I love thinking about IEYTD because OUGH that line in the very first intro?
“We’re playing a game, you take from me, I take from you.”
It’s so true. Zor is playing this intricate game of chess with Zoraxis as their pieces, and The Agency as their opponent. They play John Juniper like a pawn, ever moving their game. They take the Phoenix—if only for a moment. They convince Juniper that if he plays along to this scheme he’s convinced he’s the star of, it’ll be the greatest role he’s ever seen. But that was a simple game. A child’s puzzle compared to the greater web of lies.
Prism gets played, too. She’s a piece captured by Zoraxis, and taken to make masterpieces. Zor now has access to ending the game right then and there, but The Agency’s hero—their game ending piece—swoops in at the last minute. No matter, they still had Prism thinking she knew the full plan for long enough to convince her she was important. They let her make her robots. They let her make powerful moves. They convinced her the simple problem was bigger and bigger until she felt wanted enough to give her Telekinesis information over. And then they tore down the facade, just like they did with Juniper.
See, in amongst all of this, I like to think Zor’s plan was so infinitely bigger than the pawns they play can realise. It’s this ever interconnecting web of lies, secrets and pieces moved in the dark. I guarantee people who think they know everything—people who think they’re Zor’s right hand—such as The Fabricator, that powerhouse with seemingly everything under her control, only knows what Zor wants her to know.
Ollie—who, yes, doesn’t play a large role in Zoraxis, I know, but let me continue—worked frequently alongside Kinesium and dangerously volatile information, and yet knew nothing. They knew absolutely nothing about the evil Zoraxis was doing. They’d been isolated from the world and the truth.
I wonder if some of their plays included dropping hints. Dropping information right into The Agency’s lap. Zor progresses the game intentionally—moving a core piece away, giving a pawn away freely—because it really is just a game to them. Anything to keep it going. Anything to keep it interesting.
And so, to summarise, my point is, Zor is holding all of the strings. Zor is the only one with knowledge as to what goes on behind the scenes. Zor is the only one with full knowledge of every Zoraxis plan and play. They are the only one who knows everything, and the game will keep being played until it is won.















