-4)
Build Suggestions
Budget:
Bruno’s base kit is built perfectly for his needs requiring very little investment for players. Rather than restate the skills he carries we will instead explore budget seal choices for players.
In the build on the left we use Live to Serve 3 as the seal to further boost his healing capabilities. Live to Serve will heal Bruno for the same amount as he does his target. For example, should Bruno heal for 20 HP, he will also have 20 HP restored to himself on top of any damage healed from Martyr+. This grants him a great level of sustainability, allowing him to take a hit or two while supporting his team at the same time.
The build on the right goes for an unorthodox approach to healing, utilizing it best after a round of combat. Ovoid Staff+ will heal Bruno and any adjacent ally by 7 HP if used in combat. In combination with Breath of Life 3 as the seal , Bruno will heal his allies for 14 HP after a round of combat. If a player decides to stack this with the C skill Breath of Life 3, he’ll heal his adjacent for a maximum of 21 HP outside of combat. This was once a feat that could once only be accomplished with the use of older, limited seasonal weapons.
Bruno’s seal choices include: Attack+3, Def+3, Atk/Def 2, Fortress Def 3, Close Def 3, Even Def Wave 3, & Drive/Tactic seals.
Offensive Force:
Bruno has access to the infamous Wrathful Dazzling staff combination (Wrazzle Dazzle for short) thanks to his base kit carrying Dazzling Staff. In combination with his 3 movement the following builds cater to him effectively controlling not just enemies but the map itself.
The build on the left makes use of the Wrazzle Dazzle setup to lock enemies in place with the help of Gravity+. Gravity+ will, after a round of combat, limit a foe and allies within two spaces’ movement to 1 even if the unit has a skill such as Armor March applied to them. Bruno, with the help of double savage blow will also be able to chip any enemy’s health within 2 spaces of his target by 14 HP. Once locked in place, Bruno can be easily repositioned to safety by an ally and his teammates can either take time to set up for their assault or launch their attack. Windfire Balm+ is taken to help provide buffs to his teammates, granting +4 to his team’s Atk/Spd.
The build on the right instead focuses on pure damage, utilizing a dazzling Pain+ refine and double savage blow. Pain+ will guarantee the target of his attack will suffer -10 to their HP after combat. In combination with double savage blow, Bruno becomes a dangerous AOE (area of effect) damage dealer. We take Guard 3 as the B instead of his default skill to prevent enemy cooldowns from skills such as Steady Breath. However, this detail is not necessary and a simple Wrazzle Dazzle setup can be run in place of this.
High Investment:
Bruno stat distribution, while unusual, opens the door to some interesting playstyles. Whether it be as a bulky dueler or hard-hitting support unit Bruno is built to serve.
The build on the left decks him out as a heavy support unit, utilizing multiple means to provide support to his team while being a dangerous uniti himself. With a speed boon, Bruno will reach a total of 32 speed. This can be further augmented with the help of seals and Atk/Spd Push, granting +5 to Atk/Spd if the unit’s HP is at 100%, pushing his offensive stats to 53/39 Atk/Spd respectively. Even if he may fail to double, the damage done will take a toll on the enemy. Should he choose not to attack however he can still provide support with the help of Joyous Lantern+, Windfire Balm+ and Spd Opening 3. Joyous Lantern will provide +5 to Def/Res on the unit with the highest attack. Speed Opening grants +6 spd to the unit with the highest speed on the team. Should a single unit meet all these requirements, they will receive buffs in 3 stats even when not next to Bruno. These abilities can be stacked onto units with proper prepping making for a dangerous team composition.
The build on the right pushes Bruno’s niche to its limit, turning him into a close counter physical fighter. With the addition of Witchy Wand+, healers gained the ability to place turn cooldowns on units negating skills such as armor fighter skills and blade skills like Heavy Blade. This allows Bruno to safely charge Miracle while denying his adversary a special at the same time. Restore+ is taken as the assist to provide further support to the team, healing while also removing any negative debuffs from ploys, smokes or chills. Odd Def Wave increases his bulk by +6, granting him 48 Def before ally support. Due to his poor speed we use Quick Riposte as the seal to guarantee a double on his foe during enemy phase.